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Αναφορά προβλήματος μετάφρασης
No miss no bomb of Raiden III, IV, and V are all possible, and are basically required for really good scores.
I really wish people would stop saying these games have bullet visibility problems, because they just don't. The only real issues in this series are the desert level that most of the games have, and Raiden V's annoying bloom, and in both cases they don't really ruin the game at all.
I really wish people WOULDN'T say Raiden has no visibility problems when it is apparent when you see some of the levels have color palettes similar if not the same to enemy fire (even Raiden 5 is guilty of this...), bloom and blur of course makes it worse...
You say shmups are not reactionary but that's not entirely true, as a first time playthrough in ANY SHMUP means you'll be relying on your reflexes more than anything until you memorize enemy placement and boss patterns. But one of the things I honestly always hated about Raiden bosses was Alternating Patterns (meaning the boss will overlap certain patterns and bullets in a way that if you are in the wrong place then what would've been a safespot is now an unsafe one...).
in the first few Raiden games, the overlaps had such big gaps that mistakes were a bit more forgiving, despite the gargantuan ship hitbox, but the newer Raiden games have such significantly tinier gaps between safe spots now that it is ludicrously easier to mess up when you're blasted by many pattens with tiny gaps (not helped by the fact that you still cannot see the ship's hit box and must assume it is in the middle, just below the cockpit... My argument was not for them to make the game easier overall (at least not normal and above), but to finally address all of the flawed design desicions that make Raiden games an unpleasant experience when compared to other SHMUPs which have design desicions to make the game more playable, like slower, brighter bullets, darker backgrounds, powerups and bonuses that don't blend with enemy attacks, etc...
FFS, even Ikaruga, which I have to take a break after 30 mins of playing due to eye (and brain) strain, has easier to see bullets and enemies... and that game is older than Raiden III-V...
Why are you even talking about the first playthrough? The only time the first playthrough is at all relevant is when a game is so disgustingly easy that pretty much anyone can beat it on their first try ever.
Are you seriously complaining about enemies aiming at you, and failing to position yourself properly?
It's funny because the newer Raiden games are significantly easier (and significantly less dumb) for the exact thing you're taking issue with.
Games being reactionary or not, Raiden III/IV/V being perfectable or not, and bullet visiblity are not matters of opinion.
You keep talking about all of these supposedly clear flaws that the developers need to fix, yet you claim that all I'm doing is spouting opinion. This is why I'm so tired of this "opinion" thing; people use the concept as a weapon to spread obvious lies, then swear that they're just expressing opinion when called out for it. It's completely disgusting and I will not have it.
Absolutely nothing of what you're saying is grounded in reality. I am not at all being elitist here, nor am I even remotely suggesting that these games are perfect (especially not Raiden IV).
Please elaborate to me how none of my arguments are grounded in reality when they are based on personal experience, not just from playing many different and well known SHMUPs, but just about every Raiden Incarnation in existence minus Raiden 5 (I don't wish to buy that game yet as it is grossly overpriced for the content it offers when compared to other more recent SHMUPS).
Raiden V is not even remotely overpriced, and is actually significantly underpriced. Most video games are. The only game that really tries to compete with V is Dariusburst, and that game has a lot of qualifiers that prevent it from being directly compared.
Your logic on this only tells me you'd most likely be the first in line to defend corporate anti consumer practices... If I am shelling out 35-50 Dollars for a SHMUP in 2017, it not only better damn well be made of Gold, but have enough modes and replay value to warrant said price, not to mention the devs would do well to take any kind of constructive criticism towards their game, else they will never learn...
If the Raiden Devs (or any game dev for that mater) are not capable of addressing common sense issues, taking feedback, and putting more than just a handful of Hours worth of content in an arcade shooter that is priced at 35 Bucks, then they neither Want nor Deserve my business...
When Cuphead, a 20 dollar Side Scrolling Shooter has more content AND balanced difficulty on top of amazing visuals that are hand drawn instead of cheap re-used assets from previous games, something is SERIOUSLY wrong. If you really wanna talk business, then I can tell you for a fact that the biggest reason Raiden 5 will fail and be quickly forgotten is BECAUSE of how poorly the devs are handling the IP with outdated practices and design decisions that should've been addressed forever ago...
A SHMUP can still succeed today, but only if the devs give even 1/2 a rats ass... games like Cupead and Nex Machina certainly proved that...
Protip: The vast majority of "constructive criticism" comes from whiny little brats who have no idea what they're talking about.
Protip: Cuphead is just a boss rush and isn't really any more or less balanced than Raiden V.
Protip: Basically nothing in Raiden V is actually reused from previous games (seriously?).
Protip: Nex Machina was a complete failure and the devs have announced they no longer want to make "arcade-style games" because of it. Meanwhile, Sine Mora is a legitimately poorly-designed game in many ways, but was actually a minor success entirely on the back of aesthetic. It's completely insane. Do not try to tell me this isn't happening.
You continue to be outright wrong about very basic things. Does any of this sound like opinion to you? I sure hope not, because it's only gonna prove my point further.
The real reason Raiden V is going to be forgotten is because people keep lying about what it is and how it works, endlessly saying it's a bad game for reasons that make no actual sense and are not supported by the game itself. Such people usually lie about all sorts of other things, such as my shortlist right here.
Even though I may not have been entirely thorough when mentioning my examples, that STILL doesn't stop the facts that the Raiden Devs have and seem to continue to choose poorly when it comes to the enemy bullet color palettes matching either the color of medals, the color of the background and even the color of the basic weapon (Vulcan) which can sometimes obscure enemy fire, especially when fully powered up, it's not made up lies, it's fact, many people having the exact same complaint should be more than enough proof of that...
But in case you need more, just look up any 1CC Vid of any of the newer Raiden games, especially on harder difficulties, and keep a close eye on the ship. If at any point you randomly see it explode and didn't see where the player may have gotten hit to have lost a ship unless you slow it down significantly, that alone should tell you how bad the bullets blending in with everything still is... Why they've yet to address this is beyond me.
As for the game's pricing, it's Marketing 101... if it's not popular nor trending, then selling it at a high price is the equivalent of commiting suicide. No one's gonna wanna buy it because of how obscure it is, and even if they somehow manage to find it, there's a very good chance that the price being stupidly high, as well as many other factors, will negatively influence the person and thus deterring them further from purchase.
Don't think for one second Raiden 4 or 5 are worth more than 15 dollars, as a monkey would most likely be more than capable of making a less sloppy and more competent SHMUP on Adobe Flash than what these guys have done with Raiden 5... If you seriously expect anyone with 1/2 a brain to pay 35 bucks for 8 stages, a mediocre "cheer" system, Shields over Stock, and all of the flaws that have plagued previous Raiden games and continue to make them a subpar experience, then you sir, are far more deluded than you claim...
Brand name means nothing for niche games, because if it did, than much more well known SHMUPS like Namco's Galaga and Konami's Gradius would alive and well, Cave would most likely not be struggling either. So the Raiden name alone will not be enough to help it in the long run if they don't keep reusing the stagnant design decisions that have not made Raiden any better...
You claim marketing this and that, yet you go on about how the game is supposedly sloppy and incompetent, based entirely on strange claims that are not actually supported by the games you're talking about. What part of this is supposed to be based on any kind of fact? Your "rule" isn't even true: there's a ton of appeal for a super rare object that is expensive because it's rare and that no one would care about if it wasn't. Happens all the damned time, especially in collector hell.
What does the Shield bar have to do with anything? The Shield bar is significantly better than a normal life stock: you get more hits at any given time, you keep your bombs instead of losing them, and it transforms the Fairy from a dangerous (I/II/DX) or useless (III/IV) powerup fountain into a cool shield recharge item.
You do know that III tried to fix a lot of the actual flaws in this series, right? Instead of worrying about how to design checkpoints well, they just got rid of them to ease frustration. Powerup items (specifically, the Fairy) aren't hilariously dangerous or useless anymore, but still give you a bonus for sticking to a specific weapon. The false choice of bombs is gone, replaced by a single strictly superior bomb; bombs no longer suck. The only real flaw introduced in any of this is that powerups themselves aren't terribly interesting, but that's because the original Raiden weapon system sucked... and that's where Raiden V comes in, once again. V not only introduced the really great Shield system, it also overhauls how powerups work and actually encourages you to keep switching between weapons.
What's all this garbage about branding? Games like Galaga were making millions upon millions of dollars in their day, nothing niche about that. The entire genre as a whole is niche now, like so many arcade-based genres, entirely because of external factors. The vast majority of nostalgia for old games is catered to consoles, not arcades (except for a specific handful of games from the days where there really wasn't anything but arcades) or computers (until the mid-'90s).
Once again, all you're showing me is that you truly have no idea what you're talking about, whether it's about the Raiden series or about any other video game in the world. You cannot even begin to accuse me of being deluded. You wouldn't know what a truly stagnant design would be if someone slapped you in the face with it.
Well, I and many others know what I like, and as an Arcade Junkie as well as someone that still loves SHMUPS to death I've got a cabinet in my room with like 70% of the games in it being SHMUPS, so my intuition and experience when these games are concerned are something I'd trust far more than anyhting any random online fanboy has to say... The last SHMUP I EVER paid 50 bucks for was Gradius 5 and Otomedius, mostly because I had no choice back then as I either had to import them due to how little they'd ship from Japan, OR I'd have to hope to find it used for a reasonable priced somewhere...
But now that Digital Distribution has caught on, there is literally NO logical reason to pay a premium for SHMUPS anymore (FFS, I can get Ikaruga and Radiant Silvergun for 15 dollars or less now, unheard of back if I had to get either the Sega Saturn version or Dreamcast/Gamecube version just to play it)... Not only because Eastern devs no longer have to import or even translate their games anymore, but also because they don't have to spent more money on making physical copies, and the ones they do, they can easily inflate to ludicrous prices for the nostalgic collectors.
The game industry has turned into a buyer's market, where the consumer has more choice than ever now, and if old school devs like the Raiden ones refuse to learn that, then their games will never sell at the price threshold they're still setting, regardless of quality or how premium the team may be, as quality as this point is synonymous to price to content ratio, not about how shiny it's graphics may be when compare to an indie title, hence why people would rather go for the indie title instead... You can argue replayability as much as you want, but that won't fool most consumers these days...
And no, physical or digital - isnt related as much as you make it look.
I watched a full playthrough of Raiden 5 before making up my mind wether I should pick it up or not, and what cemented my decision was that on the final stage, where the game becomes the hardest in terms of bullet speed, the enemies shoot blue bullets in a background that is pretty much the exact same color, I facepalmed hard and didn't look back...
That whole bit about this "buyer's market" means a whole lot of nothing, yet at the same time is perfect proof of exactly what I'm talking about. Most to all games are severely underpriced, not just Raiden or even any shmup. In addition to ridiculously low retail prices, you also have endless sales and bundles that reduce games to sub-$1.00 amounts. On top of that, people treat games as disposable one-time affairs and have no idea what replay value actually is, which is almost certainly why these same people keep demanding lower and lower prices. That's not sustainable, especially if you're spending any real money on developing a brand new game, like with Raiden V. It's a lot easier to just rerelease an older game, which the vast majority of the "cheap" games on Steam are, than it is to make one from scratch. Raiden V itself is already a lot cheaper now than the original sticker price on its launch a year ago.
And yes, that sticker price was completely worth it. I ended up getting the game during the $15 Gold sale and I immediately regreted not buying the game new. The developers clearly deserve money for this game, and I'd still like to get one of the physical releases at some point.
This bullet visibility thing is obviously a big deal to you, is something wrong with your eyesight? Look, that sucks, but that's not something the developers really can or even should do anything about. Developers should not bend over backwards for the demands of a small group.