Frostpunk

Frostpunk

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Strontiumdog Feb 12, 2021 @ 3:02am
Laying roads.
I've recently got Frostpunk, love it, played 5.hours which ended in my people exiling me into the snow.

I need to improve.

My only real problem with the mechanics is road placement. I understand it needs to be highlighted green with the requesit amount of wood. Except sometimes it does not or will allow me build around certain buildings and not others.

A little help? I have Googled and looked at the tutorial but all I have seen is red no yellow (unsure) green good, not clear why all greens are good yet yellows aren't to my eye linked to the furnace around similar buildings.

Thanks.
Last edited by Strontiumdog; Feb 12, 2021 @ 6:24pm
Originally posted by General Idea:
Originally posted by Strontiumdog:
I appreciate the response

I think this confused me " You can have them placed temporarily where a future building footprint will be occupying the space (a yellow warning will be displayed),"

Think I'm set up to make a better effort at doing what I can in an impossible situation.

Objective for the next 3 day. Use my new found ability to build roads to give my people a little more of a chance to survive.

To clarify for you. The two wall drill build positions in New Home can have a road built across them before you have researched the wall drill tech and you will be informed that it will interfere with the future building placement, the road is displayed in yellow across the building footprint prior to constructing. The other situation is where you have a flashing yellow road when you have a disconnect somewhere in the road layout or that the road simply hasn't been constructed anew as yet as Disciple mentioned.

It is possible to micromanage your people in such a way that you can have a couple of road builders for the roads whilst everyone else are at their workplaces. There will always be two engineers out of five available from each medical post that can be put to good use during the work shift unless of course they are gallivanting off to the cookhouse to eat. You can always close it down temporarily and tell them to get back to work as the Captain.

Good luck
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Showing 1-7 of 7 comments
General Idea Feb 12, 2021 @ 10:17am 
Roads can only be placed in legitimate places shown in green. You can have them placed temporarily where a future building footprint will be occupying the space (a yellow warning will be displayed), removing them later on to accommodate the future building is easy though. Otherwise any illegitimate placement will be shown in red.

Don't be afraid to experiment with the buildings. Usually the game sets the footprint larger than is necessary when placing them. You can force the footprint to be as small as possible with a good road layout for your city. Every little room helps. That way you maybe able to squeeze in another building somewhere else. :steamhappy:
EnemigoDeLaMafia Feb 12, 2021 @ 11:52am 
I think they become yellow when they are disconnected from the main roads. There must be a little spot you missed. It seems to prevent workers from working on them. You'll need to connect them for them to be built or erase them.
Strontiumdog Feb 12, 2021 @ 9:06pm 
Originally posted by General Idea:
Roads can only be placed in legitimate places shown in green. You can have them placed temporarily where a future building footprint will be occupying the space (a yellow warning will be displayed), removing them later on to accommodate the future building is easy though. Otherwise any illegitimate placement will be shown in red.

Don't be afraid to experiment with the buildings. Usually the game sets the footprint larger than is necessary when placing them. You can force the footprint to be as small as possible with a good road layout for your city. Every little room helps. That way you maybe able to squeeze in another building somewhere else. :steamhappy:

I appreciate the response

I think this confused me " You can have them placed temporarily where a future building footprint will be occupying the space (a yellow warning will be displayed),"

Think I'm set up to make a better effort at doing what I can in an impossible situation.

Objective for the next 3 day. Use my new found ability to build roads to give my people a little more of a chance to survive.
The author of this thread has indicated that this post answers the original topic.
General Idea Feb 13, 2021 @ 4:11am 
Originally posted by Strontiumdog:
I appreciate the response

I think this confused me " You can have them placed temporarily where a future building footprint will be occupying the space (a yellow warning will be displayed),"

Think I'm set up to make a better effort at doing what I can in an impossible situation.

Objective for the next 3 day. Use my new found ability to build roads to give my people a little more of a chance to survive.

To clarify for you. The two wall drill build positions in New Home can have a road built across them before you have researched the wall drill tech and you will be informed that it will interfere with the future building placement, the road is displayed in yellow across the building footprint prior to constructing. The other situation is where you have a flashing yellow road when you have a disconnect somewhere in the road layout or that the road simply hasn't been constructed anew as yet as Disciple mentioned.

It is possible to micromanage your people in such a way that you can have a couple of road builders for the roads whilst everyone else are at their workplaces. There will always be two engineers out of five available from each medical post that can be put to good use during the work shift unless of course they are gallivanting off to the cookhouse to eat. You can always close it down temporarily and tell them to get back to work as the Captain.

Good luck
Strontiumdog Feb 14, 2021 @ 4:17pm 
Originally posted by General Idea:
Originally posted by Strontiumdog:
I appreciate the response

I think this confused me " You can have them placed temporarily where a future building footprint will be occupying the space (a yellow warning will be displayed),"

Think I'm set up to make a better effort at doing what I can in an impossible situation.

Objective for the next 3 day. Use my new found ability to build roads to give my people a little more of a chance to survive.

To clarify for you. The two wall drill build positions in New Home can have a road built across them before you have researched the wall drill tech and you will be informed that it will interfere with the future building placement, the road is displayed in yellow across the building footprint prior to constructing. The other situation is where you have a flashing yellow road when you have a disconnect somewhere in the road layout or that the road simply hasn't been constructed anew as yet as Disciple mentioned.

It is possible to micromanage your people in such a way that you can have a couple of road builders for the roads whilst everyone else are at their workplaces. There will always be two engineers out of five available from each medical post that can be put to good use during the work shift unless of course they are gallivanting off to the cookhouse to eat. You can always close it down temporarily and tell them to get back to work as the Captain.

Good luck

Thanks, stupid thing, but I assumed that roads could be built in spaces next to and from buildings, tents etc, when in fact they have to all have a link to the central furnace, which makes sense given the general nature of survival in Frostpunk.
Last edited by Strontiumdog; Feb 14, 2021 @ 4:18pm
andybeds Feb 21, 2021 @ 3:01am 
I'm about to give up on this game. I simply cant get roads to connect. My buildings sit there unused. I've tried all sorts of clicking about to get them to connect.
Strontiumdog Feb 21, 2021 @ 4:55pm 
Originally posted by andybeds:
I'm about to give up on this game. I simply cant get roads to connect. My buildings sit there unused. I've tried all sorts of clicking about to get them to connect.

It really is simple, like you I got frustrated at the beginning. There has to be a link to the central furnace, that's it. Not direct but just mess about the road builder make sure there is a link to the central furnace, you have a road.
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Date Posted: Feb 12, 2021 @ 3:02am
Posts: 7