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Henrik Aug 22, 2017 @ 6:22am
Over 144fps on my 144hz monitor but it feels like 24fps
Vsync is off, and other games works fine.
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Showing 1-5 of 5 comments
hexaae Sep 30, 2017 @ 3:27pm 
It's a known engine issue (and have to say it's not the only Unity game with this kind of -rare-
video refresh issue: Zenith, and others also suffer this problem):
http://steamcommunity.com/app/323320/discussions/0/594820656450088398

I can confirm this here too.
Most people have no programming knowledge (and hardly see the diff between 60 and 30fps) to understand what video rendering refresh is... but a game can still have different internal timing and syncing issues among inner input, physics, rendering engines components... resulting in a visible non-smooth gameplay, even when FPS counter says 60+ fps, yes. It actually looks and feels like 30fps or worse.
It's not even a frame pacing issue where you see sporadic lags, but a known issue in some Unity games looking "jerky" all the time while playing (talking about smoothness).

Definitely not smooth and 30fps or less look & feel, yeah. A real pity I can't enjoy it as it should....

Unfortunately devs did never recognize the issue (reported by other users too) and probably can't see the difference between 30fps and real 60fps+ themselves (just look at intro sequence or when you discover new areas, menus etc. where it is in sync with video refresh and smooth as it should at 60+, then when controls return in the hands of player you'll notce how's everything "slowed down" to similar-30fps effect, even if FPS counter is still 60+).
Add to this controls are laggy by design (but I'm ok with it, it simulates a different feeling controlling a remote robot) and you'll have a nice little game destroyed by bad technical issues running as a slowed-down 30fps game.

Gaming laptop ASUS G751JY [Intel HM87 Lynx Point, i7-4860HQ, 24GB DDR3L 2133MHz, GTX 980M (GM204M, 10DE-1617/1043-22DA Rev A1, vBIOS v84.04.48.00.39), 4GB GDDR5 (Micron), G-Sync], Windows 10 x64, display: LG Philips LP173WF4-SPD1 (LGD046C) 17", desktop res: 1080p 75Hz, Audio: Realtek, Competition Pro USB arcade joystick SpeedLink SL-6603-SPORTS-EU, XBox One Bluetooth controller, Microsoft PN7-00004 Bluetooth mouse
Last edited by hexaae; May 18, 2018 @ 12:26am
hexaae Oct 9, 2017 @ 2:57am 
@DEVS
Interesting article for smooth rendering with Unity: http://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8
hexaae Mar 20, 2018 @ 2:30am 
It's a pity devs never improved the engine sync'ing video refresh with controls etc.
It's a fake 60fps (just the video rendering routine. i.e. the fps counters) actually running internally locked at 30fps when playing.
Last edited by hexaae; Mar 31, 2018 @ 4:19am
hexaae May 18, 2018 @ 12:10am 
Devs never fixed bad rendering routines unfortunately. They didn't even try to recompile it with modern Unity to solve poor 30fps-like disturbing look & feel.
I'll finally remove it from my library because of total lack of support and poor programming. A pity
Last edited by hexaae; May 18, 2018 @ 12:27am
Just want to say I am getting this issue too. 200+ FPS at 4k on an rtx 3090, 5950x and it feels extremely laggy. Tried so many setting changes. Any fixes over the past 7 years ?
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