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Bleed is 1% of max health per life lost, how many times you get hit or dodge doesn't affect it. I don't think damage reduction affects it either, but bleed rate increases the time between ticks.
No, when they say avoid bleed they just mean avoid dying, the cause of bleed. Like effective use of dodge and movement will help you die less. I personally am not too fond of the system but I don't think it ruins the game for me. Once you get more stuff and you're able to survive better it's not so bad.
But man oh man if you get down to about 2 lives you better hope you have mad health orbs or some way to regen health because it feels like your hp starts to melt away. On endless it's not so bad because the hordes are so plentiful but with certain bosses they may not have enough minions to help you stay alive with too much bleed.
You die at the end of every Ritual anyway and there are mechanics implemented in the game, that counter the bleed effect very nicely, so the only problem here is that you're still learning to play and simply don't understand how to counter it.
For me bleed should stay, it's a nice mechanic deepening the gameplay and I love to play Berserker Barbarian.
But it should maybe be paused on bosses, like the timer, so that some bosses do not become significantly harder than other bosses just because you lost some lives.
War flashbacks to the 15 minute Arcane Guardian fights post wave 40
Every ritual leads to the character dying anyway and I also don't see why we should be able to achieve way higher waves in endless mode. It already takes over 30 minutes, probably even over an hour if you're farming bosses.
This game wasn't designed for long sessions and I'm glad it wasn't, because it doesn't waste our time, while still having great replayability thanks to satisfying progression system and gameplay.
That is just... so dumb. Losing lifes is literally the entire mechanic of the Barbarian class. If you want to get 30+ waves you just gotta lose all lives. It's not "only benefits", you no longer have any margin of error.
It still changes the balance of the bosses too much.