Frostpunk

Frostpunk

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terkish Jul 17, 2020 @ 3:11am
Hunters coming back sick from the hunt
Second night on the new home scenario, 30 Hunters going to hunt, workplace is comfortable in the temperature, 8 of them came back sick? Is it a bug or intended increase in difficulty on Extreme level?
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Showing 1-8 of 8 comments
Bobywan Jul 17, 2020 @ 6:02am 
Heat level of their home ?
The chance of getting sick is some kind of acerage between home and workplace sick chance.
amordron Jul 17, 2020 @ 6:57am 
Post picks if you have a issue. People can’t get accurate info to help you without that. Esp when you don’t give any of the key info mainly heat levels of work and home. While can’t take what people say at face value as so often people read info incorrectly.

Hunters effectivly don’t have a chance to get sick. Yes they can in the small amount of time there in the preparing to hunt phase for 30 min a day but from my testing even at frozen temp on the hunter hit that will be about 1 in 100 just getting sick nothing worse on extreme.

More likly you have houses cold and there getting sick from that as said above. People get sick at the same time of day that is when the hunters are hunting. So if they got sick from there house durring the day you won’t see it till later than night.

Also are you sure it’s hunters sick. 8 people over the pop getting sick is the normal number for a extreme run on day 2. You will see about 6-9 people sick day 1 2 3 in most builds. Can be slightly more with sawdust meals or if not using overdrive correctly or being slower on making homes. Almost never will see less than 6.
Last edited by amordron; Jul 17, 2020 @ 7:03am
Curious Fox Jul 18, 2020 @ 7:43am 
IIRC, people can get sick (and of course, die) on the streets from the sheer cold.

Which is why you should ALWAYS build the care house extremely close to the hospitals because people can literally die while walking to one after they stayed in the care house.
amordron Jul 18, 2020 @ 10:27am 
Originally posted by Curious Fox:
IIRC, people can get sick (and of course, die) on the streets from the sheer cold.

Which is why you should ALWAYS build the care house extremely close to the hospitals because people can literally die while walking to one after they stayed in the care house.

No they cant.

They devs have confirmed that street temp has nothing what so ever to do with sickness. Only house and workplace temp matters.

What you are talking about is the fact that time to death ticks when ever they are not in a treatment center. So yes time to death will tick when moving from carehouse to hospitals and med tent to care house so yes making them close is important but its NOT due to the cold on the streets its due to time to death ticking when not in treatment centers even if there in red heat the entire time there not in a treatment center they will die just as fast. While you will get no more or less sick.

Please don't spread missinfo.
terkish Jul 19, 2020 @ 2:02am 
Thanks for your reply,
I've tested this issue again and I've recreated this occurrence. Again on second night, I've sent 2 teams for hunting.
- 30 people
- Temperature -20 Celsius.
- Generator on with overdrive. (A bit overkill for that temperature).

I let the first hunting crew come back and no ill, however for the test I've turned off the generator around 10 am, before the second crew came back. Result - as soon as the hunters come back, 1 of them gets ill instantly.

Screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=2171069405
https://steamcommunity.com/sharedfiles/filedetails/?id=2171069633
amordron Jul 19, 2020 @ 11:53am 
A change in the gen only changes the heat level of these homes NOT the heat level of the hunters.

This proves as said above it it there HOME temp that caused the sick. They should not still be hunting at 10 am unless you are starting them really late but possible. Even if they are the gen has 0 effect on hunters sick level in your example. This is true even if there sick dose not show up till later that night when they go hunting. As said before sick is calculated at night between 12-4. As such if they got sick at home you wont see that till later that night at 12-4. This is to shown that you don't instantly get sick from what happens but it takes time norm when you sleep overnight and wake up you notice you got sick. IN the case of hunters there awake at this time for everyone else there not so that time works for the game engine dose not switch the time for hunters thou its the same as everyone else. Now hunters should not show there sick until they return to base if they got sick in that window, as not at the base at the time. As such a sick from there actions on day 2 such as helping with building or just staying at home in orange temp wont show up till after the hunt. Even if you din't change the gen temp that sick would of showed up as it was already there. The first group not getting sick was just that the rng favored that group nothing more. Furthermore as the 2nd group started hunting so much after the first group vary possible the first groups sick calc (between 12-4) was done before leaving the city vs the 2nd during the hunt so the sick shows up on returning.

As such this is working correctly your hunters are NOT getting sick from work. They are not protected from getting sick at home thou which is what happened by your example. This is further proven by the simple fact the hunters hut is at red temp vs the worker in question your clicked on has his home at orange. Its impossible to get sick at red temp even if they where not a hunter, but red temp even removes the small chance about 1/100 at freezing for hunters to get sick in the preparing to hunt phase that lasts for 30 min.

He likely also was building during the day before that adds into time at heat levels below red and increases sick odds. The time before the tent was made as may not have had them all in homes pre 12-4 (when ever his sick of day 1 was calculated). As such also the lower temp in home before being in home + turning on overdrive to make them red further gives sick odds that all wont show up till that same time when he returns from the hunt. The first group dint show sick for the simple reason there odds was low enough to not show sick when rng favoed them. The 2nd group even if they had same odds just dint pass the dice roll for those odds. To remove the sick odds overdrive would of needed to be on to make them at red home heat level all they way from day 1 at 12 till when you shut it of day 3 at 10 (you could of shut of when they left to hunt to get the same odds of sick but as you said was on know it was on for stress level). This was not the case or I would be seeing your gen stress at near cap in the screen. While not sending them to build at all from that time on.
Last edited by amordron; Jul 19, 2020 @ 12:41pm
terkish Jul 20, 2020 @ 12:28pm 
Thanks for your detailed answer.

I will keep testing it until I will be able to predict the outcome of it, taking your statement into account it seems they getting sick during the day and it is shown when they come back from hunting on following night.
Last edited by terkish; Jul 20, 2020 @ 12:29pm
amordron Jul 20, 2020 @ 12:57pm 
If your wanting to test to see hunters sickness immunity its pretty easy:

-Go on endless extreme (has the same sickness rates as a new home as based on diff).

-Wait till -70 temp and while waiting get homes as well as gen heat lvl 4 (level 7 heat). Homes for the entire pop. You can get home insulation if you want but not needed if only -70

-Heaters level 2/3 lvl 2 is fine if only -70 if -80 add a level + home insulation or a extra gen lvl.

-only hunters not in a heat zone this means all other buildings are constantly red.

-wait till no sick as everything is red this will happen quick (sub 24 hours with house of healing)

-Toss at least 100 people as hunters. Ideally more. IF you want put your entire pop.

The above can be done AFTER storms as temp will drop to -80 after a storm giving as much time as you want to set up.


Now its as simple as watching. The first night after 0 sick you may see some sick from the storm before if it just happened within the last 24 hours (from the 2-4 sickness calc period).

The next night you will no longer get any sick. As the hunters are in -70/-80 temp the hunter hut will be at FREEZING level. As such the highest possible sickness rate. By having a large amount of hunters a ton of data is collected at once.

Doing so you will see you do get the odd sick approx 1 every 100 hunters per day. This is due to the preping for hunt phase where they have yet to leave the city and are in the cold. Otherwise will see no sick. This 1/100 gets less with each heat level boost in the hunters.

Add a steam hub to the hunter (they got 2 insulation base why you see them red at -20). Set the gen to level 4 and turn the overdrive on, at 12 midnight. This will result in +6 heat levels for a total of 8. This is enough at -80 to get them red. wait 24 hours with overdrive on (the 2nd upgrade makes this easy stress wise but keep a steam core for your test saving before it lets you keep the overdrive on even longer for a longer test period of about 3 days). The following day now you have had hunters at red for 24 hours you will see even that 1 person per 100 will get sick no longer happens showing the heat effect on hunters makes a diff of 1 person in 100 will get sick if you go from red heat to freezing a amount that is not worth heating them for.

You can than go and check each heat level and you will see its not till cold that you even notice the sick from the "preping to hunt" phase. From when I did the above I found 1/200 every other day so approx 1/400 at the cold level will get sick. These are rounded a bit as such small numbers getting a accurate number is hard and honestly pointless as its not a factor to think about.





As a note for the above do NOT heat the paths to the hunter huts its pointless and already confirmed by the devs to not cause sick. This will further show you that.

You can't build during the testing times as that will cause sick.

All locations must be at red other than testing locations to be sure no sick from them. Even better use autos/shut down workplaces and get more people to stay at home.

I did this a long time ago so vary possible bugs or otherwise pops up so never hurts to test it again.
Last edited by amordron; Jul 20, 2020 @ 1:03pm
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Date Posted: Jul 17, 2020 @ 3:11am
Posts: 8