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You have to enable them if you play with settlements from the on the edge dlc though.
If you get a very hard one you can reload an earlier save to get another.
After like 40 days, endless become really easy without the hazards so it may be worth having them not to get bored.
https://frostpunk.fandom.com/wiki/Temporary_Hazard
The core one also affect automatons' efficiency.
I usually stock up 2-3 weeks of food first thing, so I can have hunters/hothouse people do other things when I need extra workforce somewhere. I figure food is less critical than coal, since people can go a few days without food, or eat raw food, and it doesn't take up nearly as much storage space. Where if coal ever gets to 0 and its -120 out, thats basically game over.
I think its better to be able to increase production rather than rely on just storage too. Because even though the hazard only lasts for 5 days, they could have effects that stress the same systems multiple weeks in a row. Like one week you're consuming double the coal, next week you're producing 90% less coal, next week all the automatons who maintain coal are 90% down, next week you get a repeat of those earlier problems, and so on. Takes more space to hold a month of coal than it does to just make a thumper district with 10 times the production you normally need.
Or when heat zone's shrink 20%. Need to just take the day-to-day efficiency hit and make sure your zones overlap by 20%, or be ready for closures.
But they can be entertaining on easy and normal difficulties, maybe including hard to extreme serenity.
Child labor and moonshine solve all problems.