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It's important to note; Those two aren't Factions. They're communities. They're middle of the line people with no greater focus on economic or social policies. They just have a vague sense of 'direction'.
Adaptation, as the game even states, is about not relying entirely on machines to survive. Rather, learning to adapt to the environment. That doesn't meant *literal* adaptation of sprouting fur. But rather adapting the way of life. For instance, making goods that last rather than being mass produced. Teaching children at an early age about wilderness survival instead of maths. That sort of thing. It's not shunning building. It's shunning the idea of over-reliance on one single point of failure; The Generator. It's why Adaptation seeks to build many cities instead of one super-city.
Progression at its core is about wanting to go back to the world that was. Using machines to create a pocket of the old world. So no. It's not a case of luddites v techbros. Rather, it's about "The snow isn't going, so lets adapt to it" v "We can melt the snow, it's our duty to return the Earth to how it was."
Can't really comment on this since I never played Outpost 2.
You misunderstand. Adaptation doesn't disgree with city life, at all. Remember they're the ones that want to build MORE cities. What Adaptation disagrees with is focusing on building one single super city, and relying more on machines than people.
-150C, not -200C. And I believe that's factoring in wind chill rather than direct temperature.
It's implied in many cases that those people survived in exceptional circumstances. Hot Springs for instance, had geothermal hot springs in a sheltered valley. The Nomads routinely returned to the Old Dreadnought to weather Whiteouts. I do agree it's not very well explained, given how critical the Generators seemed to be.
Do remember, in The Fall of Winterhome, your scientists can uncover the site of New London, granted, right before your generator explodes. I can't say I know why or how they didn't find it sooner. Perhaps they just never chose to explore that way? I'm not really sure.
The Londoner's definitely felt the most organic. I can fully agree on that front.
They don't. That's just it. The two communities, NL's and FL's *don't* HATE each other. They merely disagree. It's the extremist factions that pop up later that do. They're the ones that fight. Remember, when you de-radicalise a faction, the ones that leave re-join their community as a moderate.
You underestimate human stupidity and stubbornness. Look at how people acted during Covid. I know it wasn't apocalypse level stuff. But it's really not that hard to believe that fanatical people would do incredibly dangerous or stupid things. No matter how dire the situation.
Like take for example the Fractions segment. Look you can call them Communities, Bands, Gangs, Cliques or whatever. In video games terms their all the same thing. Not even sure why you even made that argument.
Same goes with talking about Adaptation. Not only what you said just dose not make sense. Like take for example Building goods to last vs mass production. What goods are you actual talking about? Their is no commercial goods in this game. Also survival training over math. Dude i don't even think people during this era could even read. Let alone would have a great understanding of math to begin with. So where exactly would this come into play? Specialty considering your not actual surviving in the wilderness. These people live in town and most likely Work in town..
Next lets about the Other group aka the progressives. The one you claim is all about melting snow. Vs the group that thinks technology is bad. Even thou technology is the only thing keeping the city alive.. Like come on dude you don't see why this is dumb?
Lastly no, You cant make the argument that a city that needs to rely on a giant space heater. To keep people form dying and yes if you don't have enough heat. Everyone will die quite quickly. Rember that during the great Storm, The coal mines get so cold that They start to collapses. Dude don't lie to yourself. Everyone in the hot spring should have been dead. Same in the children mine and The Ship graveyard.
The reasons why in winterhome No one found it. Even thou you think they would have things like Maps of sight locations. Was purely out of story related reasons. Their is no actual logical reason behind it. They needed the city to die and no one to be their. So you can you know have the game happen.
Side note, Do not compare covid To the world become a frozen hellscape. Where 99% of the population is dead. Like dam dude, that is comparing a Drop of water to a Hurricane.
Well, no. They're not. In-game, there are communities; Moderates that represent the majority of the city that don't follow extreme ideology or condone extreme actions, and Factions: Radicals and extremists that have a very singular vision for the city as a whole and will happily resort to violence to achieve that end.
Communities never engage in protests, or civil war. Factions do. They are inherently different.
The "Goods" resource you produce is a catch all term for things like clothes, equipment, tools, ECT. For instance, signing the "Durable Goods" law provokes the event where a young inventor creates an extremely efficient heat lamp.
There is a literal event if you sign Mandarory Schools in which you must decide on whether to focus on science, or survival in education. You cannot do science without maths. What argument are you even trying to make here? Come on.
Hunters, foragers, explorers, ECT. Some of those kids that grow up with grow up to become scouts.
If what you said was true, yeah it would be dumb. But you're arguing the wrong point.
Adaptation doesn't hate technology. Adaptation is the belief that we shouldn't completely and utterly rely on single machines. It's the "Don't put all your eggs in one basket" ideology.
Speak English please, I have no idea what you're trying to say.
But they didn't.
Plot holes happen. Look at Lord of the Rings.
If you really, truly think that humanity would get its ♥♥♥♥ together at the end of the world, when it can even handle a pandemic, you're crazy. Come on.
Mind you Faction is Just another word for Community. So i am not even sure why you brought this up. Bit redundant but yada yada.
Now on the topic of goods. You do realize thathas no actual meaning right? as in the end Regardless of what you pick. What it actual dose is Either Blank or Blank. Great example of this is one of the few things i recall from the beta. Which is district buildings. The only actual way to customize a district. IS buildings that are unlocked based upon various fractions.
But they are all lame and boring. Like o look you produce 2 more units but add +1 to squalor. In the end these are tiny little benefits. Same goes probably with the law system. That mass production produces More items but also dose blank..
You do realize you can't really even do anything without math? Hell how do you even handle Money without understanding the basic concept of math? Let alone things like how do you read a map? If you cannot understand the distance of what a mile is? Like how can you teach how to survive in the wilderness. If you don't know how to read a map?
Further more, I was pointing this out that illiteracy was still fairly common during this time period. And i hate to break it to you. It would be even more common considering that their is nothing to read. You know Apocalypse after all.
Speaking of apocalypse and this will cover Most of the rest of the crap your spewing. Ya their is alot of Inconsistencies with the world building of frost punk. Even more so with frostpunk 2 showing people in -50 degree weather Fighting polar bears bear handed.
But No, the first game made it clear how deadly the cold is. This is due to the fact that if you fail to keep your buildings Heated. Not only will people get sick. They will lose their own limbs if you fail to micro manage that. This is the entire point of the heat map system.
The devs decided to break their own world building. By making it so none of that matters. So now their is no point in the city anymore. Why even bother with any of this when you can just build an igloo and live wherever the hell you want.
This isn't even talking about the fact that animals are still alive. Animals like deer who in all honesty should either be frozen or starving. As 30 years without any plant life... 30 years without anything for the peditors to eat.. This world should be a Barron wasteland.
Hell this isn't even talking about everything else you got wrong. Like come on dude what are you trying to prove? I literately said This had to happen so the game could happen. and what was your response?
Plot holes happen. Look at Lord of the Rings.
Yes ... plot happens...wow *clap* *clap*
Also when COVID kills us all. Then you can compare that to this scenario.. until then Might want to use some other example.
First of all, money, boy i know some people like to argue that the devs are Communist. But its kinda funny how your entire civilization is a planned economy. And yet you need to use Money to build anything.. Something that after 30 years of the overall government telling you were to live, where and what to eat, and where you get to work so you get to eat. People would kinda move past this.
Like i get it, it sucks that you don't have that much freedom. But End of the world and all. But the idea to waste resources Making Frost coins instead of i don't know... Building a few hundred homes.. Kinda defeats the entire point of having money. Then again its just a ticking counter that goes up and down so...wooo...
Look we all know this entire revamp of the resource system was to simplify it. Something they in all honesty did For every aspect of the game. As this game isn't really a city builder. It is more of a Chose your own adventure style game. Where the focus was more on the events then anything else.
Speaking of events, O boy they got a lot of them. And They from what i seen threw mainly screenshots. Are goofy as all hell. My favorite is the Icebloods rallies build support. Not sure why they phrased it that way. Seemed like it should just be Icebloods Build support. But regardless that isn't the big issue hear.
The big issue is that it depicts a half naked man Wrestling polar bear. All the while they are surrounded by a bunch of people who look like they are either angry or Freezing to death.
Boy what to unpack with this. Well besides the artwork looks horrible. This entire scene looks Goofy, Making the tone feel out of wack. It also makes it feel like the cold, the arguably main antagonist of the entire game. Is a joke, that your people can walk around the snow naked. And they wont suffer any ailments.
And mind you the devs know this was a bad screenshot. As they removed it from the steam store. Thou what is the worst thing about this is. The text, O god Frostbite scars? You know what Frostbite is right?
Frostbite is the initial stage of your cells Freezing. and by freezing i mean Exploding. To get to the point that he has Visible scars. Immense amount of tissue would have to be destroyed. This is Immensely painful, and not only that it also comes with quite a drawback. It makes you more vulnerable to the cold. Meaning it is easier for you to get frostbite.
and your telling me this man who is covered in frostbite scars. Is not only immune to the cold but is strong enough to Wrestle the largest land predator on the planet. a creature that weighs up to 900 pounds. That thing would sit on this man and crush him to death.
Like frostpunk went full loony toons hear.
The reply function exists, it would be helpful if you used it.
"Fractions" is a maths term. Factions is a real world term. In Frostpunk 2, there are Communities and Factions. These are two distinct groups the game itself acknowledges. You don't get to re-write the facts to suit you.
To use your anaology of Fallout New Vegas. The Frostlanders are the equivalent of Goodsprings. Relevant early-game, nearly inconsequential in the late game.
No, it's not. A faction is, I quote;
"A small organized dissenting group within a larger one, especially in politics."
A community is, I quote;
"A group of people living in the same place or having a particular characteristic in common."
This is why we say "Britain's Irish community." And not "Britain's Irish Faction." Go and learn some English for goodness sake.
What are you on about? "Goods" as a resource is a catch all term so you don't have to track a thousand different specific resources. This isn't banished. I don't need to know exactly how many coats I have, or pickaxes we're using. It's obfuscated to simplify things. And it's why a lack of them promotes crime. Hell, when you look at the Durable/Mass Produced Goods law, you even see a picture of heat lamps.
So your complaint is basic game design principles...?
YOU were the one saying they can't do maths, or likely couldn't read. Pick a lane.
Except plenty of people brought books with them. Reminder of the book burning event in FP1 if you go full Order. And also the event card that appears if you sign mandatory school of a child learning to read.
Nitpicking, much?
That worked because it was on a minutes/hours/days timescale. When an entire 24 hours passes in a second, it doesn't really work to try and simulate that.
Because you have no access to hospitals, luxury goods, or comfy beds while living in an igloo? Like, jeez. It's on;y the main reason most people choose to live in civilization rather than out in the woods.
It's been pointed out a good few times that some of the hardier plants survived in nooks and crannies like Hot Springs. Again. Nitpicking.
Considering that we've yet to have the world end, there is no one-to-one comparison. But we have seen again and again throughout history that when a crisis hits, people do incredibly stupid and selfish things. I have no reason to expected everyone will suddenly hold hands and sign Kumbyaha if the world suddenly ends.
And no. You don't get to claim someone get's something wrong when you're literally out here re-writing definitions of words and doing 180 backflips on your own points.
From a gameplay perspective it's to limit how rapidly you can expand. Heat Stamps function the way wood and steel did in FP1, a resource you had to wait to tick up, to spend on placing buildings. That's why it's there.
Heat *stamps* not minted coins. Paper. Quite easy to make when entire forests are free for chopping.
If the game had the complexity and tedium of Banished or Tropico's resource management and logistics, there would be no room for a story. There would be no room for any level of creativity as it would rapidly devolve into an optimal meta.
Not sure what point you're making here.
It is possible to become more resilient to the cold. If anything, it's kinda the point. To the Icebloods themselves, they see themselves as the strongest, most enduring humans. They seek to only recruit the strongest to their ranks and want to weed out anyone they deem weak.
To everyone else, the Icebloods are dangerous lunatics that put themselves and others at risk of frostbite and death.
Also, fun science fact; Exposure to cold makes your body produce "Brown Fat" which is much, much better at retaining body heat. So gradually adapting to the cold is not out of the question.
Hence the point of them seeming insane to anyone that isn't an Iceblood.
Not immune, resistant. Also drugs. I would not be surprised if they drugged, starved, or otherwise severely weakened the bear. You have to remember what game this is and who it's made by. Nothing should be taken at face value.