Frostpunk

Frostpunk

View Stats:
TW!X Aug 3, 2022 @ 12:04pm
how to build street?
should I click on the building then click on generator to build the street? I don't get it
I start clicking randomly and somehow it buit!
< >
Showing 1-8 of 8 comments
midgkahn Aug 3, 2022 @ 12:26pm 
Click the buildings button, should be center left bottom of screen. then click a small circle that looks like railroad tracks. This will put you into a mode were you can lay down streets as you want them.
Alcator Aug 3, 2022 @ 2:45pm 
Read the bloody tutorial, please. And change your display name.
TW!X Aug 3, 2022 @ 2:50pm 
Originally posted by midgkahn:
Click the buildings button, should be center left bottom of screen. then click a small circle that looks like railroad tracks. This will put you into a mode were you can lay down streets as you want them.
am I suppose to lay down one straight line from the building to the generator? because I did that and I still got that icon on the building saying there's no street
Amber Aug 3, 2022 @ 5:13pm 
Originally posted by WifeStealer:
Originally posted by midgkahn:
Click the buildings button, should be center left bottom of screen. then click a small circle that looks like railroad tracks. This will put you into a mode were you can lay down streets as you want them.
am I suppose to lay down one straight line from the building to the generator? because I did that and I still got that icon on the building saying there's no street
dear lords lol. It takes them a bit to build the street even more so if the people are working and building other things. Read the tutorial its all right there...
midgkahn Aug 4, 2022 @ 12:04pm 
Originally posted by WifeStealer:
Originally posted by midgkahn:
Click the buildings button, should be center left bottom of screen. then click a small circle that looks like railroad tracks. This will put you into a mode were you can lay down streets as you want them.
am I suppose to lay down one straight line from the building to the generator? because I did that and I still got that icon on the building saying there's no street

So that could be any number of things. It takes the people awhile to build the street; its given priority so some people may leave their current task to go do it but it does take time. Also make sure its actually connected to your grid, sometimes especially as you go further out from the generator, you can have a slight gap between the building and the street.

As for how you lay out your street grid. Not every building has to have a street running straight back to the generator. As long as it somehow connects through other streets to the generator you can lay the streets out as you see fit.
General Idea Aug 5, 2022 @ 1:47am 
Fun fact - Medical staff that are not on duty make excellent road builders during working hours when everyone else are at work. Wait until that happens before starting to build roads.

Example: A Medical Post has 3 medics on duty two are idle and available to build roads. Additional medical posts equal additional road builders.

After or before working hours everyone else can help to build roads.
midgkahn Aug 5, 2022 @ 12:54pm 
Originally posted by General Idea:
Fun fact - Medical staff that are not on duty make excellent road builders during working hours when everyone else are at work. Wait until that happens before starting to build roads.

Example: A Medical Post has 3 medics on duty two are idle and available to build roads. Additional medical posts equal additional road builders.

After or before working hours everyone else can help to build roads.

Hadn't noticed that myself. Do you know if its the same with the food house? Those two buildings I always feel are necessary and yet a waste of full man power.
General Idea Aug 5, 2022 @ 11:33pm 
Originally posted by midgkahn:
Originally posted by General Idea:
Fun fact - Medical staff that are not on duty make excellent road builders during working hours when everyone else are at work. Wait until that happens before starting to build roads.

Example: A Medical Post has 3 medics on duty two are idle and available to build roads. Additional medical posts equal additional road builders.

After or before working hours everyone else can help to build roads.

Hadn't noticed that myself. Do you know if its the same with the food house? Those two buildings I always feel are necessary and yet a waste of full man power.

Cookhouse staff can also help to build roads after their shift just like everyone else. If you remove them from work duty to go build roads prematurely then the cookhouse efficiency drops because the cookhouse staff are not working on a shift rota system like the medics where three are active and two are off duty at all times.

Note: Unemployed people have idle hands and are always available to build roads, they do not affect the efficiency of workplaces. Sometimes it pays to have a team of them help out the idle medics on big road projects.
Last edited by General Idea; Aug 6, 2022 @ 12:17am
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Aug 3, 2022 @ 12:04pm
Posts: 8