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(Сложность экстрим)
https://steamcommunity.com/sharedfiles/filedetails/?id=2922302272
Do you lose the scenario if you don't have 250 people by day 15?
My first research is beacon.
the refugees in survivor, is insane, and you really need to be lucky for finish it.
Skilled and lucky !!
Horrible game.
At the beginning, I couldn't dismantle enough roads to get exactly 18 Woods, got only 12 while my game was similar to the picture (at the start @8:00). I thought it was acceptable, but then everything became worse and worser.
I was late in the timing to build my first Workshop, late for building a beacon, late for any building that needed to be build right on time before weather worsen.
I just survived untill the second group of Lords arrival. Maybe I should have not accepted everyone in my city.
Being Late for couple of hours >> being late for 1 day >> being late for 2 days >> game over.
And there were so many people's complaining.
I was almost always short on engineers.
I built so many medical post but people always ask me to build another one
Got so many amputees, not had time to build a factory because there were more emergencies.
Build one factory finallly but of course not enough steel, and so on ....
A NIGHTMARE !!!!!
Emergency shift your research until you can get extended shifts. Just pull researchers out every 8 hours so they don't die. Get Scouts. Upgrade heating. More Scouts. Wood Drill.
Yeah, timing has to be pretty precise on that strategy to work. I've salvaged up to like 23 Wood in the beginning while maintaining critical roads, though. Really what's most important is to be able to build a Workshop and start your first tech ASAP. Mostly the idea is to maintain full access to the generator ring and first couple of days of buildings without having to build additional roads. Should work fine with Hard, you'll just scavenge all your resources faster. Having the Wall Drill and 2 Hothouses running the 4th day is critical.
Also, I don't understand quite well your method to avoid engineer death with Emergency shift. My first emergency shift was for the wood pile, and my second for the Workshop, but one enginneer died very early. I had too much discontent.
Thereafter I tried to avoid Emergency shift and only use Extended shift.
Not sure I will try again hard mode, because it feels like impossible when playing blind.
I accept games with tries and error, but in this game, making a mistake in early game have a consequence only in the end game (like 4 hours of gameplay later).
Thumbs up to you people who made guides and videos for hard and survivor modes.
It's just weird game logic with Emergency Shift. First one if it's in a building is no death. No deaths from direct extraction from piles, no matter how many. First one on a pile and second one in a building, your second one in a building means a death. Also the death is timed for a few hours randomly after triggering, so if you leave the building unoccupied during the day, it will time out and you're fine. But Emergency Shifting a pile and then Workshop was your problem, it triggered the death. Do the Workshop, then wait a few hours before the Wood Crates, and you'll be fine.
I took more liberties whith what you adviced later from day 8 to the end.
I was little late on researching technology but didn't think it was crucial ....
I manage to get almost no gravely ill people even if I had like 15-18 not available for work (in treatment). Build 3 infirmaries, accepted the first Lord.
Had Bunkhouse, not shortage of coal, woods, food, steel (almost ...)
But then suddenly: you have to maintain confortable temperature for 18 houses !!!!
still did not have house technology discovered, so ....
I QUIT
I understood at the beginning the way to have 24/24h engineers working on finding techno:
Hit emergency at 6:00 am, put engineer in this house, remove them at 7:59, put them back 18:00, while an another active workshop during daytime. But I loose track of this method, since I was more focus on building other stuff (tents) in the northern heated zone where you build almsot 4 or 5 workshop.
In my run I have to choose between a coal outpost or food outpost (took this one).
I never saw wood or steel outpost.
And yeah Wood shortage arose some times and made me late on schedule, but not desesperate.
Maybe I could continue my run, but i will definitely fail the challenge for 18 confortable houses. (had not enough steel and wood)
Maybe i should have not accepted the Lords, but i want t have everbody in my city ...
Anyway, I will try again in few days.