Frostpunk

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Moyocoya Nov 29, 2023 @ 9:49pm
Efficiency workers vs engineers
It seems that engineers are more efficient (like when building something) than workers.
Am I right ?
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Showing 1-6 of 6 comments
General Idea Nov 29, 2023 @ 11:53pm 
No. Workers, engineers and children (child labour all jobs) can construct buildings and roads with the same efficiency. As a general rule engineers are more useful in workshops and medical facilities so it's best to use workers for building projects. Having a team of unemployed workers or children can be a good thing if you need to construct lots of things.

Note: Two of the engineers out of five that are employed as medical staff in a medical post are off duty and available to construct roads whilst everyone else are working during the day shift. You can make good use of them rather than have them sitting around been idle.
Last edited by General Idea; Nov 30, 2023 @ 1:18pm
Moyocoya Nov 30, 2023 @ 12:42am 
OK, thank you !
For every other job that can use both engineers, workers (and children), they are all also equally efficient (even though it would not make much sense for younger children to have efficiency equal to adults).

So it is mostly a choice of what you don´t need elsewhere (particulary engineers which are needed in medical and research) and if you use child labour you should probably only ever use child labour on safe jobs (Gathering Post, Resource Pile, Hothouse, Cookhouse and House of Healing), on other jobs they can die.
General Idea Nov 30, 2023 @ 3:23am 
Originally posted by alexander.julian.erhard:
For every other job that can use both engineers, workers (and children), they are all also equally efficient (even though it would not make much sense for younger children to have efficiency equal to adults).

So it is mostly a choice of what you don´t need elsewhere (particulary engineers which are needed in medical and research) and if you use child labour you should probably only ever use child labour on safe jobs (Gathering Post, Resource Pile, Hothouse, Cookhouse and House of Healing), on other jobs they can die.

What child labour all jobs opens up is the ability for them to build roads and construct buildings as well as work in dangerous places. Remember you don't have to employ children in dangerous places just because you have passed the law to allow them to do so. The children can free up the adults to do those jobs and you can make use of their labour as you said in safe job places as well as construct roads and buildings, equivalent to a team of unemployed workers.

Of course you will suffer an increased discontent and a fall in hope if you ever use the children in that way instead of having them as apprentices in medical facilities or workshops and miss out on an initial hope gain. It's your choice as the boss.

Edit: If you do have the children as apprentices then they will be able to assist in healing the sick or enhance your research between 11:00 and 18:00, but you will have to build the child shelters that take up room in your city. If you use them in child labour laws instead then their homes are all that is required.
Last edited by General Idea; Nov 30, 2023 @ 12:57pm
Wait do they build roads/buildings only with all jobs and not with safe jobs?

Also I think you get the apprentices/engineers bonus even with only 1 shelter.
It´s just the hope bonus that requires all children housed. And it´s not even a daily hope bonus as far as I remember, just a flat bonus. Still very strong in A New Home though.
General Idea Nov 30, 2023 @ 12:57pm 
Originally posted by alexander.julian.erhard:
Wait do they build roads/buildings only with all jobs and not with safe jobs?

Also I think you get the apprentices/engineers bonus even with only 1 shelter.
It´s just the hope bonus that requires all children housed. And it´s not even a daily hope bonus as far as I remember, just a flat bonus. Still very strong in A New Home though.

https://frostpunk.fandom.com/wiki/Child_Labour_-_Safe_Jobs_(Adaptation_Law)?so=search

https://frostpunk.fandom.com/wiki/Child_Labour_-_All_Jobs_(Adaptation_Law)

https://frostpunk.fandom.com/wiki/Medic_Apprentices_(Adaptation_Law)

https://frostpunk.fandom.com/wiki/Engineer_Apprentices_(Adaptation_Law)
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Date Posted: Nov 29, 2023 @ 9:49pm
Posts: 6