Frostpunk

Frostpunk

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Moyocoya Nov 28, 2023 @ 12:39am
How hunting huts work
I'm sorry, another question about hunting huts.
The first one I built was finished at 6PM. I assigned 15 people to it (figuring they will work next night +1). Since all my workers and engineers had been working all day, I figured this cabin wouldn't be used the first night. Well, it was used in fact. Does that mean I've got people working all day and all night?
Last edited by Moyocoya; Nov 28, 2023 @ 12:41am
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Showing 1-8 of 8 comments
Electroshock Nov 28, 2023 @ 2:26am 
People there work at night and bring raw food the next morning I think. They then rest during the day at homes
General Idea Nov 28, 2023 @ 2:26am 
Hunters working hours are between 18:00 and 06:00 the next day. Hunters' Huts and Hunters' Hangers only employ 15 of your workers, engineers and children do not work as hunters. Hunters are able to set out from their buildings anytime between 18:00 and 06:00 and if later than 18:00 will bring back to your city a reduced amount of raw food accordingly.

Hunters' Huts produce 15 raw food on a full shift whereas Hunters' Hangers double that figure. They rest during the day up until 15:00 whilst everyone else are working so don't bother trying to get them to do anything else until 15:00. However, you were able to have your workers initially working in different places earlier and that didn't stop them from becoming hunters, they put in a full days work as if they were on an emergency shift without activating an emergency shift, well done for figuring that out.

Hunters Tactics technology reduces the number of hunters required to go hunting from 15 to 10, reflecting the hunters increased skill at hunting.
Moyocoya Nov 28, 2023 @ 9:13am 
Thank you for your answer!
As far as I've been able to observe the hunters' huts properly, what's odd is that the hunters go out in -40°C weather, but seem to suffer the effects of the cold as if they were inside the hut. How bizarre!
Interestingly Hunters (or at least the upgraded Hangars Huts) can also be in "Very cold" temperature but don´t actually create any gravely ill people.
And I guess also not create amputees if you have them working in freezing temperature, athough I´m not sure about that.
Or what happens if you keep them working during certain somewhat Spoiler conditions.

So (at least in the scenarios) you don´t have to heat them.
Not sure about endless though.
General Idea Nov 28, 2023 @ 10:45am 
Hunters huts have a base heating level of 2 whilst the Hunters' Hangers have a base level of 3. Seeing as the hunters and flying hunters are away from your base most of the time those buildings generally do not need to be heated.

The hunters and flying hunters themselves are well insulated and do not suffer from the effects of the cold whilst hunting. However, they can suffer from the effects of the cold when walking to and from their homes to get to their work buildings and vice versa. Having a steam hub local to their huts and hangers and activating them around 17:45 and 05:45 will help to reduce any cold effects as they travel between home and workplace and vice versa.

Also, Hunters' Gear is another technology that will increase the efficiency of your hunters, instead of 15 raw food your hunters will bring in 20 raw food each night. Hunters' Flying Gear will increase the efficiency of your flying Hunters, instead of 30 raw food your hunters will bring in 45 raw food each night.

Coupled with Hunters Tactics mentioned earlier you can relieve some of the hunters and flying hunters to be back at base as workers instead because their efficiency has increased overall, that makes your life a lot easier as the boss and is a big incentive to upgrade them. Of course you can make sure you have a huge amount of raw food to last your people for weeks if you have more than enough hunters/Flying hunters out each night.

Edit: Hunters' Huts and Hangers take up the same building footprint as an infirmary and if you plan your base out efficiently you can switch the hunters huts and hangers out for your infirmaries before the main storm arrives.
Last edited by General Idea; Nov 28, 2023 @ 11:17am
HazardHawk Nov 28, 2023 @ 11:11am 
At a glance did not see mentioned; so pointing out as I have micromanaged in a game once this way before I had enough people. Exploit hidden below.

Being two separate shifts without altering work schedule settings, it is entirely possible the MOMENT before the end of a day work shift to pause, remove workers from day jobs, assign to hunting, and the very moment the hunters have returned, pause again and put them back in a day shift job.
Only during a storm does temperature matter to the hunters.
General Idea Nov 28, 2023 @ 11:31am 
Originally posted by Khan Boyzitbig of Mercia:
Only during a storm does temperature matter to the hunters.
Yes, the storm incapacitates the huts and hangers and they are no longer useful. The same occurs if you are relying on hothouses which take up a bigger footprint than a infirmary and lend themselves to be less efficient in your base accordingly.
Last edited by General Idea; Nov 29, 2023 @ 1:55am
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Date Posted: Nov 28, 2023 @ 12:39am
Posts: 8