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It does, however, come with a single scripted event death should you build it.
The biggest downsides of Order are that Watch/Guard Towers require staff, and that the Agitator comes later and is worse than Shrines (and also comes after the Propaganda Center, which has a scripted death associated with it)
Patrol is OP. was enough for me on hard. just use it everyday and a propaganda center/prison shouldn't be needed.
watch tower and guard tower bonus also stacks, so early on you can build both to get a extra hope.
another good idea is to take some adaptation law that gives hope just before you scout winterhome. e.g. cemetery or care house. the law cooldown will reset from the londoner event, and then you can immediately get some hope for fulfilling an easy promise.
Another tip is to generally avoid things that give Hope prior to discovering the fate of Winterhome, as you lose nearly all of your Hope when you do. Those things can be used to give you Hope afterwards instead of being almost entirely irrelevant. Conversely, this also means that Hope-reducing things, like Corpse Disposal, can be used prior to finding it as the penalty will mostly be erased.
1 suicide for poet
7 workers on the steel factory
Without propaganda center you do not have a deaths.
Order- Lowers discontent through gaurd towers and increases hope. its also good at increasing motivation through things like the worker meetings or the propoganda center. If you are all set in terms of food or medical posts this is the go to choice.
Faith- While this can lower discontent it is a hell of a lot worse at it. In return faith is excellent at keeping your peoples hope up, them healthy as well as warm. Faith comes with a far cheaper and larger medical post with better heating meaning you can keep your people less sick. The chapels and masses drastically increase hope and things like the food kitchen in exchange for rations can increase heating at work places.
If you cross the line both are great a beating discontent out of your workers ;)