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Sorry, I can't oblige. There is no mix up. What's happening is the shadows are more pronounced in the "RT Off" screenshot because they are prebaked. In the "RT On" screenshot there are no prebaked shadows at all, thus the shadows are fully raycast using nearby objects. The air conditioning unit on the wall for example. They seem muted with RT On because they technically should be. On a bright sunny day like this, with an environment made almost exclusively of bright light reflecting colours, you wouldn't expect shadows to be very pronounced.
There is so much more to the RT in this game than the screens you show.
At least make some nighttime screenshots as well or just don't spread misinformation.
Did you even read the original post. ALL 3 links have 3 screenshots each. Use the drop down menus at the top to select which screenshot is displayed on which side. The image slider can only display 2 images at a time.
No, I picked spots that were easy enough to get to from a fresh start because I don't intend to replay GTA V for the 37th time. I picked an area with water to showcase Raytraced reflections vs baked cubemaps, and the area outside of Franklin's ghetto house because it's right there.
Besides, I didn't really specify much of an opinion in the original post anyways. Just that the difference seems rather minimal, but also mentioned that the performance impact also seems relatively small compared to other games with RT.
I don't exactly know what you're trying to argue here.