Conquest Dark

Conquest Dark

SNOW-FLAME Dec 8, 2024 @ 8:43pm
Bleed effects are overtuned
the bleed stacks really need to get toned down a bit, have a timer like a debuff or have a way to remove them like bandages. god forbid you don't get a character with bleed resistance. it's practically a guaranteed run ender if you get unlucky with bleed.
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Showing 1-15 of 18 comments
BodhiZafa Dec 10, 2024 @ 12:34pm 
Weird, I never had a problem with bleed. You just go for armor and such with bleed resistance. Also if you are stacking health soul drop rate, it will counter bleed very quickly.
Saldrom Dec 14, 2024 @ 5:51am 
i got 7 stacks of bleed from nowhere and it never went away on one run it just kept procing till i died
DikkeDerpa Dec 14, 2024 @ 9:18am 
sometimes you get 0 bleed and other times you die at wave 15 while no one is hitting you and your health is just depleting.... xD
S.S.O. | Curtie Dec 16, 2024 @ 5:19pm 
I think there is no way to get rid of bleed dot, so you either have to avoid getting hit, take bleed resistant armor pieces, or go into shield (purple barrier), it effectively seems to prevent getting bleed dots
Obsidian Gold Dec 19, 2024 @ 6:01pm 
practically all my deaths are just from bleed
Chad Dec 19, 2024 @ 7:49pm 
Originally posted by Obsidian Gold:
practically all my deaths are just from bleed
same, the game is extremely fun and will be bought the second it releases, but this bleed thing is poorly telegraphed and really annoying. it happened randomly and i still didnt know what kill me until i read this post here. really frustrating blemish on such a fun game (demo)
OldPayphone Dec 30, 2024 @ 12:28am 
Thank god I am not the only one who feels this way. I just made a discussion post myself about it. The bleeding is so bad in this game to the point where it will be THE reason I will not buy this game if they do not change it.
I don't understand how it works. Are you stuck bleeding forever until you get resistance?
Eikouta Feb 27 @ 3:24pm 
You start a run with 10 lives.
Once you lose a life you start bleeding.

Basically if you start bleeding you've already died.
It's just a very long drawn out death and you can build around extending your death timer.

In any other game of this type dying once is the end of a run (until you get upgrades that grant more lives or something)

Instead, in this game, once you die you can keep going while you're bleeding out.
You can pick up gear and upgrades that help you bleed out slower, but you've already died.

It's not "all my deaths are from bleeding"
It's "I've already died this run but I can still fight while bleeding out"
Last edited by Eikouta; Feb 27 @ 3:26pm
Originally posted by Eikouta:
You start a run with 10 lives.
Once you lose a life you start bleeding.

Basically if you start bleeding you've already died.
It's just a very long drawn out death and you can build around extending your death timer.

In any other game of this type dying once is the end of a run (until you get upgrades that grant more lives or something)

Instead, in this game, once you die you can keep going while you're bleeding out.
You can pick up gear and upgrades that help you bleed out slower, but you've already died.

It's not "all my deaths are from bleeding"
It's "I've already died this run but I can still fight while bleeding out"

Wow. Thank you for the explanation, finally I understand what's happening lol.

That's a very interesting way to do it, and I'm not sure I agree with it but I'll let the dev toy with it for awhile and see what they come up with in the end
I don't understand what all the complaints are about. The bleed effect occurs because you died. That's your fault. But the game doesn't simply just end there like you'd see in any other game, you have a chance to keep going. If you grab even just a few health orb chance upgrades and barriers you can keep yourself from bleeding out completely.

Would you rather just end the run right there because you died a minute in?
Babda Feb 27 @ 11:37pm 
its not overtunes, you have "bleed resistance" and "pierce resistance" both are mechanics that can prevent bleeding.
Joel Feb 28 @ 4:14am 
Originally posted by Babda:
its not overtunes, you have "bleed resistance" and "pierce resistance" both are mechanics that can prevent bleeding.

Resistance Piercing it a stat that lets YOU pierce the ENEMY's resistance. It's an offensive stat.

Also this is kind of an old thread, the way bleed worked isn't super obvious unless you read about it and most people didn't check the game guide so the dev has added a pop-up now. Bleed is far more manageable when you understand it.
I have 418 hours in the game. Bleed was manageable in the previous demo but not in the current version of demo. For two reasons there are noticeably less drops along with more options you can select from. You have less options to pick up bleed resistance option and not enough re-rolls to find one. Certainly makes the game less fun than it was. My recommendation would be to jack up drop rates back to the old demo version which would also make the game more fun.
Phunk Feb 28 @ 9:43am 
Bleed is why I will no longer be playing this demo or consider purchasing the final product. Yes I see how it is manageable. No I do not agree that a game's mechanic should force one to build in a certain way (ie anti bleed is required unless you concede you only have 1-3 starting health bars, and the last 7-8 are there for show.)

Bleed as a mechanic is fine. It should either wear off on its own or allow some action (hold a button, stop moving for a few seconds, etc) to remove the stacks. I should not be condemned to certain death as a thief (with a ranged crit damage/attack speed/move speed build) when I get get hit by a single strong attack taking me from 10x health bars to 8x
Last edited by Phunk; Feb 28 @ 9:46am
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Date Posted: Dec 8, 2024 @ 8:43pm
Posts: 18