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Home is a basic need, you should also have church, confortable quarter, hearty meals and so on.
To stay on schedule, you need to prepare the ressources for the next part while you're building the present one.
No need to be on 24h shift for the generator building, it could even be dangerous for the workers. But for manufacturing parts, workshop and ressources, it's a good idea.
Story goes maybe if things go bad, there might be another ice-age.
I can't beat people starve people and work them to death over maybe's, might's, and what if's.
Make one maybe two mistakes and Its game over, not right away, but slowly over the next few hours....
Other were fine. We are all going to die! Kill a few to save the human race? Yes!
Who do we let die and how many?.... oh crap..... umm...
Can you save everyone? Yes, but only if you go full dictator. push it too far and the rise up against you.
Was a fun balancing act
Hmm, I might have to give it another try, and just go full crazy mad-man boss who truly believes the world is going to end at any moment and laws and human right mean nothing.
"A" sawmill is probably your problem. Especially if you still had homeless past the second night. Have at least 3 running by Day 2-3, and try to keep 3 in operation, even with Two Shifts when you get it, until the site has no more trees remaining. You only really need about 5 more Engineers early on, but the rest of the time be requesting more workers until your population is 150-200, then Steam Cores. 2 Advanced Docks, one Wood and one Steel, with basic Reloaders on each pile. You can have a third dock for Coal, but Kilns are usually adequate after you've tapped out the Coal in the bottom of the map., as long as you're going all out collecting wood. One fully upgraded Fishery working Two Shifts is usually enough to feed everyone, even with Hearty Meals. It's also easier to side with Engineers IMO, while Motivation will slide, Convicts are very cheap to requisition and feed, you can turn Workers to Engineers with Wood and Steel rather than requesting them and once you get Servitude, it's not even that hard to keep decent Worker Safety while running Forced Labor.
I've finished Last Autumn couple of days ago. Second ot third serious try with couple of reloads. Managed almost no deaths and did all optional upgrades. The only bad thing I did was getting brothel, some censoring (wasn't needed really) and allwoing mob to lynch a bunch of engineers at the end (didn't want to enable Terror). Although I ran out of food a day or so before icebreaker came. Key points for me were:
1) Motivation. The key to victory actually was keeping high motivation all the game through. I was able to always stay at least couple of days ahead of schedule with short shifts and never even passing double or 24h shift laws. High motivation just makes everything you do 30% better.
2) Planning. You have to prepare in advance for what's coming. Early on you need a lot of wood, some metal and no coal. Later on your demand shift to metal and in final days to coal. Setup your production for next stage while current one is building. But don't overbuild stuff: e.g. Foundry is available quite early on but you don't really need until stage 3. (Also, each stage will have its own ♥♥♥♥♥♥ that can only be overcome with max safety, you have to know when it happens and just use all available buffs at the right moment.)
If you rush on Extreme with Engineers, it's better to control Discontent to let you run lots of Two Shifts and accept Motivation is going to crater over time regardless, at best you can put it off a few days. So from the Administration Panel, you're looking for Public House, Bare Knuckle Bouts, and Comfortable Housing as the highest priorities. It's really Day 5 before you can have all the critical research of Sawmills, Foragers and Docks (to unlock Telegraph Station), and Profiles Manufacture, letting you unlock the Labour laws (and Two Shifts) on Day 6. You have time for basically 36 hours of Laws past getting Public House, Bare Knuckle Bouts, Bath House (just build for the quest and then tear down), and Comfortable Housing, so probably Chapel and Hearty Meals are the best tokens to toss at Motivation. After that focus on Labour Laws. You have to trigger the strike after the accident on generator construction to be able to side with Worker/Engineers, and then it's usually better to focus on those trees as far as you're willing to take them than going back to Administration for scattered Motivation boosts.
I know i can build better though, i didn't complete the optional generator research during the evacuation stage.