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What ended your run exactly ?
Use a gathering post to harvest the initial coal piles faster.
Use workshops (2 is good at first + 1 medical post) to research a new way to get coal before your piles run out. I personnaly like coal thumpers+gathering posts which require more people, but you can go the mine route if you prefer which are more efficient but require a rare ressource: steam cores.
Gather enough wood for tents in the first 2 days.
Don't forget to turn on the generator when the first night come.
Same is true for wood and steel, of course. You need to set up steel mines, lumber mills, wall drills, etc. to gain those resources over long stretches.
How about continuing to collect coal so that your generator and steam hubs won't run out of coals? Steady supply of coal is pretty vital in order to survive the frozen apocalypse. Without heat and roof over their heads, people will succumb to the elements. People also need food to survive, so you might want to set up Hunters' Huts to gather raw food and a Cookhouse to convert it into food rations.
You'll also need wood and steal to build buildings and research new technology in the Workshops.
You start with limited amount of resources and there is also only limited amounts of coal, wood, steel and steamcores on the ground. So before you run out of it, you have to build a sawmill, coal thumper or a coal mine in addition to steelworks.
You'll also need to build medical post, because people are going to get sick and get frostbites. If not, they won't have long till they die. But more importantly, if they can't work, then you'll have a much harder time establishing a community.
And once you get the ball rolling, you'll need to invest in resource depots. If you don't store enough resources, especially coals and food, it will be game over for you when the great storm arrives.
although they remind you that you should collect and use coal, gather food and build a workshop and go scouting... just not in that order.
The workshop should be the first building you build. This game is pretty much a race between you researching and implementing better tech, vs the temperature dropping and requiring you to upgrade buildings and use more coal, or some buildings (hothouse, cookhouse and everything medical related) straight up stop working below chilly, and colder buildings (aside hunters, they seem pretty much immune) also mean more sickness.
You don´t necessarily have to send out people scouting asap, but should get started on maybe day 4-6.
Also when they talk about finding another city, don´t uncover it before day 15, or you´ll be at a disadvantage afterwards.
Some other tips: Gathering posts collect resource piles faster and keep them warmer. At -40°C you should never gather without one, or you get gravely ill people. You should arguably build 3 of them in the first night, so that all wood and steel is covered.
At -20°C, you don´t have to run the generator during daytime, only during nighttime (or some homeless people will die)
You should get a permanent (well sawmills aren´t actually permanent, but long term enoughh) wood source rather fast, for steel and coal you can wait to day 6-8.
You should also research heaters before -40°C arrives, because you should build homes and medical posts inside generator range, and cookhouse outside, which stops working without a heater then.
Also, use steam hubs (starting when you get more survivors) and not generator range.
Aside from that, focus on 1 main food and coal source, usually one workforce-heavy and one steam-core-using:
either hunters + coal mines, or hothouse + coal thumpers.
Although you might want to diversify your coal sources later on.
Of course, you can always ask for help from the community that is all too willing to lend a hand and guide you, Laguna Queen and the others are prime examples of that. On a personal note, I have over two thousand hours of gameplay and still learning, it's one of my favourites.
At the beginning of the game, you'll need 2,66 hunter's hut to feed your 80 survivors if you don't take a food law. With a food law, you can survive with 2 hunter's hut for a while but you'll need to upgrade them to have more workforce available for other ressources.
This game is a survival game and gives you a basic understanding on how to, it allows you to develop as a player. It's also an exploration game for you to discover new aspects for yourself. And it's a game of psychology with different laws that you can choose or not to implement.
For instance, you can covert the raw food in a Cookhouse, being supplied by the Hunters Huts or Hothouses or your Scouts that have discovered raw food out in the frostlands and delivered it back to your city or an Outpost that sends raw food deliveries to your city, to food rations. You can also preserve your food rations by dismantling the Cookhouse and immediately pausing the dismantling process so that nobody can go to eat. That way you get to control what food rations you have to feed your people rather than letting them consume it all each and every day.
I mean, what's off is that these aren't accurate numbers.
Having trouble hunting for enough food? Upgrade your huts through research. Pass soup or sawdust laws to stretch your food supplies for longer. Same is true for the rest: You can't last long without research, it's how you stay ahead of the worsening conditions.
If you have an "insane number of people who get sick", then you're not doing enough to keep them healthy. Heaters and/or steam hubs at work stations and steam hubs for your houses are critical. If you're keeping you folks warm and avoiding obvious reasons for them to get sick or injured, such as sending kids into mines or leaving dead bodies rotting the streets without burial, then you won't have nearly so many sick people to deal with.
Did you upgrade tents to bunkhouses during the promise period? That'll fail the promise, since the tent ceases to exist while you're upgrading.