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For me it was the "output" setting, I have to use "output=ddraw" instead of "output=opengl".
Thanks Ibitato for your answer - the moment you wrote that, I solved the problem :) But thank you nevertheless.
[sdl]
output=openglnb
[render]
aspect=true
scaler=none
The scaler is what was screwing you up. You'd need to have an UltraHD monitor to double 1024x768; the upscaling was failing because your current monitor couldn't draw a vertical resolution of 1536.
ddraw (DirectDraw) output looks like garbage compared to openglnb, in my opinion. But I suppose a lot of this comes down to personal preference ... I never use the scaler filtering so .... *shrugs*