Frostpunk

Frostpunk

View Stats:
c.camacho Feb 29, 2024 @ 11:30am
tutorial ?
i guess this game is only supposed to last a month or so of game time I burnt through 1 coal patch in a few days at level one ?

I'm obviously not understanding anything about this game as following the game targets quickly ended the game...
< >
Showing 1-15 of 36 comments
Bobywan Feb 29, 2024 @ 11:39am 
There are pops up you can read on the first scenario.
What ended your run exactly ?
Use a gathering post to harvest the initial coal piles faster.
Use workshops (2 is good at first + 1 medical post) to research a new way to get coal before your piles run out. I personnaly like coal thumpers+gathering posts which require more people, but you can go the mine route if you prefer which are more efficient but require a rare ressource: steam cores.
Gather enough wood for tents in the first 2 days.
Don't forget to turn on the generator when the first night come.
Yojo0o Feb 29, 2024 @ 11:39am 
The scattered materials on the ground are very finite resources, yes. You need to establish workshops to research new ways of gathering enough resources to survive. Coal Mines, Coal Thumpers, and Charcoal Kilns provide long-term coal gathering options.

Same is true for wood and steel, of course. You need to set up steel mines, lumber mills, wall drills, etc. to gain those resources over long stretches.
Last edited by Yojo0o; Feb 29, 2024 @ 11:39am
asarokk Feb 29, 2024 @ 12:01pm 
The New Home scenario pretty much is the tutorial. Then when a new feature is introduced in the other scenarios, you'll get a fast introduction course on it in the form of game tips.

How about continuing to collect coal so that your generator and steam hubs won't run out of coals? Steady supply of coal is pretty vital in order to survive the frozen apocalypse. Without heat and roof over their heads, people will succumb to the elements. People also need food to survive, so you might want to set up Hunters' Huts to gather raw food and a Cookhouse to convert it into food rations.

You'll also need wood and steal to build buildings and research new technology in the Workshops.

You start with limited amount of resources and there is also only limited amounts of coal, wood, steel and steamcores on the ground. So before you run out of it, you have to build a sawmill, coal thumper or a coal mine in addition to steelworks.

You'll also need to build medical post, because people are going to get sick and get frostbites. If not, they won't have long till they die. But more importantly, if they can't work, then you'll have a much harder time establishing a community.

And once you get the ball rolling, you'll need to invest in resource depots. If you don't store enough resources, especially coals and food, it will be game over for you when the great storm arrives.
Yeah don´t follow the game targets word for word,
although they remind you that you should collect and use coal, gather food and build a workshop and go scouting... just not in that order.

The workshop should be the first building you build. This game is pretty much a race between you researching and implementing better tech, vs the temperature dropping and requiring you to upgrade buildings and use more coal, or some buildings (hothouse, cookhouse and everything medical related) straight up stop working below chilly, and colder buildings (aside hunters, they seem pretty much immune) also mean more sickness.

You don´t necessarily have to send out people scouting asap, but should get started on maybe day 4-6.
Also when they talk about finding another city, don´t uncover it before day 15, or you´ll be at a disadvantage afterwards.

Some other tips: Gathering posts collect resource piles faster and keep them warmer. At -40°C you should never gather without one, or you get gravely ill people. You should arguably build 3 of them in the first night, so that all wood and steel is covered.
At -20°C, you don´t have to run the generator during daytime, only during nighttime (or some homeless people will die)
You should get a permanent (well sawmills aren´t actually permanent, but long term enoughh) wood source rather fast, for steel and coal you can wait to day 6-8.
You should also research heaters before -40°C arrives, because you should build homes and medical posts inside generator range, and cookhouse outside, which stops working without a heater then.
Also, use steam hubs (starting when you get more survivors) and not generator range.

Aside from that, focus on 1 main food and coal source, usually one workforce-heavy and one steam-core-using:
either hunters + coal mines, or hothouse + coal thumpers.
Although you might want to diversify your coal sources later on.
koreandilf Mar 1, 2024 @ 1:14am 
Is the game worth?
Bobywan Mar 1, 2024 @ 1:39am 
Originally posted by koreandilf:
Is the game worth?
275h and counting: totally worth it.
General Idea Mar 1, 2024 @ 12:05pm 
Part of the fun is working out how to and accomplishing achievements. If you are up for the challenge then you can become a worthy Captain or be a Tyrant if you wish. It's a psychological game too for survivors and there's Endless fun to be had.

Of course, you can always ask for help from the community that is all too willing to lend a hand and guide you, Laguna Queen and the others are prime examples of that. On a personal note, I have over two thousand hours of gameplay and still learning, it's one of my favourites.
TelFiRE Mar 3, 2024 @ 7:05am 
This game explains itself so poorly that it constantly feels like playing a buggy glitchy game. I don't understand how the hunter's huts work, fully employed and they just don't produce any raw food. Am I supposed to have 5 huts by the time I get the first camp of people? And it took me 3 tries to figure out how you can even get to resources in time before you run out of the stuff on the ground. This game is just so poorly explained and has such a terrible ui
Bobywan Mar 3, 2024 @ 7:18am 
Originally posted by TelFiRE:
This game explains itself so poorly that it constantly feels like playing a buggy glitchy game. I don't understand how the hunter's huts work, fully employed and they just don't produce any raw food. Am I supposed to have 5 huts by the time I get the first camp of people? And it took me 3 tries to figure out how you can even get to resources in time before you run out of the stuff on the ground. This game is just so poorly explained and has such a terrible ui
Hunters hunt at night, you'll get the raw food in the morning.
At the beginning of the game, you'll need 2,66 hunter's hut to feed your 80 survivors if you don't take a food law. With a food law, you can survive with 2 hunter's hut for a while but you'll need to upgrade them to have more workforce available for other ressources.
General Idea Mar 3, 2024 @ 11:11am 
Originally posted by TelFiRE:
This game explains itself so poorly that it constantly feels like playing a buggy glitchy game. I don't understand how the hunter's huts work, fully employed and they just don't produce any raw food. Am I supposed to have 5 huts by the time I get the first camp of people? And it took me 3 tries to figure out how you can even get to resources in time before you run out of the stuff on the ground. This game is just so poorly explained and has such a terrible ui

This game is a survival game and gives you a basic understanding on how to, it allows you to develop as a player. It's also an exploration game for you to discover new aspects for yourself. And it's a game of psychology with different laws that you can choose or not to implement.

For instance, you can covert the raw food in a Cookhouse, being supplied by the Hunters Huts or Hothouses or your Scouts that have discovered raw food out in the frostlands and delivered it back to your city or an Outpost that sends raw food deliveries to your city, to food rations. You can also preserve your food rations by dismantling the Cookhouse and immediately pausing the dismantling process so that nobody can go to eat. That way you get to control what food rations you have to feed your people rather than letting them consume it all each and every day.
asarokk Mar 3, 2024 @ 11:25am 
I think the lack of detailed directions is very intentional and in my opinion it adds to the realism of the survival aspect. Like the people of Frostpunk, all you know is that it's going to continue to get colder, that expected and unexpected problems will arise, so you need to be prepared for anything. You also know that basically the mother of frost storm is coming, how bad it is or how long it lasts, will only be revealed once it arrives and then you'll find out if your preparations to survive it were successful or not. You have to learn on the go. Adapt or die. All the while considering how much of humanity, morals and ethics you need to shed to ensure survival.
kengulnar73 Mar 3, 2024 @ 8:28pm 
so it takes 4 hunting huts (60 workers) to feed 80 people, plus 40 people supplying coal, and 40 people gathering wood and steel.... then 8 hospitals with another 40 people to treat the insane number of people who get sick. I may not be a mathematician, but something seems off here.
kengulnar73 Mar 3, 2024 @ 8:49pm 
I think there might be an issue recognizing heat levels also... Twice now I've gotten the assignment "keep living spaces at "livable"" an failed even tho all tents and all workspaces were warm.
Yojo0o Mar 3, 2024 @ 9:00pm 
Originally posted by kengulnar73:
so it takes 4 hunting huts (60 workers) to feed 80 people, plus 40 people supplying coal, and 40 people gathering wood and steel.... then 8 hospitals with another 40 people to treat the insane number of people who get sick. I may not be a mathematician, but something seems off here.

I mean, what's off is that these aren't accurate numbers.

Having trouble hunting for enough food? Upgrade your huts through research. Pass soup or sawdust laws to stretch your food supplies for longer. Same is true for the rest: You can't last long without research, it's how you stay ahead of the worsening conditions.

If you have an "insane number of people who get sick", then you're not doing enough to keep them healthy. Heaters and/or steam hubs at work stations and steam hubs for your houses are critical. If you're keeping you folks warm and avoiding obvious reasons for them to get sick or injured, such as sending kids into mines or leaving dead bodies rotting the streets without burial, then you won't have nearly so many sick people to deal with.


Originally posted by kengulnar73:
I think there might be an issue recognizing heat levels also... Twice now I've gotten the assignment "keep living spaces at "livable"" an failed even tho all tents and all workspaces were warm.

Did you upgrade tents to bunkhouses during the promise period? That'll fail the promise, since the tent ceases to exist while you're upgrading.
Gryth Mar 3, 2024 @ 9:06pm 
Trial, error, and struggle are all part of the experience. If you just look up a guide there's no point to even playing the game.
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: Feb 29, 2024 @ 11:30am
Posts: 36