Conquest Dark

Conquest Dark

REALROBLAW Dec 8, 2024 @ 3:30pm
Fix Starting Attack Damage PLEASE
1 time out of 10 I was able to get a roll that allowed me to damage the skeletons in a reasonable amount of time. Why does it take 30 hits to destroy a skeleton all the while I'm being surrounded by 50 more that are killing me before I can even kill the first one? Every starting roll should be able to kill these basic skeletons in a much reasonable amount of time.
Besides that, I love the concept of this game.
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Showing 1-13 of 13 comments
Swift_Talon Dec 8, 2024 @ 4:10pm 
Its a bug, you are supposed to get a loot skeleton that takes 3 hits and drops a weapon, sometimes the game just gives you the finger.
Irmstoi  [developer] Dec 8, 2024 @ 8:19pm 
The ritual should spawn 100% of the time a skeleton that is glowing and marked with an arrow pointing to it. It dies in few hits and drops a starting weapon.
Mike777ac Dec 9, 2024 @ 5:31am 
Yeah, I got that bug the first time I played and was so confused lol.
Rad Dec 19, 2024 @ 4:14pm 
Silly me the first two runs, -"aw that one looks a bit bigger, I'll take the smaller ones first". Did no damage and died. Tried a second time, -"Hmm, I'm doing something wrong". Third time's the charm haha.
Last edited by Rad; Dec 19, 2024 @ 4:15pm
buttnut Dec 22, 2024 @ 3:26am 
You guys didn't get a bug, you were just dumb and ignored the one mob you were supposed to attack. Don't need to lie to protect your e-pride.
kovec Dec 25, 2024 @ 3:48pm 
Honestly rather than having a single special low-HP skeleton you're meant to punch it would be a lot more intuitive to have a loot box or corpse instead.
SmokedHalibut Dec 25, 2024 @ 11:50pm 
Originally posted by buttnut:
You guys didn't get a bug, you were just dumb and ignored the one mob you were supposed to attack. Don't need to lie to protect your e-pride.

No it's the same design language that brings us doors that you push open from one direction, pull from the other but have handles on both sides.

Bigger mob with sparkles means mini-boss, avoid me, in these games.

Kovec is right, but also the first wave could all be easy to kill and the first one just drops a weapon.
whoozwah Jan 10 @ 8:21am 
A designated "kill me" monster shouldn't be needed because the first wave of enemies shouldn't be so difficult to kill. Spawning in with no weapon and being surrounded by enemies you can't reasonably do damage to is not a good first impression. They should all have the same low HP bar as the "kill me" monster and should all drop a weapon. No other game ive played like this spawns you into the game with zero weapons.
Khavarum Jan 10 @ 11:46am 
I see reasonable arguments in this discussion, but on the other hand, you learn it once and you're good. In my opinion it will be better for the developer to focus on other things right now.
the starting skeleton does not even fight back.
ZOOM Mar 2 @ 10:51am 
I almost left a scathing negative review and uninstalled the demo after being punched to death two times by the skeletons. Then I had to look up online how to even attack in this game. How to get the starting weapon needs to be communicated to the player very clearly in-game.
Eikouta Mar 2 @ 11:28am 
Design-wise it might make more sense to just make it so the first thing you hit dies instantly and drops a weapon instead of having a specially marked enemy.

We're trained to think specially marked enemies are harder than unmarked ones so it's normal to avoid them initially.

This way the player can use their natural instinct of just attacking something instead of having to figure out or be told to attack the one special skeleton.
Joel Mar 2 @ 11:57am 
This is an old post, it's clearer in the new version. The new version's loot skeleton has a chest icon and an already mostly depleted health bar, that wasn't the case when this post was initially written. If you can't figure it out in the new version I feel like you just gotta accept that you weren't thinking things through (happens to the best of us).
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Showing 1-13 of 13 comments
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Date Posted: Dec 8, 2024 @ 3:30pm
Posts: 13