Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

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pixelated reflections at max graphics
Im already at the max graphics but the reflections seems to be pixelated, any solutions?
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Showing 1-13 of 13 comments
22Lo-fi Mar 4 @ 8:12am 
Same. It looks awful
i found a bit of a solution put RTX Reflections to high it looks a bit less pixelated
the images they show off on the store page are ray traced reflections, so if you dont have an rtx card, you cant use those reflections, hope this helps :steamhappy:
Originally posted by souper duper:
the images they show off on the store page are ray traced reflections, so if you dont have an rtx card, you cant use those reflections, hope this helps :steamhappy:
i have a rtx card and they still look pixelated but i kinda found a fix so if i turn off dlss it's less pixelated
yeah its an extremely low bounce count, its just an extremely low quality implementation of RT which zero scalability, its rediculous it looks like this on "Ultra", this should be medium if not just straight up low with more bounces for more capable hardware.

AMD also doesn have "ray reconstruction" which Nvidia made to mitigate the denoising crap we are seeing, but AMD does have that on the newer 9070/9070XT cards that are going to be released today along with FSR 4 (which I htink that is part off)

Here is hoping FSR 4 eventually makes its way to older hardware.

but first and foremost its just R* being terrible.,
Sam Mar 5 @ 3:56pm 
Yea, Ray Traced Reflections don't look great. They also didn't add Nvidia's Ray Reconstruction either. Often times ray traced reflections are at a lower resolution. If you use render scale, it is even lower. This is not unique to GTA V either.
Originally posted by Sam:
Yea, Ray Traced Reflections don't look great. They also didn't add Nvidia's Ray Reconstruction either. Often times ray traced reflections are at a lower resolution. If you use render scale, it is even lower. This is not unique to GTA V either.

oh I was under the impression that ray reconstruction was just part of DLSS?
Originally posted by IFearSnowman:
Originally posted by Sam:
Yea, Ray Traced Reflections don't look great. They also didn't add Nvidia's Ray Reconstruction either. Often times ray traced reflections are at a lower resolution. If you use render scale, it is even lower. This is not unique to GTA V either.

oh I was under the impression that ray reconstruction was just part of DLSS?
While Ray Reconstruction is a part of the DLSS 3.5+ family, it has its own DLL file and it needs to be added by the devs just as the normal DLSS implementation.

Ray Reconstruction will only help with the stability of all RT effects, its less noisy and more temporally stable. While it can and often does improve details in the reflections and shadows, its sadly not a given either.
Same
El-Neko Mar 16 @ 2:06am 
RT reflections are weird... They scale up with resolution. Keep in mind game runs at 4k on consoles when using Fidelity mode which is why it looks "sharp" on consoles. Also RT Reflection settings don't affect the resolution but the distance the RT reflects. Also it will look more pixelated when using scaling settings besides FSR3's AA and DLAA since if you gonna downscale the game lowering the resolution gonna lower the reflection's resolution.
Originally posted by Blaze.:
Im already at the max graphics but the reflections seems to be pixelated, any solutions?

Sure, depend on DLSS setting. If you play 4k with DLSS Performance, then the reflections are still 1080p and not 4k.

Ray reconstruction would help a lot, but it's not implemented yet. So increase your DLSS Quality/resolution
yeah most people already mentions it, reflections get also downscaled with dlss and fsr, but not upscaled. ray reconstructions would fix this, and until they add it the only thing you can do is play native or use dlaa if you want sharp reflections. for me it looks good enough, but only because i understand the technology here.
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Date Posted: Mar 4 @ 8:06am
Posts: 13