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{LINK REMOVED}http://www.mediafire.com/download/1auf4sair7b4w35/aqrit_ddwrapper_framecap.zip
It uses TimeGetTime() insead of GetCurrentTick() which makes its framerate limiting much MUCH more consistent. It also ensures that there is no tearing no matter the specified framerate. So you can use 47FPS with this.
To use it with DgVoodoo, you must rename the ddraw.dll from this download to bdraw.dll, then open up JK.EXE in a hex editor and replace instances of "ddraw" with "bdraw".
It works for both 3D Hardware Accelerated and Software modes.
To use it, edit aqrit.cfg, make sure FakeVsync is 1 and FakeVsyncInterval is set to your desired framerate. Due to the unit (milliseconds) used in the Sleep() command, your framerate might be a frame or so less than the desired one. So, setting the limit to "47" will cap it to "45" or so, but as far as I can tell there's still no tearing and it's still notably smoother than locking to 30. By my testing the game starts getting stuttery if it goes above 47.000 FPS.
But I don't thing its only the camera of the game. If I look for example for a lying weapon which flies 360° it doesn't look smooth either. It is crazy in how many aspects this game has to be fixed. I hope I will never be forced to buy the GoG version. Paying once for this game should be enough.
I will try Tervis' fix and look how smooth the game will be.
But is there any explanation why this is so weird in the game? Happened the same in the 90s with the game?
I don't remember how it ran in the '90s; my video card was too slow to run it at 60 back then, too.