Conquest Dark

Conquest Dark

Arena of Ikar (Endless) - share your best Tier/Wave reached
Edit - Early Access was released so new posts are showing up after; https://steamcommunity.com/app/3238670/discussions/0/603015872060184991/?tscn=1746339189#c506199789077103993

It can get even more RNG, eventually have to settle with a set armor piece while trying to hold out for a desired passive ability attached to ideal armor... good luck with all the new build combinations to try.
Last edited by Lunar Umbra; May 4 @ 11:37am
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Showing 76-90 of 115 comments
Joel Feb 27 @ 6:08am 
Just hit a new PB, wave 44 on a hunter.

https://steamcommunity.com/sharedfiles/filedetails/?id=3435128646

I had like 250% Projectile Amount and 30+% Projectile Split Chance with 4 Burst Shots, there were arrows EVERYWHERE.
Originally posted by Joel:
...
I had like 250% Projectile Amount and 30+% Projectile Split Chance with 4 Burst Shots, there were arrows EVERYWHERE.
That's some nice RNG. I haven't had much luck yet, even Primordial Soul Coins are coming up short, with only the 4 rewarded for leveling The Pale Desolation and only 5 dropped while maxing it out. It would have been nice if there had been minimum continuity (refund) of the five rewarded from the other two rituals (missing those +more from max upgrades pre-update).
Jyarados Feb 27 @ 8:04am 
Originally posted by Joel:
Just hit a new PB, wave 44 on a hunter.

https://steamcommunity.com/sharedfiles/filedetails/?id=3435187853

47 myself, and honestly I could have kept going, but that lag was obscene. With the new movement skill, and around 250% movement skill recharge, you can basically become unkillable outside of ground effects.
Joel Feb 28 @ 6:38am 
Wave 49, Barbarian, it wasn't even a particularly strong build, I just relied on blade dash and dodges to survive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3435688319

I also started noticing the lag around the same time, for some reason it seemed to get really bad when I was in range of enemies but it ran alright as long as I kept out of reach, I suspect it's tied to the enemies attacks somehow. I could probably have survived that wave too, but I didn't have nearly enough damage with my build to bring down the boss without losing my sanity.
Irmstoi  [developer] Feb 28 @ 6:51am 
Originally posted by Joel:
I also started noticing the lag around the same time, for some reason it seemed to get really bad when I was in range of enemies but it ran alright as long as I kept out of reach, I suspect it's tied to the enemies attacks somehow. I could probably have survived that wave too, but I didn't have nearly enough damage with my build to bring down the boss without losing my sanity.

Did the lag start right when Wave 12 started? If it happens again could you try turning off healthbars and damage numbers and report back if it goes away. There's definitely something odd going on with Wave 12+, but haven't yet figured out what's causing it.
Joel Feb 28 @ 9:00am 
Tier 12 sounds about right, it happened somewhere in the mid 40's, but weirdly enough I just tried another run and this time I made it to wave 53 as a Hunter without any lag at all. Not even when I dashed into the middle of the horde. The settings were the same as when I lagged as a Barbarian.

https://steamcommunity.com/sharedfiles/filedetails/?id=3435767301

My character level is a bit lower though, I guess I wasn't able to kill as many enemies this time, I mostly just outlived them with dodges. That last boss I killed took forever.
Last edited by Joel; Feb 28 @ 9:02am
Irmstoi  [developer] Feb 28 @ 9:07am 
It might be that it's some specific ability or combo of things that triggers the slow down. Happening to some others too but I haven't been able to reproduce it yet.
Jyarados Feb 28 @ 11:21am 
Did the lag start right when Wave 12 started? If it happens again could you try turning off healthbars and damage numbers and report back if it goes away. There's definitely something odd going on with Wave 12+, but haven't yet figured out what's causing it.

Fwiw, I don't see almost any lag until around wave 34+, and even then it's just small bursts until ~wave 40+. I tried turning off basically the entire UI except dodge counters, and while it helps a bit, the lag just gets progressively worse from there. I tend to end runs the 43/46 bosses because it's just constant stuttering by then.

Edit* Also of note, was running hunter with primal bow/chain shot/burst shot/blade dash, and 1 additional burst shot + 4 chain balls for armor passives, if it helps.
Last edited by Jyarados; Feb 28 @ 11:23am
49 on barb on the current patch, i had to take some very suboptimal passive abilities, if i got better ones it may have gotten me a few more waves
Melee Thief Wave 46, killed by blood lost 😂

https://steamcommunity.com/sharedfiles/filedetails/?id=3436877916
Last edited by saga19890604; Mar 1 @ 11:29pm
I might have a new record.
WAVE 53!!!

The Boss has 8.5x lives left.
Took ~20min to kill 2.5 of his lives, so not impossible, but would take over an hour.
So this build has wave 57 as the ~max-potential.

This was a real top-luck run, Maxed the 200% Rare item drops fast.
Then got top 75% items.

What would have made a giant difference is if I could have gotten:
- "Projectile Piece" instead of "Damage to injured" on one of my items.
- Also I only had 5% chance to "Freeze on Lunar Damage"...
- "Concentrated Shot" would have been much better than "Execute".

With the absolute perfect build getting to wave 57 or even 61 should be possible.
I don't think 65 is beatable if it is reached.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437502083

-------------------

I think Bleed might need some fine tuning. It is a little too strong.
I had 590% reduction and 12.5% regen. And was barely balancing with healing orbs and dashes.

A ~25% scaling reduction in Bleed would be nice.
I'm curious what the Tick to Second ratio is in this game as:
- Health-Regen is measured in "Seconds"
- "Bleed" is measured in "Ticks"

--------------------

Full build:

Goals:
1) 200% "Chance for Rare Items"
2) Fast daggers + Mark Of Shadow(s) + Projectile Pierce + Freeze on Lunar damage.
3) Fast Daggers + (Luner)Axe Toss + Projectile Pierce + Freeze on Lunar damage.
4) One "Concentrated Shot" for TONS of energy for more Axe Tosses.

I didn't get all the build goals, but enough worm my way to wave 53.

Head:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437502083

Chest:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437502071

Hands:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437502113

Legs:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437502120

Feet:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437502128

Soul Fragments:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437502137

Last edited by unknown_zzz; Mar 2 @ 6:39pm
Joel Mar 2 @ 7:37pm 
53 tied my previous record, but I just got a 57 on a Barbarian.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437533549

Probably spent close to an hour fighting the wave 53 boss, I just wasn't in the mood to do that again at 57.

I also have a new PB for highest wave reached without losing any lives at 49.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437533497

Edit:

Originally posted by unknown_zzz:
A ~25% scaling reduction in Bleed would be nice.
I'm curious what the Tick to Second ratio is in this game as:
- Health-Regen is measured in "Seconds"
- "Bleed" is measured in "Ticks"

The tick rate is reduced by your bleed resistance stat, you can see your exact time per tick on your character sheet.
Last edited by Joel; Mar 2 @ 7:40pm
https://steamcommunity.com/sharedfiles/filedetails/?id=3437763385
65 on Hunter. Unfortunately by wave 54, lag get's bad when in a big group, which makes the Broodmother fight a killer, since the waves of spawns cause too much lag to properly see the ground effects, and since you can't dodge those, I ended up eating too many.
Just got to 69 on barbarian, but the lag got so bad it would've taken literally hours to kill the boss so i gave up

edited to include image: https://steamcommunity.com/sharedfiles/filedetails/?id=3439238215

Originally posted by Irmstoi:
Originally posted by Joel:
I also started noticing the lag around the same time, for some reason it seemed to get really bad when I was in range of enemies but it ran alright as long as I kept out of reach, I suspect it's tied to the enemies attacks somehow. I could probably have survived that wave too, but I didn't have nearly enough damage with my build to bring down the boss without losing my sanity.

Did the lag start right when Wave 12 started? If it happens again could you try turning off healthbars and damage numbers and report back if it goes away. There's definitely something odd going on with Wave 12+, but haven't yet figured out what's causing it.

I'm almost certain that the lag when near big groups of enemies has to do with edge of darkness/dodging, i had millions of axes flying everywhere with no lag when not near mobs, but when they get close the game basically shuts down, it also seems to happen when repeatedly dodging ranged attacks
Last edited by BIG PROBLEM; Mar 5 @ 7:30pm
Barbarian: 38
Hunter: 35
Thief: 28

Still much to learn I have.
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