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Those are also a fairly new part of the game, as they didn't exist when I started playing.
Those red indicators are for beginners. You will eventually get used to how bosses attack, they all show a specific "tell" when they're about to do a particular attack. They can't have the entire game in "beginner" mode =b.
Certain AOE attacks still show the red circle but not the frontal cone ones.
Some attacks, particularly those related to a distant AoE will still display a warning circle showing the intended target. Other attacks, like those with a linear path or some other plain graphical representation won't warn you ahead of time, forcing you to anticipate where they will hit and react accordingly. This isn't WoW, you have evasion and movement skills that have short cooldown times for a reason.
There are only about a dozen or so different movement sets used by BAMs, so once you learn them, you're mostly golden and can recognize new moves as you face higher level versions. Instance bosses can have unique moves too, but most the time these are paired with an onscreen message.
So are you saying the very first time you encountered a new raid boss in WoW, you immediately knew how they would attack and would kill it flawlessly? No, you learn from your encounter and get better at it, no different than TERA or any other game.