Frostpunk

Frostpunk

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Leo3ABP Apr 18, 2018 @ 10:53am
Main campaign is 40 days long???
This is underwhelming to put it mildly.

All talks about shaping a society and make hard choices and everything boiling down to surviving for 40 days? You dont have to change the society to survivie for that time, neither it is possible to do permanent changes on a society level even if you have to force children to work or go to extremes in medical treatment in that period of time.
Half of ingame text stop making sense (like with childlabour vs education for example - 40 days of labor will not put a permanent cross on an education or development of children in any way, neither will a totalitarian dictature).

I understand that game is not supposed to last for decades of ingame time, but 40 days is way too short for a supposedly societal changes that game tries to show to player, not to mention that amount of laws and societal changes is way too cramped then. You dont move from a "normal" society to cannibalism on a whole societal level in a span of few days.
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Showing 286-300 of 394 comments
Yasic Apr 25, 2018 @ 6:36pm 
Just finished the main story. Took me 12 hours (though you can likely do it in 2-3 hours less, I'm the type of player who likes to take my time in these sort of games). I found it quite enjoyable and the game pretty much fit my expectations. Just sharing my 2 cents.
Leo3ABP Apr 25, 2018 @ 10:30pm 
Originally posted by tokyodan:
Originally posted by Inkidu:
I think setting it on a day-by-day cylce is where this game has its downfall. I think that a survivalist society in a new world should have at the very least weeks as its base unit of time passage. I think that birth should be a thing. Having it on days just seems like you're a bunch of idiots who trompped off to the north to last the last couple of weeks of a bad weather snap in the arctic.

Generally I chalk this up to the dev team just being unfamiliar with the genre and clearly being out of their element. I think they weren't entirely willing to seperate from This War of Mine where the day-by-day progression a group of people is important.

Day-by-day progression in a society is meaningless. Just another nail in this game's coffin for me.

Why not imagine that with the world being thrown in to global warming chaos that the rotation of the world slowed from 1 rotation every 24 hours down to 1 rotation every month. So now you have a game that lasts 40 days in game time but which is equal to 40 months in player imagined time.

BTW. I couldn't get a refund because although I didn't redeem my Steam key, it was 'revealed' to me. But I was kind of glad in a way because I was not sure that I wanted a refund. So I redeemed the key and I'm now happily playing the game. Also the 25% discound from GMG was pretty good for a just released game.

I think "lets just imagine" is an extremely weak if not nonsensical argument with which you can excuse pretty much anything. Lets take it to the extreme and say that Wolfenstein New Order is a good city builder and even though it is actually a shooter, but lets imagine we built all that stuff and now walking around it and can buld more if we want, but lets imagine that we simply dont! Or even better, lets sit infront of the wall and play imaginary game in our mind. Certainly would save you a lot of money in the long run, on games at least.

While it is fine when game allows room for an imagination to fill on details, it is not ok when you have to use imagination to cover game obvious flaws and issues.
Quill Apr 26, 2018 @ 12:26am 
Originally posted by Murf_This!:
Originally posted by Blue:

Someone's salty.

Was...was that supposed to be some sort of a "gotcha" argument? Oo

Point is - this game is just not meeting expectations, because it misrepresented itself.

No, it was an observation on your seeming hostility.

The game isn't meeting *your* expectations. The tags that it gained, which if I recall correctly are given too it by the community, mean nothing aside from what meaning you give to them. It seems a bit trite to lambaste the developers for something that's not exactly their fault in this situation. And given all the preview copies given out prior to launch, if you didn't do the research on what the game would be, that's your fault.
Leo3ABP Apr 26, 2018 @ 1:16am 
Originally posted by Blue:
Originally posted by Murf_This!:

Was...was that supposed to be some sort of a "gotcha" argument? Oo

Point is - this game is just not meeting expectations, because it misrepresented itself.

No, it was an observation on your seeming hostility.

The game isn't meeting *your* expectations. The tags that it gained, which if I recall correctly are given too it by the community, mean nothing aside from what meaning you give to them. It seems a bit trite to lambaste the developers for something that's not exactly their fault in this situation. And given all the preview copies given out prior to launch, if you didn't do the research on what the game would be, that's your fault.

"The tags ... mean nothing aside from what meaning you give to them"

Well thats just brilliant!
So by that logic of yours, I for example can say literally anything to you, no matter how offencive, vulgar, threatening or harsh it may be, and then simply get into stance of "those words mean nothing aside the meaning you give them!!!" (because that what technically language is - a collection of arbitrary "words" with assigned meaning that was "agreed" by amjority) and walk innocent, while putting a blame on you for interpeting them as insults?

Apologism for this game just keeps reaching new levels of nonsense
Quill Apr 26, 2018 @ 2:06am 
Originally posted by Leo3ABP:
Originally posted by Blue:

No, it was an observation on your seeming hostility.

The game isn't meeting *your* expectations. The tags that it gained, which if I recall correctly are given too it by the community, mean nothing aside from what meaning you give to them. It seems a bit trite to lambaste the developers for something that's not exactly their fault in this situation. And given all the preview copies given out prior to launch, if you didn't do the research on what the game would be, that's your fault.

"The tags ... mean nothing aside from what meaning you give to them"

Well thats just brilliant!
So by that logic of yours, I for example can say literally anything to you, no matter how offencive, vulgar, threatening or harsh it may be, and then simply get into stance of "those words mean nothing aside the meaning you give them!!!" (because that what technically language is - a collection of arbitrary "words" with assigned meaning that was "agreed" by amjority) and walk innocent, while putting a blame on you for interpeting them as insults?

Apologism for this game just keeps reaching new levels of nonsense

Well, you're not wrong, no. You could absolutely do that~

Though, if you need a deeper explaination to what I was getting at; People have claimed that the combination of tags; Citybuilder, Survival and Strategy 'promise' hours of replayability and such things, which isn't true. The tags promise nothing mostly because they are not placed there by the developers. Which is why I say;

"The tags ... mean nothing aside from what meaning you give to them"

Because they were not given to the game with a specific meaning in mind.
danrenepetersen1 Apr 26, 2018 @ 3:22am 
I'm a bit dissapointed to hear that the game is this short. I actually thought this game would be like The Long Dark, in the sense that you would have to survive for as long as you could until the conditions or your choices to deal with them, failed you. I don't understand the point of building a city that only has to last for 40 days.
aeligos Apr 26, 2018 @ 5:59am 
This game is no longer on my wishlist, nor in my cart, nor my library.

GG everyone.
Last edited by aeligos; Apr 26, 2018 @ 6:00am
👁 Apr 26, 2018 @ 6:14am 
Originally posted by aeligos:
This game is no longer on my wishlist, nor in my cart, nor my library.

GG everyone.
OK, Goodbye o/
Alexandra Lorular Apr 26, 2018 @ 6:18am 
Really only 40 days? I might get this on a steep sale... 5 bucks maybe?
Quill Apr 26, 2018 @ 6:19am 
Originally posted by Alexandra Moldovia:
Really only 40 days? I might get this on a steep sale... 5 bucks maybe?

It is 40 days for the first mission. There are two other scenarios with a 4th in development. People seem to forget that.
Barsik_The_CaT Apr 26, 2018 @ 6:27am 
Am I doing something wrong? My first campaign was 49 days
Alexandra Lorular Apr 26, 2018 @ 6:27am 
Unless these others can last 100+ Years.. it's going to be difficult.
Quill Apr 26, 2018 @ 6:30am 
Originally posted by Alexandra Moldovia:
Unless these others can last 100+ Years.. it's going to be difficult.

They don't last a long time, no. There would be no point. The game would stagnate extremely fast because by the day 40 margin, people would have researched most of the techs, and be on the cusp of total self sufficency. Once you beat the storm, what is left to do? You've already united your people, you've already attained a self sufficent system, and you've already beating the storm. Allowing the game to run endlessly would give it the same kind of ending that plauges TV shows that run for too long.

It is better to end on a good note sooner, than a bad one later on.
Alexandra Lorular Apr 26, 2018 @ 6:43am 
The selling point of the game is setting a kind of society, you don't craft a society in 40 days, that takes at least 2-3 generations, to normalize conditions... so... yeah if the game doesn't last enough for real societal shift, it doesn't meet it's selling point.
Inkidu Apr 26, 2018 @ 6:48am 
Originally posted by Blue:
Originally posted by Alexandra Moldovia:
Unless these others can last 100+ Years.. it's going to be difficult.

They don't last a long time, no. There would be no point. The game would stagnate extremely fast because by the day 40 margin, people would have researched most of the techs, and be on the cusp of total self sufficency. Once you beat the storm, what is left to do? You've already united your people, you've already attained a self sufficent system, and you've already beating the storm. Allowing the game to run endlessly would give it the same kind of ending that plauges TV shows that run for too long.

It is better to end on a good note sooner, than a bad one later on.
That just highlights that the Devs are out of their wheelhouse and grossly underestimated the genre they were making this game for, or a large chunk of what the colony/city builder fanbase was looking for, or were lacking confidence or competence in making games on a larger timescale.

Maybe it'll be a good, humbling learning experience of them, because I think that This War of Mine might have puffed them up a bit.
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Date Posted: Apr 18, 2018 @ 10:53am
Posts: 394