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https://steamcommunity.com/sharedfiles/filedetails/?id=3381243961
I've noticed the boss types are random throughout, with some being quite a bit more difficult than the others.
Arcane Guardian is a tedious one. It responds when blocking attacks be spraying out the damaging spell orbs. So getting in melee range with Whirlwind rapid attacks will trigger enough spell orbs to almost instantly kill you if they are not avoided. Takes a quite of bit of patience with enough ranged damage abilities, permitting time to weave through the spell orbs that do get triggered.
The other type of boss that is really difficult are the melee with extremely fast movement speed. They need high movement speed and movement ability usage to keep them from getting in range.
The most challenging normal enemy swarm are the skeletons with a staff casting spell orbs. Tracking of the orbs and good positioning is the only way to keep lives. That difficulty is compounded though by the movement speed of melee mobs that are just so fast at these higher waves where collision can get you stuck in a swarm.
I have not been able to get past Wave 22 with Hunter, the defense and movement abilities pale in comparison to Barbarian with Leap. Since both Hunter movement abilities are dash types, collision can be a problem in swarms. On the other hand the passive of Leap recharging if 5 enemies are hit permits high evasion while maintaining most of your damage output.
Anyway I just did 35. Leaping all the time. Only trouble was this boss since he didn't spawn enough enemies to constantly leap: https://steamcommunity.com/sharedfiles/filedetails/?id=3381350416
he didn't kill me, but he basically took all my lives together with an earlier one who caught me off guard with not enough move speed.
Also I feel leap is not well balanced, because it's not that fun with enemies that are on you instantly, but you avoid all damage by basically bunnyhopping. I'd rather die on an earlier wave, before enemies get stupid.
For a strategy of getting Ancient Armor, then forego getting two Artifacts (purple armor drop) instead choose a skip to gain a reroll when picking up any subsequent drop. Similarly any white armor drops and bad initial roll on green soul fragments skip to stack rerolls or choose gain rerolls if it shows up. Finally leave the blue armor drops on the ground for upgrading with 5 rerolls. I recommend having an extra reroll or more just in case the RNG doesn't present you with an ideal piece of armor.
wave 33 Barbarian
Regenerating low HP bars barbarian seems META
but most of the sucess comes from that 15% boost x HP bar missing plus some healing scrolls chance, every other choice pales in comparison
Managed to get wave 27 with Hunter. I didn't think a solar damage focus would work that well (fairly decent screen clearing). Went with Disengage for more potential projectile splitting, though I feel Fire Traps could have been more consistent damage triggering on swarms.
Hunter is quite a glass cannon with the higher wave damage instantly taking multiple lives if caught in a bad position.
https://steamcommunity.com/sharedfiles/filedetails/?id=3382457944
Though, I completely missed picking up Healing Souls from Armor and Soul Fragments. I wonder how much further I could have maintained if I had healing pickups.
no idea what those silver thingys are for.. it says upgrading tier... what tier and where?