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I will say that it's not impossible to do without having first completed all the other meta-achievements (collecting all the secrets, as it were), but it gets easier because of the bonus life you're given to work with while editing.
I'm good. I just wanted to make sure it was actually possible. I wouldn't put it passed this game after playing it to make 10/10 impossible and turn the player into a truly new Ish.
First time, Pro doubled back 2 tiles to grab some treasure and a mob in a niche he missed. Is that normal?
Stephen Garret... err Russell's performance was particularly funny during the QA of my game.
so, 10/10 criteria. Pro must stay pinned at the far right of the excitement meter for net 70% of playtime or more (being bored subtracts from that value) to make it to 9, he must experience at least 7 of the possible 11 forms of excitement he can encounter for the final point. If you would like to know all the forms of excitement, I can add those as well.
- way too much treasure: 4 chests in the final room because I'm a loot ♥♥♥♥♥, but Pro wasn't interested
- too much health, not enough allies: health costs alot of life in the editor, creatures not so much, my health globes were only filling 50% or less
- it occurred to me after Pro gave me the 10 that I could make it more exciting by having less health, and more allies joining him along the way to make bigger battles! If I hadn't got a 10 this is what I would have tried next... Allies hidden in the blocked paths, and more enemies to go with them. RPG tradition would see a companion joining you in the first 2 tiles I guess? I didn't see any Pro feedback from a friendly creature throwing a shield on him though... I'm assuming this isn't currently a factor?
Anywho - I really enjoyed this end to the experience, flipping the keyboard and criticising the player. I wish you'd taken the gloves off though, I was waiting for the gaming public to shred me to pieces for every decision I'd made, but it never happened :(
We deserve it, we're horrible people. Even when you invite us to make our own game within your game so you can criticise it, we're still criticising the way you criticise us.
BOOM. Jumpscare. And a repeatable one too! ;-)
If you ever revise the way the scoring works, I'd suggest trying to make a rapid boredom reversal mirror the reward given for well-placed potions when health is low. Occasionally lulling a player into complacency just to set 'em up for a surprise usually means they'll be more on-edge for the rest of the level.
Maybe it distinguishes this by requiring the tester to have several boredom-killing moments within a very short succession, like 3-4 nearly at once? Music+Action+Unique Monster or something like that would "undo" a boredom penalty by justifying it as Great Pacing. Make it hard to achieve, since it is. (Plus, it would give designers an alternative to spamming chests/signs to keep interest up when they don't want to add difficulty.)
Or not. :-)
Additionally, the conditions to make that kind of appraisal work are very tricky. It seems it would need to be combat right after you are bored, but presumably you can't have seen the combat coming for it to be a surprise, which gets into some very dicey logic.
We have some future plans for the mode that depend on our ability to afford to do it that would make pro's opinion not the only one that matters :)
(I've made modded levels in the past, so I was actually asking questions like 'What is the player looking at right now?' when dropping monsters in. Which probably just means I was over-thinking things, haha.)