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That's funny, because whenever I play barbarian I'm like "why would anyone pick Seismic Slam over Axe Toss?". You can trigger Axe Toss twice with the same energy it takes to trigger the slam once, plus if you're running throwing axes and you get some piercing/projectile amount/split chance that'll boost your axe throws too.
they also seem to give more and higher rarity gear/gear upgrades, which is nice of course
Axe toss activates a lot more often, so scales other abilities to work off how often your primary goes off. Axe toss also scales with stuff like projectile amount, projectile split chance etc.
The game is also not out yet, there's going to be (I'm assuming) more builds, more abilities, and more options. Trying to 'balance' anything now is only a waste of time at best, and a detrimental practice at worst.
This seemed to be the culprit at the time. There's definitely merit to Axe Toss with the proper build. As luck would have it, an overly favourable light was being cast on Seismic Slam over the development of certain builds that seemed dim when selecting Axe Toss.