Frostpunk

Frostpunk

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Frost Mar 5, 2024 @ 5:50pm
Early game: food doesn't seem to report correctly?
So I'm talking early game before you even get the next tier.

It says I'm making 30 rations of food/day, from an incoming 15 raw food/day.

But it says my people are consuming 80 rations/day.

If that's true my food store of rations should be going down by 50 every day, and 4 days later I'm out of food, but that doesn't seem to be the case?

I have 184 rations in store, and 10 people are claiming they're hungry. But why claim they're hungry when there are 184 untouched rations in store?

Does the food statistics not report what's really going on accurately?
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On lower difficulties, people have a grace period of a few days before they start getting upset about the lack of food. Furthermore, it's not enough to have food available; people need to physically find time to visit the cookhouse, which depending on where their workplace is and how much building you do at night may not be possible. To solve this, build secondary cookhouses near your distant buildings (coal mines, steelworks, wall drills), you don't have to staff or heat it.
Nenne. Mar 6, 2024 @ 2:34am 
Originally posted by Fear Denies Faith:
On lower difficulties, people have a grace period of a few days before they start getting upset about the lack of food. Furthermore, it's not enough to have food available; people need to physically find time to visit the cookhouse, which depending on where their workplace is and how much building you do at night may not be possible. To solve this, build secondary cookhouses near your distant buildings (coal mines, steelworks, wall drills), you don't have to staff or heat it.

Ohhh i didnt know this,
Thx a lot
Bobywan Mar 6, 2024 @ 5:51am 
You very rarely need a second cookhouse. It can be necessary when you reach over 500 people.
At first, it takes a lot of workforce to get the necessary rations for your pop.
You should build another hunter's hut right away and chose a food law, soup or sawdust.
Later on you should upgrade your hunters in the tech tree.
There is another building for food but it require a rare ressource, a steam core. I recommend you don't upgrade both tech because research time is precious. Actually, laws and tech are the key to surviving the cold.
General Idea Mar 6, 2024 @ 10:01am 
Your Cookhouse has a queue system, it can feed up to 40 people at a time and can feed up to 200 per day. Click on the Cookhouse to activate the queue and then click on the marker for hungry people, you can monitor who in the queue is going to eat or building or going to pray. Those that are in the queue will be highlighted in white and you can see how far they have to travel to get to the Cookhouse. Bare in mind that people that are far away from the cookhouse will sometimes not get to the cookhouse in time to eat. You may have to have a second cookhouse to cater for such people.

On Easy level your people will become hungry every 4 days, on Medium every 3 days, on Hard every 2 days and on Extreme every day. So depending on the level you are playing on you should control how often your people need to go to the Cookhouse to quench their hunger.

Your people will tend to eat every single day unless you stop them from doing so. To close the Cookhouse attempt to dismantle it and immediately pause the action. To open the Cookhouse cancel the dismantle process. You can also select those that are hungry to stop working and go to the cookhouse whilst everyone else that are not hungry are at work (that includes your medics that are hungry and need to feed).

Note: Starving people will consume 2 rations or 2 raw food instead of 1 food ration when hungry, so it is imperative that you don't allow your people to become starving or they will gobble up your raw food (if you don't have rations available) before you've had a chance to convert it to rations, they'll do so even if you have closed the cookhouse if you have the in-game food consumption bug.
Last edited by General Idea; Mar 9, 2024 @ 9:34am
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Date Posted: Mar 5, 2024 @ 5:50pm
Posts: 4