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Admittedly, I would like the extra 15 workers for other things, but I'm not sure what upgrades would get me up to subsistence level. I'm not even to the point where I have been able to unlock the second research tier.
Right, that's what I thought. Basically, you need two hunting cabins, or whatever they're called, just to stay afloat. Unless I'm mistaken about the amount of rations people eat. I thought it was 1 per person per day. Can anybody correct me if I'm wrong?
A single hothouse produces +75 with soup and only needs 10 workers. Once upgraded it produces +150. You can build one on day 2 if you research it first.
Is that what you do, or are you just offering that as a suggestion? So you basically would want to skip the first tier of research in that case an prioritize building a workshop on day one.
Can somebody tell me what flying hunters do? I'm currently weighing whether or not to unlock that research tier, as I've gotten my first group of lost settlers, and it's either that or build another hunters' hut.
I've found that by day 15 between a hothouse and 3 huntsman's lodges, even without using soup, I'm able to feed the entire population.
I did two runs through first scenario and never built a single hothouse in there. Once you gain momentum it's easy to keep on top of food.
Oh, neat. So my two hunters' huts can get me to 120 rations per day, or 150 if I'm using soup. That would be nice.
On my current playthrough, I'm not having too much of an issue. It was just on my first couple of attempts, I didn't really check the production numbers too closely, and was surprised when all of my food started disappearing.
In this playthrough, I basically built two hunters' huts right away, but you're right--it's something like 3 days before they actually start eating your food, so it's not an emergency. I am serving soup, because let's be real here--that should be the least of these people's concerns.