Frostpunk

Frostpunk

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M Mar 18, 2019 @ 9:24am
Heaters/Insulation for Fight Arenas?
Fight Arenas have no insulation and no possible upgrades, They also don't come with heaters and we can't 'disable' them.

The only solution to avoid 20+ people getting sick every night is generator power and it's just not possible to get the research done in time. (Or if you do, other things will be falling apart.)

I guess everyone just dismantles them when they get the Purpose Laws...
However, leaving something that only usable for the very early stage of the game that doesn't feel 'complete'. The vast majority of resource buildings have upgrades with better yields and insulation (except kiln? which has tech upgrades but not structure upgrades).

Anyway, please add heaters or tech/law for insulating the Fight Arenas.
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Showing 1-12 of 12 comments
Aturchomicz Mar 18, 2019 @ 9:30am 
Originally posted by Micgoo:
Fight Arenas have no insulation and no possible upgrades, They also don't come with heaters and we can't 'disable' them.

The only solution to avoid 20+ people getting sick every night is generator power and it's just not possible to get the research done in time. (Or if you do, other things will be falling apart.)

I guess everyone just dismantles them when they get the Purpose Laws...
However, leaving something that only usable for the very early stage of the game that doesn't feel 'complete'. The vast majority of resource buildings have upgrades with better yields and insulation (except kiln? which has tech upgrades but not structure upgrades).

Anyway, please add heaters or tech/law for insulating the Fight Arenas.
Just do an overdrive with a steam hub
M Mar 18, 2019 @ 9:35am 
So manual override every night between 18:00 and 23:30 for the rest of the game? I'd call that a work-around, and override alone won't be enough when it gets really cold, since we can't disable the buildings and they have no insulation...
Elitewrecker PT Mar 18, 2019 @ 9:53am 
But fighting arenas are supposed to be surrounded by homes, homes that have to be heated, so the fighting arena will be heated as well...
M Mar 18, 2019 @ 10:09am 
The issue is not heating per se, it's that they are not insulated at all without the option to install heaters. That means that on the colder nights you just can't heat them enough to avoid sick masses and you're forced to research generator power upgrades (which is not always the better option).
snuggleform Mar 18, 2019 @ 10:39am 
In order to be consistent you'd also have to complain about morning gathering/faith keepers processions because they "force you" to use "generator power" to heat the people gathering around the generator - so is this also a flaw?
Amanoob105 Mar 18, 2019 @ 11:09am 
Of all the things I've seen people get sick doing in this game, going to a fight has never been one of them. No matter how low the temp dropped so long as all the work and living buildings where fine no one got ill.
Your people can only get sick in buildings that people can (and are told to) work in.

As to after the Purpose Laws come in, you don't have to get rid of them. And why would you if they still work?
Just plan around them. Though I do acknowledge that this is a lot easier after the first playthough and is much easier with order over faith.
Last edited by Amanoob105; Mar 18, 2019 @ 11:10am
M Mar 19, 2019 @ 9:44am 
Originally posted by wsc150:
In order to be consistent you'd also have to complain about morning gathering/faith keepers processions because they "force you" to use "generator power" to heat the people gathering around the generator - so is this also a flaw?
They don't do that unless you want them to, right? I can't 'turn off' the fight arenas. And the processions are meant to be outdoors so I don't see the similarity.
M Mar 19, 2019 @ 9:49am 
Originally posted by Amanoob105:
Of all the things I've seen people get sick doing in this game, going to a fight has never been one of them. No matter how low the temp dropped so long as all the work and living buildings where fine no one got ill.
Your people can only get sick in buildings that people can (and are told to) work in.

As to after the Purpose Laws come in, you don't have to get rid of them. And why would you if they still work?
Just plan around them. Though I do acknowledge that this is a lot easier after the first playthough and is much easier with order over faith.
Totally untrue, people can sick going to build if they walk through unheated areas, which is pretty 'real' so I don't have a problem with that. I'm pretty sure they get sick in fight arenas as well.
Last edited by M; Mar 19, 2019 @ 9:50am
snuggleform Mar 19, 2019 @ 10:55am 
Originally posted by Micgoo:
Originally posted by wsc150:
In order to be consistent you'd also have to complain about morning gathering/faith keepers processions because they "force you" to use "generator power" to heat the people gathering around the generator - so is this also a flaw?
They don't do that unless you want them to, right? I can't 'turn off' the fight arenas. And the processions are meant to be outdoors so I don't see the similarity.

Morning gatherings you can't control just like fight arenas, so are you going to be consistent and complain about that as well? Oh and don't forget to complain about people attending uncontrollable burial ceremonies as well.
Last edited by snuggleform; Mar 19, 2019 @ 10:56am
M Mar 19, 2019 @ 11:31am 
Originally posted by wsc150:
Originally posted by Micgoo:
They don't do that unless you want them to, right? I can't 'turn off' the fight arenas. And the processions are meant to be outdoors so I don't see the similarity.

Morning gatherings you can't control just like fight arenas, so are you going to be consistent and complain about that as well? Oh and don't forget to complain about people attending uncontrollable burial ceremonies as well.
I put a steam hub around the burial grounds (and people don't go there too regularly, it's also somewhat thematically passable to say you won't put heaters in a place of rest, though in modern times a lot of those places have indoor heated/air-conditioned areas) and I think the morning gatherings happen at the generator for a short time so it's not hard to deal with (most importantly they don't get sick there, at least I haven't noticed). The fight arenas have up to 25 spectators each night that gets ill and they stay there from 18:30 to 23:30.

If you are telling me to use the generator power to deal with that then I'd have to manually switch it up just for that, given the houses' insulation it's a bit of a waste to keep power up. Moreover, when the temps get really low generator power alone won't be enough and there's nothing else I could do but to either dismantle(can't disable) or simply heal the sick masses.

Please stop painting me as inconsistent and complaining when I'm giving suggestions with reasons to back myself up, you haven't done the same. The fight arena is a building without insulation that people use with no option to disable and unlike the hunters huts where people don't actually work there thematically. What is wrong with thinking that adding insulation or at least heaters like the public house (which is also unlocked by law not tech)?

You are just sounding more and more like a fanboy who defends the game no matter what without constructive suggestions by the minute. Either that or you're a troll. Unless you give something constructive I'm just going to ignore you from here onward.
Last edited by M; Mar 19, 2019 @ 11:31am
snuggleform Mar 19, 2019 @ 12:26pm 
I'm not painting you as anything, no need to overreact. It's not my burden to give suggestions, I'm merely making your suggestions more consistent so you should be thanking me for making your case stronger by fully considering its implications. I'm not defending the game. I have no clue where I defended it in this thread.

Let me tell you how I see this scenario:

you: complain about bathroom #1 being dirty
me: hey, bathroom 2 is also dirty, did you notice?
you: you're defending bathroom #1 being dirty! How dare you paint me as being inconsistent!
me: you should be thanking me....(shakes head)

Oh another simple point you should consider: if you heat cemeteries, what's stopping you from heating arenas? I don't understand the points you make since they are inconsistent.
Last edited by snuggleform; Mar 19, 2019 @ 12:41pm
Amanoob105 Mar 19, 2019 @ 2:53pm 
Originally posted by Micgoo:
Originally posted by Amanoob105:
Of all the things I've seen people get sick doing in this game, going to a fight has never been one of them. No matter how low the temp dropped so long as all the work and living buildings where fine no one got ill.
Your people can only get sick in buildings that people can (and are told to) work in.

As to after the Purpose Laws come in, you don't have to get rid of them. And why would you if they still work?
Just plan around them. Though I do acknowledge that this is a lot easier after the first playthough and is much easier with order over faith.
Totally untrue, people can sick going to build if they walk through unheated areas, which is pretty 'real' so I don't have a problem with that. I'm pretty sure they get sick in fight arenas as well.
It's true, I forgot about getting sick when building. But I've seen a city at -100 and the only people that are getting sent to the infirmary are the hunters I forgot to tell not to go to work while a storm is on.

By -120 everythings getting chilly and worse, so all bets are off as to why people are getting ill.
Last edited by Amanoob105; Mar 19, 2019 @ 2:55pm
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Date Posted: Mar 18, 2019 @ 9:24am
Posts: 12