DRAGON BALL XENOVERSE
Dragon Ball Xenoverse Modding Repository Tools (Xenoviewer - WIP Model/Animation Previewer)
Hey everyone, I created a repository to keep track and develop tools for modding this game. The results of these tools can be seen in these two videos from two weeks ago or so:
https://www.youtube.com/watch?v=ctgvXIdLz04
https://www.youtube.com/watch?v=p2W4IBrArQE

Repository: https://github.com/DarioSamo/LibXenoverse

Anyone's free to contribute and I'd appreciate some help in sorting out the licensing of the code as well. (As well as cleaning it up)

It supports both little and big endian compatible files (PC and Xbox 360).

Stuff it can actually do right now:
* - Preview Models/Animations in Xenoviewer. *
- Unpack and repack EMB texture pack files. (embpack)
- Parse and export EMD files as FBX. It can also save EMD files and the goal would be to create an FBX -> EMD importer. (emdfbx)
- Edit the experience table. (agdxml)
- Edit material script files (emmxml)
- Horribly screw up models with emddoubler like in the video above.
- Convert FBX Exports into model files (fbxemd)

I'd appreciate if you can share this with any other communities interested in modding the game.

UPDATE: Experimental work on model importing: http://i.imgur.com/ntisJxG.jpg

UPDATE 03/24/2015: First WIP version of Xenoviewer can now preview models and skeletons (hopefully)
Legutóbb szerkesztette: Darío; 2015. márc. 24., 11:03
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1630/140 megjegyzés mutatása
Crow eredeti hozzászólása:
Tenshu eredeti hozzászólása:
Did feel like the Japanese were recognizing Faulconer's music enough lol
https://www.youtube.com/watch?v=US4WTcrBCl4

Bluce Falconerdu!!!!!!

Pikons theme from bruce falconer in xenoverse would be awesome too.
Or the entire Budokai Tenkaichi 2 OST
Tenshu eredeti hozzászólása:
Hope we're able to import music files later, would be nice to import Xenoverse's great grandaddy Dragonball Z Legends' music.
I'm not big on music modding myself (with the game's inconsistent audio mixing you might as well play the soundtrack on the back yourself), but I'm pretty sure some people have found a way to rip the audio of the game. If you find out the codec/formats they're using there might be an existing tool to mod those already.
Legutóbb szerkesztette: Darío; 2015. márc. 6., 20:09
Dario eredeti hozzászólása:
mastaklo eredeti hozzászólása:
how do i use the emb unpacker
it gives me an error when i want to open it
You just drag-and-drop an EMB file into the executable (embpack.exe). Gonna have to be a bit more specific on the error if it doesn't work after that.

it gives me this message when i drag n drop a emb
http://www.directupload.net/file/d/3919/gjczik96_png.htm
it says
the application couldnt start correctly
click ok to close the application
mastaklo eredeti hozzászólása:
it gives me this message when i drag n drop a emb
http://www.directupload.net/file/d/3919/gjczik96_png.htm
it says
the application couldnt start correctly
click ok to close the application
That's a really strange runtime error, either the executable file is damaged or one of the dlls it uses on the system is not the correct version. Try installing the redistributables for Visual Studio 2013: http://www.microsoft.com/en-us/download/details.aspx?id=40784 (vcredist_x86.exe)
Legutóbb szerkesztette: Darío; 2015. márc. 7., 6:11
Dario eredeti hozzászólása:
mastaklo eredeti hozzászólása:
it gives me this message when i drag n drop a emb
http://www.directupload.net/file/d/3919/gjczik96_png.htm
it says
the application couldnt start correctly
click ok to close the application
That's a really strange runtime error, either the executable file is damaged or one of the dlls it uses on the system is not the correct version. Try installing the redistributables for Visual Studio 2013: http://www.microsoft.com/en-us/download/details.aspx?id=40784 (vcredist_x86.exe)

still get the same error

also i made a forum to put everything dbxv mod related stuff into one place
i made some tutorials and you can find downloads for my mods there
you can find it here
http://dbxvmods.freeforums.net/

and maybe when someone got experience in web developing he may be able to make a site like brawl vault we had for super smash bros brawl mods
its pretty easy to find and origanize all kind of mods there
you can check it out here
http://forums.kc-mm.com/Gallery/BrawlView.php
mastaklo eredeti hozzászólása:
still get the same error
Well that kind of error isn't related to the code but rather the runtime, so all I can recommend is to try to compile it yourself. It seems other people have been able to use it fine however, so I'm not really sure what dependency you're missing. Maybe this one, the x86 version: http://www.microsoft.com/en-US/download/details.aspx?id=30679
Legutóbb szerkesztette: Darío; 2015. márc. 7., 9:20
it would be awesome if you could mod ai to not have infinite ki and stamina, atleast in offline battles. In BT3 i would love playing against cpu and just trying out crazy combos and stuff. Coms in xenoverse unfortunatley spam evasive skills constantly and force ki spam.
Experimental model importing from fbx should be working, although keep in mind it's on a very early stage: http://i.4cdn.org/vg/1425759983226.jpg

Code in repository.
Legutóbb szerkesztette: Darío; 2015. márc. 7., 12:31
Now with support for rigging and material assignment: http://i.imgur.com/ntisJxG.jpg
fbx to emd not work for me :(
apocalypse150 eredeti hozzászólása:
fbx to emd not work for me :(
Gonna have to be a bit more specific than that. :P
Legutóbb szerkesztette: Darío; 2015. márc. 7., 14:48
Dario eredeti hozzászólása:
Experimental model importing from fbx should be working, although keep in mind it's on a very early stage: http://i.4cdn.org/vg/1425759983226.jpg

Code in repository.

So even if you imported an FBX into the game, do think at some point we would be to give them animations or is that too far off? Thats cool you able to do that.

Legutóbb szerkesztette: Crow; 2015. márc. 7., 14:54
Has anyone been able to successfully do a music MOD.
Crow eredeti hozzászólása:
So even if you imported an FBX into the game? Do think at some point we would be to give them animations or is that too far off? Thats cool you able to do that.
New animations would require cracking the .ean files, which looks possible to me, as well as supporting custom .esk files. The latter are already cracked, they just need a writer coded in and FBX -> ESK conversion code.
Legutóbb szerkesztette: Darío; 2015. márc. 7., 14:54
I bet a year from now there will be alot of cool mods for the game, BTW do you use blender for 3d models. Im trying to learn it myself.
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Közzétéve: 2015. márc. 6., 15:03
Hozzászólások: 140