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Lancer is the pure "block tank" that can take hits. Warrior is a DPSer that can "dodge" tank, doesn't block.
Priest is the pure healing class.
Mystic is the support "buffing" class and has only one direct heal skill if I remember and drops motes for hp and mp regen for others to pick up, plus they have pets.
Berserker will be getting a patch in the future that will make them able to block tank as well.
Doesn't matter which class, pick whatever you like.
lancer absorption tank, warrior evasion tank, the warrior can be dps too, the lancer only can be tank.
the priest is the most powerful healer, but the mystic can do more than heal, if you need kill 1 boss fast use mystic, if you need carry your teammates priest.
Just wanted to make sure what does each class do before making my decision.
I couldn't care less about "this is the best tank". I play what I like the most.
Nice, thanks man.
And according to several people, a Warrior who tanks and dodges is an idiot, which makes no sense since the class is designed to avoid instead of take hits.
Would depend on how you dodge. If you roll through the boss, turning them to face the party, then yes, that's bad. Also you'd want to save your i-frames (abilities that make you temporarily invulnerable, such as the dodge roll) for the really big attacks, not everything.
So, yeah, if you're just rolling all over the place trying to dodge every single attack, then that makes things harder for the party because the boss might have a frontal attack that hits a DPS then, also you won't be generating as much aggro if you're doing that. Defensive stance reduces the damage a Warrior takes, so it's okay if you take some normal boss attacks. You'd save your block and i-frames for the big attacks. Like how a Lancer would save their block for big attacks (both Lancer and Warrior blocks consume Resolve, a resource that regenerates over time when not blocking).
The warrior's dodges would be especially handy if the boss uses an unblockable attack. So if a boss has one, you would want to make sure it's off cooldown for when that occurs. Some high level bosses have "dodge or die" types of attacks from what I understand.
They already can block but a future patch will give them threat generating skills as well as remove the global cooldown for block.
"I can tank, but the game won't let me tank, even tho they want me to tank."
You can't QUEUE as a tank but nothing stopping you from making your own parties.
The problem is to find a party willing to let you tank.
Why make a Zerk at all then? Warriors can tank better, deal more damage and queue as a tank.
Because like Broshan said, a good Zerk can decimate anything in their path. And even if there's a Lancer or Warrior tanking in the party, the Zerk being able to tank, even partly, helps as if either of the tank classes loses aggro the Zerk can jump in and block, or just slam a heavy hit on the boss to draw in aggro. Just because Zerks can't queue as a tank doesn't mean they're useless. I said a Warrior could out DPS them *over time*, but the Zerk also has a lot of skills that can stagger and stun.
Hum, thanks.
I started the game 2 weeks ago, so I'm not that knowledgeable about it yet.
Thanks.