Frostpunk

Frostpunk

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Andy May 15, 2021 @ 8:45pm
Best Map
Hello,
I know there are many discussions already about which is the best map, meaning the most favorite map. But none answers my question which is precisely:

On which map is it easiest to get the endurance achievements like to reach day 50 and 100 in medium and extreme mode? Is the weather more favorable on a map like canyons, because the winds cant reach there in so easy? Which map has most starting piles of ressources? Which map gives you the best scouting opportunities? What else to consider?
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Weather is the same for all maps. Scouting is the same. Medium sized maps (like the one based on winterhome) are probably the best choice for close by resources while having enough room to expand freely.

It mostly is just personal choice, though Rifts with it's bridges will be harder overall but does have enough resources to expand across the bridges relatively fast.
Amanoob105 May 16, 2021 @ 5:41am 
As above, weather depends on the difficulty and not the map so will be the same either way.
Scouting is also unchanged and the same level of random for all.
I also agree that any map that has a medium building area for enough room for easy growth but also means all the resources are within easy reach would likely be the best over all option.
So maps like the one from winterhome and new home are likely top of that list.

With the rifts being the hardest just because of the need to build bridges before you can even get to new resources.
Lord Dem May 16, 2021 @ 8:40am 
There are variations in the temperature start in Endurance and is a random thing. Also each map has at least 3 random variations how resources spawn.

Regarding difficulty of maps, I would say that smaller maps like The New Home Map, The Refugees Map, Winterhome Map and the Arks Map might be probably easier in a sense because of the size of the map.

A few tips regarding Endurance Endless though.

If the map starts at -30, do try to put people Day 2 into Gathering posts instead of gathering from the ground. Do not try to focus Day 1 on building shelters. What you need is ASAP a Workshop up, and 1 medical post at least (2 is preferable).

There are a lot of opening strategies you can go with Endurance Extreme. My preference is:
Child Labour (Extra 15 hands on day 1 is really important to get those resources)
Emergency Shift
Sawdust
Extended Shifts
Sustain Life (you can choose radical although I prefer not to have amputees)
Overcrowding
Snow Pit (At this time I also order a 2nd emergency shift on the workshop to have the death but not before snowpit is passed).

The issues are the first 2 storms that you need to pass.

You need to take into consideration the following:
You really do not need to have anyone housed on day 1. Overdrive the damn thing. In -20 you should get around 6-7 sick. In -30 you get about 10-11.
You need Infirmaries or Houses Of Healing for the 1st storm.
You need Generator Power Upgrade for the 1st storm
Try and get at least 2 scouting teams out ASAP to get those hands you need. More hands, more resource economy.
By day 3 you need up the cookhouse and at least 1 food resource gathering (Some like to go Hothouses but you need to consider you need to have the hothouse heated so you need more coal than hunter huts).
You can exchange some engineers during daytime from medical posts to 2nd Workshop for that extra 30% research efficiency. At least before you get more engineers in.
Do not turn all your raw food into rations immediately when you receive them. Try to schedule your food making between -20 -30 -40 with heat zone/heaters etc.
Sawmill vs Walldrill.. Big argument. Either way will work. With enough people 3 sawmills give you insane amounts of wood for what 1 wall drill will do. Also you don't need to worry about steam cores freezing.
Do not invest research in flying hunters if you start with hunter huts, or industrial hothouse if you start with hothouse. With Random Hazards is best to wait until the end of the 1st storm to guide your research. If you get animal migration, you need hothouses. If you get steam cores ceasing or hothouse reduction you need flying hunters.
You can go through first 2 storms with just tents although is better to have bunkhouses at least for 2nd storm to avoid getting too many sick.
You need at least 3 medical facilities before 1st storm to handle the sick (infirmaries or houses of healing).
Exchange 24 hour shifts between 2 workshops to rush your research. You do need to handle that 1 death and agree to give rations for emergency shifts so every emergency shift after is deathless.
Do try to use emergency shifts directly on piles at -20. I often do the 1st shift on Workshop, wait until workday ends then add 2 or 3 direct on piles to get those resources.
-50 for medical posts to work they need heaters and heatzone.
If you have just one day of -50 you can just overdrive the generator for 24 hours to handle the lack of heaters (you will get sick from others working in places non heated though like gathering posts, sawmills, drill, steelworks etc)

Regarding scouting opportunites. For before the 1st storm every map will lead to a group of survivors maximum 3 scouting locations ahead. So if you go down on the map, your 3rd scouting location is guaranteed to have survivors and 4th scouting location is guaranteed to have steam cores.

I think 250-300 survivors is sufficient until you max heating/research and have people in comfortable things. Then the game is basically a stroll.

I also like to delay automatons until after I have all passive heating up. You can go to the storm of -100 with just level 3 heaters in medical facilities and level 1 generator... You do need to mircomanage the heating level of the generator to save on coal before you have automatons. The reason I delay automatons is because I want to get 100% efficiency on them instead of 95%. To get this you need to get all integration/medical/engineer automaton upgrades, you need a workshop up with engineers to do the research project, and you need to give the steamcore. If you do this because there is no medical integration to be given the engineer gives you an extra 5% on the automatons which makes them 100% efficient instead of 95% total.

For Coal I would say 2 steam coal thumpers and 8 gathering posts are enough for 2 housing districts (2 steam hubs on extended range) and one medical district (3-4 infirmaries/houses of healing). Between 1st and 2nd storm I prefer to focus on bunkhouses, and getting more coal with another coal resource preferably steam coal mines.

I also like Sawmills even though I know many hate them. I think because of the manpower you get you get insane amounts of wood that the wood drill is "riskier" to invest from the start. Personally I invest in Wall drill after all the frozen wood is harvested I found that to work fine for me.

As I said though, there are a lot of opening strats. I have seen a playthrough of someone putting everyone in actual houses before the 1st storm.

Good luck with your achievement but is certainly dooable. You just need to make a clear plan how you align your research and not waste any time of having people without work.



Alumnia Jan 19, 2023 @ 7:42pm 
Originally posted by Lord Dem:
There are variations in the temperature start in Endurance and is a random thing. Also each map has at least 3 random variations how resources spawn.

Regarding difficulty of maps, I would say that smaller maps like The New Home Map, The Refugees Map, Winterhome Map and the Arks Map might be probably easier in a sense because of the size of the map.

A few tips regarding Endurance Endless though.

If the map starts at -30, do try to put people Day 2 into Gathering posts instead of gathering from the ground. Do not try to focus Day 1 on building shelters. What you need is ASAP a Workshop up, and 1 medical post at least (2 is preferable).

There are a lot of opening strategies you can go with Endurance Extreme. My preference is:
Child Labour (Extra 15 hands on day 1 is really important to get those resources)
Emergency Shift
Sawdust
Extended Shifts
Sustain Life (you can choose radical although I prefer not to have amputees)
Overcrowding
Snow Pit (At this time I also order a 2nd emergency shift on the workshop to have the death but not before snowpit is passed).

The issues are the first 2 storms that you need to pass.

You need to take into consideration the following:
You really do not need to have anyone housed on day 1. Overdrive the damn thing. In -20 you should get around 6-7 sick. In -30 you get about 10-11.
You need Infirmaries or Houses Of Healing for the 1st storm.
You need Generator Power Upgrade for the 1st storm
Try and get at least 2 scouting teams out ASAP to get those hands you need. More hands, more resource economy.
By day 3 you need up the cookhouse and at least 1 food resource gathering (Some like to go Hothouses but you need to consider you need to have the hothouse heated so you need more coal than hunter huts).
You can exchange some engineers during daytime from medical posts to 2nd Workshop for that extra 30% research efficiency. At least before you get more engineers in.
Do not turn all your raw food into rations immediately when you receive them. Try to schedule your food making between -20 -30 -40 with heat zone/heaters etc.
Sawmill vs Walldrill.. Big argument. Either way will work. With enough people 3 sawmills give you insane amounts of wood for what 1 wall drill will do. Also you don't need to worry about steam cores freezing.
Do not invest research in flying hunters if you start with hunter huts, or industrial hothouse if you start with hothouse. With Random Hazards is best to wait until the end of the 1st storm to guide your research. If you get animal migration, you need hothouses. If you get steam cores ceasing or hothouse reduction you need flying hunters.
You can go through first 2 storms with just tents although is better to have bunkhouses at least for 2nd storm to avoid getting too many sick.
You need at least 3 medical facilities before 1st storm to handle the sick (infirmaries or houses of healing).
Exchange 24 hour shifts between 2 workshops to rush your research. You do need to handle that 1 death and agree to give rations for emergency shifts so every emergency shift after is deathless.
Do try to use emergency shifts directly on piles at -20. I often do the 1st shift on Workshop, wait until workday ends then add 2 or 3 direct on piles to get those resources.
-50 for medical posts to work they need heaters and heatzone.
If you have just one day of -50 you can just overdrive the generator for 24 hours to handle the lack of heaters (you will get sick from others working in places non heated though like gathering posts, sawmills, drill, steelworks etc)

Regarding scouting opportunites. For before the 1st storm every map will lead to a group of survivors maximum 3 scouting locations ahead. So if you go down on the map, your 3rd scouting location is guaranteed to have survivors and 4th scouting location is guaranteed to have steam cores.

I think 250-300 survivors is sufficient until you max heating/research and have people in comfortable things. Then the game is basically a stroll.

I also like to delay automatons until after I have all passive heating up. You can go to the storm of -100 with just level 3 heaters in medical facilities and level 1 generator... You do need to mircomanage the heating level of the generator to save on coal before you have automatons. The reason I delay automatons is because I want to get 100% efficiency on them instead of 95%. To get this you need to get all integration/medical/engineer automaton upgrades, you need a workshop up with engineers to do the research project, and you need to give the steamcore. If you do this because there is no medical integration to be given the engineer gives you an extra 5% on the automatons which makes them 100% efficient instead of 95% total.

For Coal I would say 2 steam coal thumpers and 8 gathering posts are enough for 2 housing districts (2 steam hubs on extended range) and one medical district (3-4 infirmaries/houses of healing). Between 1st and 2nd storm I prefer to focus on bunkhouses, and getting more coal with another coal resource preferably steam coal mines.

I also like Sawmills even though I know many hate them. I think because of the manpower you get you get insane amounts of wood that the wood drill is "riskier" to invest from the start. Personally I invest in Wall drill after all the frozen wood is harvested I found that to work fine for me.

As I said though, there are a lot of opening strats. I have seen a playthrough of someone putting everyone in actual houses before the 1st storm.

Good luck with your achievement but is certainly dooable. You just need to make a clear plan how you align your research and not waste any time of having people without work.

I swear, I have been trying so many times and then after several guides I just shrugged "Why not try this one too..." and bam... I am over 75 days... Never made it this far in extreme endurance and it has been driving me mad. Thank you thank you thank you!
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Date Posted: May 15, 2021 @ 8:45pm
Posts: 4