Frostpunk

Frostpunk

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Prince Ian May 13, 2022 @ 7:43am
Always getting fired in Last Autumn
what am I doing wrong? I prioritized all the generator projects even at the expense of shelter for the homeless and I still fell behind schedule. I'm running 24 hour shifts to gather resources. I keep falling 4 days behind schedule which leads to me getting fired.
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Showing 1-14 of 14 comments
Bobywan May 13, 2022 @ 7:52am 
Homeless people means more sick and less moral, that's not good.
Home is a basic need, you should also have church, confortable quarter, hearty meals and so on.

To stay on schedule, you need to prepare the ressources for the next part while you're building the present one.
No need to be on 24h shift for the generator building, it could even be dangerous for the workers. But for manufacturing parts, workshop and ressources, it's a good idea.
Invader Zim May 13, 2022 @ 9:57am 
I was 1 day behind on my milestone and I got fired, I suggest just play another scenario. Last Autumn is a pain. :frosted:
nome22 May 13, 2022 @ 6:30pm 
I never could beat the Last Autumn... put about 10+ hours into it trying...

Story goes maybe if things go bad, there might be another ice-age.
I can't beat people starve people and work them to death over maybe's, might's, and what if's.
Make one maybe two mistakes and Its game over, not right away, but slowly over the next few hours....

Other were fine. We are all going to die! Kill a few to save the human race? Yes!
Who do we let die and how many?.... oh crap..... umm...
Can you save everyone? Yes, but only if you go full dictator. push it too far and the rise up against you.

Was a fun balancing act :fhappy:

Hmm, I might have to give it another try, and just go full crazy mad-man boss who truly believes the world is going to end at any moment and laws and human right mean nothing.
Prince Ian May 13, 2022 @ 6:52pm 
i did the dictator thing, i was able to let my discontent rise to near max to buy some time to build other things then was able to get my discontent and motivation under control, but even that didn't give me the time I needed to build everything on time. What I need is to get resources faster somehow. What about some of the resource gathing buildings do they help process faster? I need a lot of wood and steel. I even had a saw mill going.
khumak May 13, 2022 @ 7:08pm 
The two shifts law is the key to victory in Last Autumn. With advanced docks and a bit of micromanagement of your shifts you can easily complete the generator before the final storm hits, even on extreme. IMO, Last Autumn is the easiest of the campaigns. The exception being cases where you do not finish the generator before the final storm and also don't have enough food stockpiled. In that case, Last Autumn suddenly goes from being the easiest scenario to the hardest, since you will run out of food and everyone will starve to death.
Shining Hector May 13, 2022 @ 9:50pm 
Originally posted by Prince Ian:
i did the dictator thing, i was able to let my discontent rise to near max to buy some time to build other things then was able to get my discontent and motivation under control, but even that didn't give me the time I needed to build everything on time. What I need is to get resources faster somehow. What about some of the resource gathing buildings do they help process faster? I need a lot of wood and steel. I even had a saw mill going.

"A" sawmill is probably your problem. Especially if you still had homeless past the second night. Have at least 3 running by Day 2-3, and try to keep 3 in operation, even with Two Shifts when you get it, until the site has no more trees remaining. You only really need about 5 more Engineers early on, but the rest of the time be requesting more workers until your population is 150-200, then Steam Cores. 2 Advanced Docks, one Wood and one Steel, with basic Reloaders on each pile. You can have a third dock for Coal, but Kilns are usually adequate after you've tapped out the Coal in the bottom of the map., as long as you're going all out collecting wood. One fully upgraded Fishery working Two Shifts is usually enough to feed everyone, even with Hearty Meals. It's also easier to side with Engineers IMO, while Motivation will slide, Convicts are very cheap to requisition and feed, you can turn Workers to Engineers with Wood and Steel rather than requesting them and once you get Servitude, it's not even that hard to keep decent Worker Safety while running Forced Labor.
Invader Zim May 14, 2022 @ 4:35am 
I set up docks, mills, hunters everything one can, went both methods of society, equally bad in each. Except the time I was 1 day behind on my deadline, I never ever got close to the storm. I'd get fired before the storm ever came because I failed to build fast enough.
LorDC May 14, 2022 @ 6:10am 
(Talking about normal difficulty. Don't know how much of it applies to extreme.)
I've finished Last Autumn couple of days ago. Second ot third serious try with couple of reloads. Managed almost no deaths and did all optional upgrades. The only bad thing I did was getting brothel, some censoring (wasn't needed really) and allwoing mob to lynch a bunch of engineers at the end (didn't want to enable Terror). Although I ran out of food a day or so before icebreaker came. Key points for me were:
1) Motivation. The key to victory actually was keeping high motivation all the game through. I was able to always stay at least couple of days ahead of schedule with short shifts and never even passing double or 24h shift laws. High motivation just makes everything you do 30% better.
2) Planning. You have to prepare in advance for what's coming. Early on you need a lot of wood, some metal and no coal. Later on your demand shift to metal and in final days to coal. Setup your production for next stage while current one is building. But don't overbuild stuff: e.g. Foundry is available quite early on but you don't really need until stage 3. (Also, each stage will have its own ♥♥♥♥♥♥ that can only be overcome with max safety, you have to know when it happens and just use all available buffs at the right moment.)
Last edited by LorDC; May 14, 2022 @ 6:14am
Shining Hector May 14, 2022 @ 3:41pm 
If you're missing deadlines, it's probably just from not getting started on the generator early. It's actually better to get started earlier than you need to rather than get everything situated first. You don't need the docks for a while, but getting it early unlocks the Telegraph Station, you can wait a while to make your profiles, but doing it early unlocks Labor laws, then having your first strike at the generator unlocks Engineers/Workers. You can even take a few days off to build up your economy after unlocking the Labour laws and siding with Engineers/Workers. Waiting to get everything situated before starting on the generator puts off all the really substantial boosts you get from Labour laws, though.
Shining Hector May 14, 2022 @ 6:07pm 
Motivation is also cool and all, but it's a losing battle over time, unless you side with Workers and keep tossing them food and eventually a daily execution. At least on higher difficulty, it's probably more doable on lower.

If you rush on Extreme with Engineers, it's better to control Discontent to let you run lots of Two Shifts and accept Motivation is going to crater over time regardless, at best you can put it off a few days. So from the Administration Panel, you're looking for Public House, Bare Knuckle Bouts, and Comfortable Housing as the highest priorities. It's really Day 5 before you can have all the critical research of Sawmills, Foragers and Docks (to unlock Telegraph Station), and Profiles Manufacture, letting you unlock the Labour laws (and Two Shifts) on Day 6. You have time for basically 36 hours of Laws past getting Public House, Bare Knuckle Bouts, Bath House (just build for the quest and then tear down), and Comfortable Housing, so probably Chapel and Hearty Meals are the best tokens to toss at Motivation. After that focus on Labour Laws. You have to trigger the strike after the accident on generator construction to be able to side with Worker/Engineers, and then it's usually better to focus on those trees as far as you're willing to take them than going back to Administration for scattered Motivation boosts.
Invader Zim May 15, 2022 @ 1:17am 
I will be in shock for a week, actual advice on a steam forum :automatons: Thanks
Prince Ian May 15, 2022 @ 10:28am 
guys I finally finished it. It was a sloppy mess, but edge of my seat action. Was up all night with it. I had so many close calls with discontent. So many deaths, so many executions. Then the lake froze up and my resources stopped. I had to weather that storm figuratively and literally. I remember one time my discontent was at max or near it, and i barely had any food rations, ticking up around 8 but i needed 10 for show of force. I was spam clicking "show of force" as soon as my food rations hit 10 just to desperately decrease my discontent. A lot of sick and a lot of hungry, but just barely manageable. I had so many close calls like that, but what a ride!

I know i can build better though, i didn't complete the optional generator research during the evacuation stage.
Darkling May 25, 2022 @ 1:07pm 
prioritize safety precautions and use them whenever possible to avoid strikes and losing people to shaft collapses.
Pepsu May 26, 2022 @ 9:34am 
Rush servitude law in The engineer path and build Panopticon and turn on Forced Labour then every place has somewhere around 300% efficiency and you can force prisoners to work 24/7 in dangerous places just make sure you have enough guard posts but I gotta say some events are inhumane and awful. I managed to beat the game on survival with this.
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Date Posted: May 13, 2022 @ 7:43am
Posts: 14