Conquest Dark

Conquest Dark

OldPayphone Dec 30, 2024 @ 12:24am
Bleeding ruins the game
The demo was a lot of fun, but the biggest complaint I have is the bleeding effect is just way to deadly on your character. It is the only reason I die because the bleeding never goes away, even when my resistance to it is at like 175%. The bleeding mechanic needs to go or be reduced big time. It feels like a very cheap way and unfair way to damage your character, just to wear your character down a huge amount to end your good run to kill you.

I will keep an eye out for this game but if on release I see the bleeding mechanic is still terrible and overpowered in killing your character, I will straight up not buy this game which would be a shame cause the only other complaint I have is using the sword is incredibly weak compared to other weapons like the Bow and Dual Axe.
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Showing 1-15 of 15 comments
Kunjunction Dec 31, 2024 @ 6:27am 
got thru the entire thing without dying once. its not hard and with the upgrades to the alters everything dies so fast. even as melee. know the difference between dodge charges and dash charges can easily beat every level without bleeding once
I haven't had any issues with bleed killing me yet. Between health orb drops and barrier, I only really die when I'm in pretty high waves and get insta gibbed when I make a mistake with a group.
H3M1V3 Jan 3 @ 4:35pm 
you can simply get the dmg reduction/life lost and at 75% dmg reduction you barely get dmg from it. then you get health orb drops to regen it back. or just have dodge to avoid even getting bleed. or simply avoid getting hit, etc. even if you bleed its not the end of the world.
Joel Jan 3 @ 6:26pm 
Originally posted by H3M1V3:
you can simply get the dmg reduction/life lost and at 75% dmg reduction you barely get dmg from it. then you get health orb drops to regen it back. or just have dodge to avoid even getting bleed. or simply avoid getting hit, etc. even if you bleed its not the end of the world.

Bleed is 1% of max health per life lost, how many times you get hit or dodge doesn't affect it. I don't think damage reduction affects it either, but bleed rate increases the time between ticks.
Originally posted by Joel:
Originally posted by H3M1V3:
you can simply get the dmg reduction/life lost and at 75% dmg reduction you barely get dmg from it. then you get health orb drops to regen it back. or just have dodge to avoid even getting bleed. or simply avoid getting hit, etc. even if you bleed its not the end of the world.

Bleed is 1% of max health per life lost, how many times you get hit or dodge doesn't affect it. I don't think damage reduction affects it either, but bleed rate increases the time between ticks.

No, when they say avoid bleed they just mean avoid dying, the cause of bleed. Like effective use of dodge and movement will help you die less. I personally am not too fond of the system but I don't think it ruins the game for me. Once you get more stuff and you're able to survive better it's not so bad.

But man oh man if you get down to about 2 lives you better hope you have mad health orbs or some way to regen health because it feels like your hp starts to melt away. On endless it's not so bad because the hordes are so plentiful but with certain bosses they may not have enough minions to help you stay alive with too much bleed.
@OP
You die at the end of every Ritual anyway and there are mechanics implemented in the game, that counter the bleed effect very nicely, so the only problem here is that you're still learning to play and simply don't understand how to counter it.

For me bleed should stay, it's a nice mechanic deepening the gameplay and I love to play Berserker Barbarian.
Hedning Jan 5 @ 6:26am 
Bleed is a punishment for losing lives. If bleed was irrelevant then having lives would also be kind of irrelevant. Some abilities make you stronger when you have less lives. Without bleed the incentive would be to lose lives on purpose since it has only benefits. That's stupid.

But it should maybe be paused on bosses, like the timer, so that some bosses do not become significantly harder than other bosses just because you lost some lives.
Originally posted by Hedning:
Bleed is a punishment for losing lives. If bleed was irrelevant then having lives would also be kind of irrelevant. Some abilities make you stronger when you have less lives. Without bleed the incentive would be to lose lives on purpose since it has only benefits. That's stupid.

But it should maybe be paused on bosses, like the timer, so that some bosses do not become significantly harder than other bosses just because you lost some lives.

War flashbacks to the 15 minute Arcane Guardian fights post wave 40
Originally posted by Swift_Talon:
War flashbacks to the 15 minute Arcane Guardian fights post wave 40
Been past that wave with berserker build. It's a matter of stacking up on healing orbs drop chance and other defenses.

Every ritual leads to the character dying anyway and I also don't see why we should be able to achieve way higher waves in endless mode. It already takes over 30 minutes, probably even over an hour if you're farming bosses.

This game wasn't designed for long sessions and I'm glad it wasn't, because it doesn't waste our time, while still having great replayability thanks to satisfying progression system and gameplay.
Last edited by Khavarum; Jan 8 @ 9:39am
Stadium Jan 15 @ 5:15am 
Tell me you've only done ranged builds without telling me.
Ewoke Jan 22 @ 12:00pm 
I think everyone here is talking only about the "story", which is literally just easy mode. On the Endless mode bleeding is absolute the worst thing that can happen to you, because some skills are just terrible, and you're dying not to mobs, but the bosses in a battle of endurance, and it's a whole different topic.

Originally posted by Hedning:
Bleed is a punishment for losing lives. If bleed was irrelevant then having lives would also be kind of irrelevant. Some abilities make you stronger when you have less lives. Without bleed the incentive would be to lose lives on purpose since it has only benefits. That's stupid.

But it should maybe be paused on bosses, like the timer, so that some bosses do not become significantly harder than other bosses just because you lost some lives.
That is just... so dumb. Losing lifes is literally the entire mechanic of the Barbarian class. If you want to get 30+ waves you just gotta lose all lives. It's not "only benefits", you no longer have any margin of error.
Last edited by Ewoke; Jan 22 @ 12:40pm
Hedning Feb 4 @ 11:33pm 
Originally posted by Ewoke:
That is just... so dumb. Losing lifes is literally the entire mechanic of the Barbarian class.
Yes, the mechanic is that when low on lives the barbarian still needs to keep killing to not bleed out. Keep the barbaraian rage going. You stop you die. That's the whole point.
Ewoke Feb 5 @ 1:04am 
Originally posted by Hedning:
Originally posted by Ewoke:
That is just... so dumb. Losing lifes is literally the entire mechanic of the Barbarian class.
Yes, the mechanic is that when low on lives the barbarian still needs to keep killing to not bleed out. Keep the barbaraian rage going. You stop you die. That's the whole point.
As long as there are enemies? Totally possible. During boss fights that turn into literal damage sponges and can take up a few minutes to kill? Impossible. Bleeding deals more damage to you than the boss.
Last edited by Ewoke; Feb 5 @ 1:05am
Khavarum Feb 7 @ 12:38pm 
Originally posted by Ewoke:
As long as there are enemies? Totally possible. During boss fights that turn into literal damage sponges and can take up a few minutes to kill? Impossible. Bleeding deals more damage to you than the boss.
Completely possible, if you have enough health orb drop rate and bleeding resistance.
Hedning Feb 8 @ 1:58pm 
Originally posted by Ewoke:
Originally posted by Hedning:
Yes, the mechanic is that when low on lives the barbarian still needs to keep killing to not bleed out. Keep the barbaraian rage going. You stop you die. That's the whole point.
As long as there are enemies? Totally possible. During boss fights that turn into literal damage sponges and can take up a few minutes to kill? Impossible. Bleeding deals more damage to you than the boss.
Yes this is a valid point. However the solution is to fix it, not remove the bleeding mechanic altogether.

Originally posted by Khavarum:
Originally posted by Ewoke:
As long as there are enemies? Totally possible. During boss fights that turn into literal damage sponges and can take up a few minutes to kill? Impossible. Bleeding deals more damage to you than the boss.
Completely possible, if you have enough health orb drop rate and bleeding resistance.
It still changes the balance of the bosses too much.
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Date Posted: Dec 30, 2024 @ 12:24am
Posts: 15