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As for Hagalaz, if you run in a wide circle while she calls down lightning, you can avoid every lightning bolt. As a general rule, I found I was having most success when I would stop trying to fight her when she had 4-5 pillars lit and concentrated on activating them all to reset the battleground.
Also, whenever there are multiple clones of her alive, try and have her shoot her beam at any other clone to stun them. Done right, you can consistently have 1 clone on the ground at all time for the last phase.
Good luck with this!
I'm guessing it's 200 max health with upgrades considering what some of my high scores for damage taken were. Not that it'll matter for the no damage part of it.
The shield on Fé is still risky or undoable at times because the dwarves might either try to hit you or you'll have a projectile thrown at you.
Also, it didn't even feel like I was getting any better with the fight. Just getting better or worse spawn positions that would affect how much I could hit with Thor + Freya combo. Or trying to avoid the dwarves then finding a big one in the way of where I'm going and therefore walking into a thrown projectile.
The fight I think would have played a bit better if there were less summons, the bodies occasionally getting cleared , or even just having fewer stronger ones. That or maybe allowing the projectiles to hurt the boss even without you having to knock them back since that'd allow for some little extra damage while you're trying to run away from the lots of enemies.
I pretty much had to use a Thor + Freya to burst the health down to around half, then use a Loki to buy some time after a roar to do more hits of that. Then when I ran out, I had to hope not to get hit while hitting the pillars for the last damage.
I have been trying to do the trophies for this game on the PS4 and feel that the main issue with Valhalla mode and the no damage/no god power attempts is how utterly inconsistent these boss fights are. Luck plays way too much of a factor in doing these successfully which just makes it more infuriating than fun.
Fe is probably the most inconsistent boss of all of them with the adds spawning. I can't count how many times I would eat a random hammer from an offscreen enemy while I was trying to damage the boss which is unfair in every respect. Bouncing back the shield is completely impossible if you're on the top left, top right, left or right of the boss arena so you basically have to stand at the bottom and hope that a bunch of mallet chuckers aren't spawning on top of you when you're trying to reflect it at the boss. Sometimes the shield still does damage to you even though you reflected it as well.. which I don't really understand. Also, if you roll into a dwarf the dwarf will STICK to you and start hitting you as you're trying to roll.. if you don't change direction it will keep moving with you and damaging you. This felt really questionable to me.. why does the roll have collision detection like this?
Inconsistent boss behavior and such would be fine IF the character was actually fast enough to react to things. This game relies primarily on positioning and predicting what will happen because you can't roll/run out of the way of anything that you don't see coming most of the time.
I am currently working on my final two fights for the last of the trophies: Hagalaz - no damage and Odin - no god powers (the timing to destroy his spears is pretty absurd since you have to swing way early). It has been fairly enjoyable learning how to do these fights, but Fe just felt unfair to me. I spent 6 hours on that fight and was finally able to get both no damage and no god power separately, but the strategy never changed.. only my luck did.