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Yes, some of the early dungeons are too easy and loot is basically just handed to you. But at the opposite end of the spectrum once you hit level 65 and obtain your mid-tier gear, getting to the next set is neigh impossible. You either have to join a zerg guild or basically pay copious amounts of money to get the gear and +15 it.
From there on out, the dungeons aren't even really about skill at all, but rather how well geared you are in general. I honestly don't know how Tera has lasted as long as it has, and I swear it wasn't always like this. It used to be a lot better back in the day before a lot of the core features were gutted. I log on every now and then to chat with old guildmates and the like.
Saying the game is too easy when most of us reach level 30 in less than an hour is pretty funny to. You can get to 65 in about 6 hours if you know how to speed through dungeons. However, getting your gear leveled up and reaching level 70 will take you plenty of time. Not to mention the skill it takes for higher level dungeons. Most of the people that complain it's too easy in the beginning end up complaining that it's too hard near the end.
This is for the EnMasse (Steam NA) server and not Gameforge, which is the EU server.
Progress is too harsh for newbie to stay playing (even with devs trying reducing difficulty of progress - enchanting and drop rate etc.), graphics are crap compare to other games (they should really consider changing to UE4 like other rivals, but stubborn devs never listen..), and nothing new contents have been came out for awful long time (nothing but costumes, at least Elin Valkyrie is coming but who cares now?).
This game is better left forgotten.
If you really need MMO fix, better wait for new games that is expect to coming soon. I've heard Lost Ark is coming soon and Pearl Abyss's new MMO, DokeV and Crimson Desert is looks promising too.