Grand Theft Auto V Enhanced

Grand Theft Auto V Enhanced

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Half the community is dumb. noted.
I like how everyone is crying about this some how being a PR related stunt for NVIDIA. But some remember this update was promised back in 2022 and now we are finally getting it so how?
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Doom Sayer Feb 28 @ 12:37am 
I would still say using Nvidia branded features is implicitly nvidia slanted. Most of raytracing is global illumination which doesnt even need ray tracing. Then reflections almsost always are good without raytracing except in specific case situations like Spiderman game's windows. Its basically developing intentionally to reduce performance. It might look better than original pc but thats because its been 10 years so implementation of lighting has had its floor raised in terms of appearance standards. (Theoretically since a lot AAA are downgrading graphics, gameplay and performance at same time.
Last edited by Doom Sayer; Feb 28 @ 12:39am
Originally posted by Doom Sayer:
I would still say using Nvidia branded features is implicitly nvidia slanted. Most of raytracing is global illumination which doesnt even need ray tracing. Then reflections almsost always are good without raytracing except in specific case situations like Spiderman game's windows.
How is it Nvidia branded when all these features are on AMD & Intel also?

Upscaling and RT are AMD & Intel also, they are hardware agnostic.

The one that is not is FSR vs DLSS vs Xess.
Last edited by Skkooomer Lord; Feb 28 @ 12:39am
Doom Sayer Feb 28 @ 12:40am 
Originally posted by Skkooomer Lord:
Originally posted by Doom Sayer:
I would still say using Nvidia branded features is implicitly nvidia slanted. Most of raytracing is global illumination which doesnt even need ray tracing. Then reflections almsost always are good without raytracing except in specific case situations like Spiderman game's windows.
How is it Nvidia branded when all these features are on AMD also?

Upscaling and RT are AMD also, they are hardware agnostic.

The one that is not is FSR vs DLSS vs Xess.
Using a feature that is more accelerated on nvidia. Rastorized would have better performance on all hardware but nvidia would gain less since nvidia has better RT performance than AMD. Also all upscalers are garbage. Less poop in poop is still poop. Sumarizes DLSS, DLSS Framegen, FSR, FSR Framegen, XESS
Last edited by Doom Sayer; Feb 28 @ 12:42am
Originally posted by Doom Sayer:
Originally posted by Skkooomer Lord:
How is it Nvidia branded when all these features are on AMD also?

Upscaling and RT are AMD also, they are hardware agnostic.

The one that is not is FSR vs DLSS vs Xess.
Using a feature that is more accelerated on nvidia. Rastorized would have better performance on all hardware but nvidia would gain less since nvidia has better RT performance than AMD.

It's not more accelerated LOL, they just have more invested in their hardware to be faster at it, just like they did back with Fermi VS ATi's VLIW, they were better at tesselation.

I run a 7900 XTX bro I can run hardware RT just fine, just not as fast in all circumstances.
Originally posted by Doom Sayer:
I would still say using Nvidia branded features is implicitly nvidia slanted. Most of raytracing is global illumination which doesnt even need ray tracing. Then reflections almsost always are good without raytracing except in specific case situations like Spiderman game's windows.

Depends on the method for reflections, RT reflections will always deliver the most accurate reflections of the world whereas cubemap reflections will only really display some detail.

The last of us part 1 did a good job with the cubemap reflections for example, Whereas current GTA's implementation of cubemap reflections leave much to be desired if you're after graphical fidelity.

As for RTGI, it's still a form of raytracing as it's using accurate light bounces and calculating rays and light bounces from every individual light source, its going to be quite intensive imo, We'll see when the game goes live proper.
Doom Sayer Feb 28 @ 12:44am 
Originally posted by PRAET0R1AN™:
Originally posted by Doom Sayer:
I would still say using Nvidia branded features is implicitly nvidia slanted. Most of raytracing is global illumination which doesnt even need ray tracing. Then reflections almsost always are good without raytracing except in specific case situations like Spiderman game's windows.

Depends on the method for reflections, RT reflections will always deliver the most accurate reflections of the world whereas cubemap reflections will only really display some detail.

The last of us part 1 did a good job with the cubemap reflections for example, Whereas current GTA's implementation of cubemap reflections leave much to be desired if you're after graphical fidelity.

As for RTGI, it's still a form of raytracing as it's using accurate light bounces and calculating rays and light bounces from every individual light source, its going to be quite intensive imo, We'll see when the game goes live proper.
Yeah I cant ♥♥♥♥ on Rockstars implementation since they havent had it on a PC game just GI in RDR2. Need at least one sample to test. More so my point is in generality its not helpful to have raytracing in any way. I will be impressed when the car mirrors work seamlessly in first person.
Last edited by Doom Sayer; Feb 28 @ 12:46am
How is ray tracing some PR stunt? digital Ray tracing has been around sense before nvidia was even founded in the 90s? And are we going to ignore the addition of FSR related stuff thats only for AMD? Don't get me wrong the 50 series launch was a flop. But that has nothing to do with any of this.

While everyone is relatively annoyed with their BS. They still have the fastest cards on the market and still have the best software. Much of what i do doesn't even have amd gpu support but i am getting heavily off topic now.
Originally posted by Skkooomer Lord:
Originally posted by Doom Sayer:
Using a feature that is more accelerated on nvidia. Rastorized would have better performance on all hardware but nvidia would gain less since nvidia has better RT performance than AMD.

It's not more accelerated LOL, they just have more invested in their hardware to be faster at it, just like they did back with Fermi VS ATi's VLIW, they were better at tesselation.

I run a 7900 XTX bro I can run hardware RT just fine, just not as fast in all circumstances.

I think the other guy mean the nvidia started the ray tracing card idea and is a fault of it :D over is more powerful for top tier gpu but this is another discussion :)


Originally posted by EnduroFurry:
How is ray tracing some PR stunt? digital Ray tracing has been around sense before nvidia was even founded in the 90s? And are we going to ignore the addition of FSR related stuff thats only for AMD? Don't get me wrong the 50 series launch was a flop. But that has nothing to do with any of this.

While everyone is relatively annoyed with their BS. They still have the fastest cards on the market and still have the best software. Much of what i do doesn't even have amd gpu support but i am getting heavily off topic now.

Not is a real flop is sold out every where in 4000 euro too from certain shop.

I gived up to buyng them because so many buyng them and the bots too.
Last edited by Annihilator; Feb 28 @ 12:49am
Originally posted by EnduroFurry:
How is ray tracing some PR stunt? digital Ray tracing has been around sense before nvidia was even founded in the 90s? And are we going to ignore the addition of FSR related stuff thats only for AMD? Don't get me wrong the 50 series launch was a flop. But that has nothing to do with any of this.

While everyone is relatively annoyed with their BS. They still have the fastest cards on the market and still have the best software. Much of what i do doesn't even have amd gpu support but i am getting heavily off topic now.

Most of what you do has support you just don;t want to spend time getting it to work via different methods, FSR 4 is the only one that will be propriety to AMD GPU's, FSR below that works on all GPU's.

ROCM and a few other translation layers exist so CUDA etc runs on AMD GPU's, they are just not as fast.

It still amazes me how people spit words like they know everything.
Originally posted by Skkooomer Lord:
Most of what you do has support you just don;t want to spend time getting it to work via different methods

actually not even. The software companies i work with specifically state they don't support AMD gpu.
Fsr 4 and dlss 4(because is pretty new) not is avaible at launch but who know in future :)
Last edited by Annihilator; Feb 28 @ 12:53am
Originally posted by EnduroFurry:
How is ray tracing some PR stunt? digital Ray tracing has been around sense before nvidia was even founded in the 90s?

I was saying this in another thread, Pixar was using RT long before it became a mainstream thing in gaming graphics, RT was touted as the holy grail of lighting and reflections and only now are we beginning to see it more widely used.

In any kind of useful capacity in gaming, RT was first used in Battlefield V for reflections only, But since then its been progressing to RTGI, AO, Shadows, Reflections and soon nvidia will start pushing texture compression on the gpu to lower vram usage ( this was in one of their big tech videos a while back on a kind of roadmap )
I should also mention skkooomer. I don't run Linux day to day for a reason. I am busy. I want my ♥♥♥♥ to just work. I don't want to have to fight to play a game on the rare chance i get to play one. I also own a system with a 7900 xtx so i have time on amd hardware. I hate every min of it so it never gets used and sits in the corner.
Originally posted by EnduroFurry:
I should also mention skkooomer. I don't run Linux day to day for a reason. I am busy. I want my ♥♥♥♥ to just work. I don't want to have to fight to play a game on the rare chance i get to play one. I also own a system with a 7900 xtx so i have time on amd hardware. I hate every min of it so it never gets used and sits in the corner.
So you hoard hardware to place it in a corner? And you are supposedly intelligent enough to be hired by a software company?

1=1 is not = 2 here.

But I guess waste is ok as is allowing assets to depreciate in value and gain nothing back, so yeah let it sit in the imaginary corner. :steamfacepalm:
Originally posted by PRAET0R1AN™:
I was saying this in another thread, Pixar was using RT long before it became a mainstream thing in gaming graphics, RT was touted as the holy grail of lighting and reflections and only now are we beginning to see it more widely used.

In any kind of useful capacity in gaming, RT was first used in Battlefield V for reflections only, But since then its been progressing to RTGI, AO, Shadows, Reflections and soon nvidia will start pushing texture compression on the gpu to lower vram usage ( this was in one of their big tech videos a while back on a kind of roadmap )

Its actually been used far more then you think. Mostly around the VR industry though. I will be interested to see how it gets expanded into more triple A like titles. not just the niche cinematic immersion games or vr
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Date Posted: Feb 28 @ 12:09am
Posts: 50