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Hunters' Huts produce 15 raw food on a full shift whereas Hunters' Hangers double that figure. They rest during the day up until 15:00 whilst everyone else are working so don't bother trying to get them to do anything else until 15:00. However, you were able to have your workers initially working in different places earlier and that didn't stop them from becoming hunters, they put in a full days work as if they were on an emergency shift without activating an emergency shift, well done for figuring that out.
Hunters Tactics technology reduces the number of hunters required to go hunting from 15 to 10, reflecting the hunters increased skill at hunting.
As far as I've been able to observe the hunters' huts properly, what's odd is that the hunters go out in -40°C weather, but seem to suffer the effects of the cold as if they were inside the hut. How bizarre!
And I guess also not create amputees if you have them working in freezing temperature, athough I´m not sure about that.
Or what happens if you keep them working during certain somewhat Spoiler conditions.
So (at least in the scenarios) you don´t have to heat them.
Not sure about endless though.
The hunters and flying hunters themselves are well insulated and do not suffer from the effects of the cold whilst hunting. However, they can suffer from the effects of the cold when walking to and from their homes to get to their work buildings and vice versa. Having a steam hub local to their huts and hangers and activating them around 17:45 and 05:45 will help to reduce any cold effects as they travel between home and workplace and vice versa.
Also, Hunters' Gear is another technology that will increase the efficiency of your hunters, instead of 15 raw food your hunters will bring in 20 raw food each night. Hunters' Flying Gear will increase the efficiency of your flying Hunters, instead of 30 raw food your hunters will bring in 45 raw food each night.
Coupled with Hunters Tactics mentioned earlier you can relieve some of the hunters and flying hunters to be back at base as workers instead because their efficiency has increased overall, that makes your life a lot easier as the boss and is a big incentive to upgrade them. Of course you can make sure you have a huge amount of raw food to last your people for weeks if you have more than enough hunters/Flying hunters out each night.
Edit: Hunters' Huts and Hangers take up the same building footprint as an infirmary and if you plan your base out efficiently you can switch the hunters huts and hangers out for your infirmaries before the main storm arrives.
Being two separate shifts without altering work schedule settings, it is entirely possible the MOMENT before the end of a day work shift to pause, remove workers from day jobs, assign to hunting, and the very moment the hunters have returned, pause again and put them back in a day shift job.