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If the next skill in the chain would appear on the button that you pressed for the first skill, that would be fine, but I don't see the point in having a dedicated key for chains.
Especially not when the game wants me to chain together 2 independant skills that can both be used alone.
I see a point in having a way to exxecute skills that can ONLY be used in a chain.
Because at least that lets me skip placing that chain skill in it's own action slot.
But ugh... I feel like the system is only half there, and half annoying...
Oh, wait, you said you already did that...
Maybe try a .ini approach? If its there, it'll take some googling.
UI customization is such a big thing for so many people.
I don't understand why some devs don't focus more on that.
just double checking but you made sure to apply the changes right?
I'm having such a good time here in TERA, it's such a SHAME that the ♥♥♥♥♥♥♥♥♥♥ UI has to be an issue!
If I'm to judge ALL korean MMO's here for a second: why are they all so damned anti-modding?
I just don't understand it. There are many ways to prevent cheating/hacking other than simply going full out NO-NO on offering modding options...
It's the perfect solution to getting as close as possible to "pleasing everyone".
If I don't like something the game itself has to offer me, then I turn to mods!
A friend is forcing me to play a bit of WOW now, and I just gotta say that I find it interesting that blizzard, who are otherwise going to such lenghts to offer plenty of video settings in their games, DOESN'T have a UI configuration like the one in RIFT and SWTOR.
But! They instead created amazing modding tools for the community, and that is awesome!
Gif mods :'c