Frostpunk

Frostpunk

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ToBeAlone Dec 2, 2020 @ 4:59am
How to choose different Law Path in different modes?
I completed New Hope and chose Faith (Purpose) as it was an rp playthrough.
Now every time I start any of the other modes it already has Purpose selected as the law. How can I change it to Order or is every expansion only Purpose? Do I have to complete the game with Order to unlock it in other modes? I looked online and here but I didn't see any other people with the problem.
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Showing 1-15 of 20 comments
Bobywan Dec 2, 2020 @ 5:17am 
You have 2 law trees.
1 general, and 1 faith or order in new home, the refugees and winterhome.

Only one law tree for the arks.

1 general law tree + worker or engineer law tree for last autumn.

Each scenario is indépendant.

For new home you have to trigger the londonder event before chosing.
ToBeAlone Dec 2, 2020 @ 5:23am 
I started an Endless mode map and it's starting me with Purpose and Adaption (general). I wanted to try out Order without having to play all the way through New Hope again to see what it was like. Can I change it to Order at all?
Bobywan Dec 2, 2020 @ 5:34am 
Originally posted by MakuHiyashi:
I started an Endless mode map and it's starting me with Purpose and Adaption (general). I wanted to try out Order without having to play all the way through New Hope again to see what it was like. Can I change it to Order at all?
In purpose tree you can chose between faith and order. Once either one chosen you cant switch back.
So order should be available in you endless mode game.
ToBeAlone Dec 2, 2020 @ 5:55am 
Thanks a bunch. I took a good look just now, down the tree is Order and up the tree is Faith. I thought it was going to give a one or the other choice like in New Hope rather then both in the same tree. I only got the game a couple days ago and already racked up 20h gameplay! Love this game so much!!
Amanoob105 Dec 2, 2020 @ 8:30am 
Originally posted by MakuHiyashi:
Thanks a bunch. I took a good look just now, down the tree is Order and up the tree is Faith. I thought it was going to give a one or the other choice like in New Hope rather then both in the same tree. I only got the game a couple days ago and already racked up 20h gameplay! Love this game so much!!
You do have to pick one or the other from the purpose side. The fist option you pick from either will lock you into that one side of it for the rest of that game.
If you want to try both sides out you will need to play more than one game.

In this case, if not too late, I would just say to pick the one you didn't in New Home.


There's a few bits of each tree, though mainly the final options of each, that aren't very compatible with each other.
Or for the final one of each, are in direct confliction with each other (you can't really be both the absolute ruler and the absolute rulers official right hand at the exact same time).
Last edited by Amanoob105; Dec 2, 2020 @ 8:38am
ToBeAlone Dec 3, 2020 @ 7:35am 
Loving them both, so hard to pick for third game. I might have to crank up the difficulty as normal is getting kinda easy now I know the best way to start off. Kinda miss the 50 restarts in the beginning from first game hahaha. The music is so much better for Order XD Completed everything to do in Endless mode by day 62 lols. Fully automated city, Obedient people who get to look at archives, gardens and grow their own food all day. Is it worth trying to speed run the game? Are there different endings too? I've not looked anything up as don't want spoilers.

I got all the DLC's so any you guys would recommend to play first?
Lord Dem Dec 3, 2020 @ 7:39am 
Originally posted by MakuHiyashi:
Loving them both, so hard to pick for third game. I might have to crank up the difficulty as normal is getting kinda easy now I know the best way to start off. Kinda miss the 50 restarts in the beginning from first game hahaha. The music is so much better for Order XD Completed everything to do in Endless mode by day 62 lols. Fully automated city, Obedient people who get to look at archives, gardens and grow their own food all day. Is it worth trying to speed run the game? Are there different endings too? I've not looked anything up as don't want spoilers.

I got all the DLC's so any you guys would recommend to play first?
You should play as you please to be honest but I would say The Last Autumn probably will give you great run for your money although all scenarios have their appeal.

Regarding difficulty if you are up for a challenge go to Extreme :) and learn true pain!
ToBeAlone Dec 3, 2020 @ 1:45pm 
Originally posted by Lord Dem:
You should play as you please to be honest but I would say The Last Autumn probably will give you great run for your money although all scenarios have their appeal.

Regarding difficulty if you are up for a challenge go to Extreme :) and learn true pain! [/quote]

Hahaha learning pain atm with the Arks. Totally different kettle of fish for sure. Oooof I can imagine extreme, tried to do just a hard playthrough on New Home and everyone dead in an hour or so XD They sure start to be made of paper upping the difficulty just a little bit. Literally had to scumsave recently starting just a new home again. I didn't realise on my first through playthroughs that the resource gathering is somewhat randomised. having done the same beginning a few times I saw that even sending the same people after the same resource for the same time can have a difference of 1 to 12 in a day which has literally stopped me building everything needed for best start day 1. The more I play and fail just makes me want to play more which is best for a game!!
Lord Dem Dec 3, 2020 @ 2:56pm 
As you increase difficulty you learn to appreciate more emergency and extended shifts, child labour, snow pits etc etc... things that might have seen trivial to you in your easy playthrough really play a huge difference in harder difficulties. We can give you a lot of tips how to start but is best you figure out the starting strategies yourself. All scenarios are beatable deathless (except one which you can't do anything about it anyway) on the hardest modes. If you really want a challenge try Endless Endurance Extreme :) Will probably take you around 70 restarts until you get the hang of it. I'd say run all scenarios on medium difficulty personally and rerun them trying to optimize your run, resources, stockpiling etc see how laws, placement of buildings, tech research affect how fast and easy you get things done.

Just some small tips.
All Medium and Advanced Buildings can work throughout the whole game with level 3 heaters without the requirement to be in a heat zone from a steam hub except when you have storms hit.

Your research is the key to a great run. Midgame it becomes trivial but don't try to research everything. Choose a way for coal production and stick with it. Choose a way for food production and stick with it.

Insulation for buildings is much more efficient research than increase of heat level. Increase in heat level means more coal consumption while insulation increases +1 heat level for nothing.

The temperature gauge on the top right is your best friend.

In Celcius
0 degrees = Comfortable
-10 degrees = Livable
-20 degrees = Chilly
-30 degrees = Cold

Each -10 is -1 heat level and you should take that into account as it will help you understand how base heat levels work on buildings.
If a building for example has a +1 it means at -20 will be like -10 so you move from chilly to livable.

Each +/- heat level is 10 degrees.
With Full Generator Upgrade you get +4 heat levels and with Heaters for workplaces you get +3 at maximum. Resource buildings base heat level is mostly +1, medium level resource buildings are base heat level +2 and advanced are base heat level +3. So if you see if you have +3 from base heat level of a building and +3 from heaters you get 6 heat levels in total. So with +6 for Advanced it means you are in Comfortable conditions at -60 Comfortable, -70 livable -80 chilly just to show you how is not necessary to use a steam hub. Steam hub is worth if you have multiple resource buildings close by like coal thumpers with gathering posts, 2 hothouses etc etc. Still personally I prefer using heaters unless I have to face a storm in a scenario.

In Arks you can get through the whole scenario with level 1 heating and level 3 heaters btw without any additional steam hubs. Houses with Insulation is +4 heat levels and gen gives you another +1 so becomes +5. Lowest you go in Arks is -60 so -6.

I hope these tips can help you and good luck and glad you enjoy the game.
Last edited by Lord Dem; Dec 3, 2020 @ 2:58pm
ToBeAlone Dec 4, 2020 @ 1:16am 
Thanks bro. Much appreciated. I'm being an achievement ♥♥♥♥♥ atm hahahaha . Already 25 in the bag!! Not played easy and only completed the game on normal 3 times now. I have to admit Order is my fav, that music is the one hahaha. Probably not good on hard tho?

So on my New Home normal runs I pause time first second then:
Build 2 workshops just off my resource pile connected to generator, choose emergency shift law. Then with the 80 workers send 15 to wood emergency shift furthest away, 15 to lone coal pile, 15 to metal, 2x 15 to wood. Soon as work shops are made then I take 5 off wood closest to base and research resource gathering, then start 2nd tier research. Tell the people to be happy I'll only make houses for 40 people

2nd day
Research bunkhouses then beacon, Extended shift law, Move guys when they finish piles but new pile with extended shift, make 4 bunkhouses then Medical post all around the generator because people always seem to get sick, turn generator off during the day while they work

3rd day
Research sawmill then heaters, Soup Law, build beacon, gathering post at north double coal pile, sawmill at south closest and 2nd sawmill at woods nearest it, if any leftovers more bunkhousing but 6 around generator and others in a 2nd line, cookhouse because they all complain about being hungry but I only put 2 guys to make soup, turn generator off while they work

4th day freeze
Send scouts to pick up first survivors, research steel mill, radical treatment law, put everyone in buildings with heaters on extended shifts (cracks whip, relax on day 42 with the storm, cracks whip), build 2xsteel mill plus 2xhunters and more bunkhousing if enough steel, tell guy to hush it about last house or two

5th day
Research hunters gear, corpse pit law, build bunkhousing, set new people to work when they turn up, send scouts to sturdy shelter for resources

6th day
Research sawmill upgrade and medical upgrade, organ transfer law, build corpse pit (I demolish and move it later) more housing and 3rd workshop, tell complaining guy to hush it about all the extended shifts, send scouts to bridge for the automaton (after he wll sit on my steel mill for the rest of the game after cleaning up usually scraps of a last wood and steel pile leftovers XD)

So that's the perfect start I got my game to in my first 60h gameplay hahaha, tried it on hard and flopped epically. laws after is usually fight pit, children shelters, medical apprentices in that order

Research is usually resource (steel and food priority) others later, I do go for the insulation over heat, only when my bunk housing gets very cold do I research and use the steam hubs so I don't overflow my double medical post and have too many skivers off work, with extra rations for the ill I get people back to work quite quickly. End game with 100 children apprentices plus all the law and research upgrade it only takes 12h for each to be well again and back to work.

I think its a really solid start and tend to deviate/experiement more at the 7th to 10th day. I always leave scouts at coal mine til the 15th. learnt my lesson rushing it...... a good 3h play ruined hahaha



Lord Dem Dec 4, 2020 @ 1:38am 
"Tell complaining guy to hush it about all the extended shifts"
OMEGALUL HAHAHAHAHA

But yeah that startup strategy will screw you on Hard. :) . You want a 2nd workshop only when you have other survivors in and even then it can be reduntant. You will get very few returns for having more than 3 workshops.

You can actually go with tents and upgrade directly to houses skipping bunkhouses all together (you do need the research though and is best to research also house redesign to reduce your costs).

You do need to have all housing within a heatzone of at least Level 1 so keeping your bunkhouses/housing outside the Gen Heat Zone without a steam hub is not a wise move.

In Hard difficulty if you have people in chilly areas workplace or housing they will get sick so you want to have them to chilly/liveable areas not anything less.

Glad you are enjoying Order but you should try to do some runs without crossing the line. If you push pass certain laws, when the in game music changes, it means you crossed the line. There are also other conditions of how ruthless you were in your running the city that will popup the end that you crossed the line (if you handle Londoners for example with violence all the time) even if the music won't change. Also try and do some runs with Faith instead of Order to get a better understanding how each law changes the dynamics of your scenario.

An opening scheme that works fine on any scenario is immediately build 1 workshop, have 2 sets of people on wood 1 set on steel and engineers on coal (until workshop is build) then pull 5 engineers and immediately research beacon and put the workshop on 24 hour shift. Then after the day ends around 18:00 assign 3 extra emergency shifts on the 2 wood and 1 steel you have people on. For hard difficulties you do need 2 medical posts for sure and as more people come you will need more medical posts until you have Infirmaries or Houses of Healing.

There is little point rushing the advanced versions of buildings soon is best you rush housing and keep people in normal houses. Only Level 2 steelworks is worth to have and if you go with hunters at least Hunters Gear (you will need Hunters Huts at some point). If you go Hothouses you can go with just 2 hothouses even until the Londoners especially with soup or sawdust.

With Order you do not need to build Fighting Arenas as Guard Stations already reduce discontent. You will need to build one and you can dismantle it after. With Faith you will need fighting arenas along with Houses Of Prayer.

Personally I prefer rushing after basic resource heaters, steam hub housing and then slowly upgrade my buildings to more advanced versions and leave generator heating mid game and near end. You also need to try and handle at least 2 infirmaries as soon as possible without being a top priority.

Glad you enjoy it and hope also the other scenarios make you enjoy the game as well.
ToBeAlone Dec 4, 2020 @ 2:58am 
Yeah my first play was faith. Liked it apart from they don't like constant extended shifts XD In that I put churches right next to fighting pits but in Order I use the fighting pits so I don't waste too much man power on a 300 population as fight pits have bigger aoe and don't need to be manned and as they do the same thing I don't overlap them. Also people get a fair bit of discontent over some laws I choose plus 24/7 extended shifts so I put in all the fighting pits first then swap some out for watch/guard towers later. I had a mix of hunters and hot houses on faith but for Order I've gone for flying hunters and using the steam cores for advanced mines and wall drills (late game) and automatons from the factory early game. Foreman and an automaton on a steel mill with an agitator is sublime XD especially later with all the upgrades and the lil engineer experiment bonus.

Skipping tents for bulkhouses usually kept them good for the first week with tents 100% with a steam hub.I'm going to try it with the tent skip to houses way tho. I need the vegetarian achievement too so this playthrough will be zero hunters. Hunters don't seem as good as the hothouses but the downside is they take valuable steam cores. I seem to not be able to get my 2nd scout team to tesla city quicker then I think day 18/19. I've not noted it down but they are always waiting to go straight after the new locations pop up. I always have the outpost team following behind them by like an hour or two hehehe.

I always go with the coal thumper with 3x gathering huts next to it til after tesla then do the advanced coal mine. I only do the advanced wall drill for wood when there are no trees left and storage starts getting low. First 3 large storage is always Coal, wood then food rations. Preparing for the storm I make more for the raw food, food rations and coal. Stell pretty much gets used up as soon as it comes XD

Outposts are always coal first team, tesla 2nd team, move coal team to wood after first large storage is full, wood tiil same then raw food, tesla team just lives there XD

Ah yeah I've always gone 2 workshops, 1 medical post then by the 2nd load of survivors 3 more workshops and 2 more medical posts then when people aren't sick I put them all into workshops but when people get sick I move the 3 back there (or as many that is needed) keeping the first 2 workshops always full.

I always left the infirmaries for after I've got the factory and prosthetic's as medical posts don't like doing that work hahaha. Are they good for anything else? Steam cores are like 25 in a playthrough so usually 9 on advanced mines, 6 on advanced wall drills, 1 in an infirmary with 4 care houses (for when refugees come escaping the storm, can't turn away the sick) then 9 in automatons + experiment engineer/hothouses.

My first 2 playthroughs where total roleplay even though I knew 1 was going to be faith and other order from beginning. 3rd time though I was more of it's a game and these are good bonuses.

I get you on the scenario and crossing the line. I'm always firm but fair, woman complains about Guards touching her up reprimand the guards, graffiti on the wall clean it off, engineer reading Charles Dickens to workmates then tell off the workmates, people want wood for storm protection take it, murdered one of my guards then off to prison with you, stole from my city and people prison, never banished anyone or used the forceful persuasion, let people speak their mind (then spam temple buffs/propagander, patrols), prison only has 1 worker and legit 2/3 inmates in an entire playthrough XD

Lord Dem Dec 4, 2020 @ 3:20am 
Well I did a Vegetarian/Satellites run a while ago on Survivor. Not my best as I didn't scout all end locations to get all survivors (that's the only thing really that bothered me about this run) but you could have a look if you want.

https://youtu.be/VqgjhpnB0dA

Is a faith run btw.
ToBeAlone Dec 4, 2020 @ 4:23pm 
0.0 How do you rotate buildings?!? Never even knew you could til now. How comes you didn't post an outpost at tesla city? Was it too risky as survivor mode? I scumsave now as lost people to the cave bears for that and tesla altho I've never had a team die at tesla. Do survivors really die if you make them walk back without the scouts? I always send a team with them so they don't for max people and workers. I've never used the sawdust as feel bad for people eating that shiz, does it give even more food then soup? Hopefully the more I play the more I can detach myself and make those hard decisions. This is a hard survivor new home right?

Thanks bro. Much appreciated. I see where I go wrong in the beginning now. I need to stop being afraid people die from emergency shifts hahaha. Thought it was only the first use on one that was death free. I also expand my city too much from what I see. I always made the houses before people showed up so now I've noticed that I was using up too much resources on steam hubs and building so many so quickly. Also I research way too much stuff rather then being focused like this. I forget to check and use the economy button XD Always looking at consumption on the generator XD I also pause way too much, no wonder my playthroughs take 4+ hours XD I also need to stop preempting people needs, forgot about the bonuses for getting the mission and then doing the action rather then acting so no lil mission pops up.

I also have 2 endless flats normal modes done; ones at 62 days and other at 65 days fully completed and automated. storms are just a flick on the generator away. Bored of that mode now as once its done you can only really watch them without some kinda end to it.
Amanoob105 Dec 4, 2020 @ 4:45pm 
Middle mouse rotates. I can't seem to find a way to swap this to another button. Not sure what I'm missing.

You can build one there in tesla city (it gives 1 steamcore a day), but you have to send the scouts into the city, which could well kill them.

Like tesla's city they won't always die to the bears. Bit it's worth it eitherway for the early game people boost.

Not all of them, you just have slightly less make it back than if the scouts take them with them.
Not sure if this is set when they leave or arrive as the scouts can pick them up on the way back.

Sawdust has a chance of making people sick equal to the difficulty you're playing on. SO at a low difficulty it's very low and higher it's much more. I still tend to stick to soup either way anyway myself.
As to how much. Normal meals are 4 (meals) from 2 (raw food), soup is 5 from 2 and sawdust is 6 from 2.
I have no idea what the numbers on cannibalism are. I should try it sometime muhAHAHAHAH!!.
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Date Posted: Dec 2, 2020 @ 4:59am
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