Frostpunk

Frostpunk

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Hooch Jan 7, 2022 @ 2:07pm
Why Does Nobody Recover from Sickness?
By day 10 I end up with so many sick that im building tons of medical buildings but theres no listed recovery time ppl just sit in there. The heat appears fine and there are active workers but literally no tooltips or help ingame to understand how to heal people.
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Showing 1-6 of 6 comments
Bobywan Jan 7, 2022 @ 2:27pm 
Your people are VERY sick (big cross) not just sick (little cross) and you can't heal them with medical posts anymore if you didn't chose radical treatment as a law, you need infirmaries or house of healing.
I assume you chose the sustain life law (because you're a good guy) which means, very sick people take 1 spot in the medical post until you build a care house or infirmaries/house of healing and then your medical posts cant heal regular sick people.
I suggest you load an earlier save and either heal faster (research tech) or heat more (chily still gives a fair amount of chance for sickness). If you think you're going to be too slow again, you may take radical treatment instead with a chance to get amputees (who you can deal with later)
Andrewbh2003 Jan 7, 2022 @ 3:02pm 
you can't heal Very sick in a medical post

"the most you can do is keep them alive indefinitely via sustain life"

to heal very sick people you need either a house of healing "faith exclusive building" or an infirmary "Needs to be researched and requires 1 steam core"
EleventhStar Jan 7, 2022 @ 3:09pm 
60 people sick out of 105? i have this suspicion the engineers assigned to medical care might be too sick to work. or you have sustain life and all beds are hogged by very sick.

i'd just start over tbh so you can address the problem before it spirals out of control. be careful the first time temperature drops, you often get a spike in sick people from that that's easy to overlook.

if you want to continue the current game get a care house asap so the very sick won't hog beds.
Last edited by EleventhStar; Jan 7, 2022 @ 3:12pm
Amanoob105 Jan 7, 2022 @ 3:35pm 
No matter what you pick between the sustain life or radical treatment laws it's a good idea to grab the next law after it, care house. It lets you shove all the people that can't work (be it from sickness or missing a limb) into it so they neither take up space in the tents and only use up half a ration each.
gimmethegepgun Jan 7, 2022 @ 5:10pm 
A large cross as shown in that picture, instead of a small cross, indicates that they are Gravely Ill. Gravely Ill can't be treated in a Medical Post unless you take Radical Treatment. You need to take that law, or get a better medical building, to treat them.

Also, when you look at the notifications at the bottom, the illness notification has 2 numbers right now. The top number is the total number of untreated sick people, whereas the bottom number is how many of those untreated sick are gravely ill. (Similarly, the indicator for hungry people has a second number that shows how many are starving)

Gravely ill happens when someone who is sick stays untreated for too long, or when people work or sleep in Very Cold (heat -5) conditions (except for Hunter's Hut and its upgrade, Hunter's Hangar, which don't care in the slightest what temperature it is, so you should move them away from the generator)
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Date Posted: Jan 7, 2022 @ 2:07pm
Posts: 6