Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After using the Emergency Shift ability again on a non-resource pile workplace with adult workers, the third decision will trigger.
“Our people are becoming less and less committed to their work... Perhaps we should at least give them extra rations while they're sweating blood on emergency shifts?"
You'll have the following options:
Yes, they deserve it: From now on emergency shifts will cost food. Hope will rise.
No, we can't afford it: Nothing will change.
Note that if you take "No, we can't afford it," overtime work will have the possibility of deaths due to usage of the ability. Using "Yes, they deserve it" removes deaths from the ability. - Frostpunk Wiki
If you want to shrink buildings to their smallest possible footprint then use a cheaper building the same size, Eg. The Cookhouse dimensions are the same as the Infirmary and the Public house. Force the building to shrink by resetting the road position for the width of the building, sometimes a one step back manoeuvre works but not every time. It takes a little practice but once you get the hang of it then it becomes a second nature. Shrinking buildings saves space and time for your workforce to get to where they need to get to quicker. They don't have to go out of their way as much and in the long run is more efficient for the care of time spent.