Frostpunk

Frostpunk

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maldorf Oct 2, 2021 @ 5:37pm
Efficient Gathering in The Last Autumn
Does this increase speed any for reloading stations, or is it only for gathering posts?
Originally posted by MrHappy:
No I am fairly certain the docks and related stuff has it's own upgrades separately from efficient gathering but efficient gathering should help your gathering posts if you have them assigned to a dock.... I think.
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MrHappy Oct 3, 2021 @ 4:06am 
No I am fairly certain the docks and related stuff has it's own upgrades separately from efficient gathering but efficient gathering should help your gathering posts if you have them assigned to a dock.... I think.
Last edited by MrHappy; Oct 3, 2021 @ 4:08am
Bobywan Oct 3, 2021 @ 6:26am 
I would not use reloading stations in the last autumn, you will need these steam cores for more important buildings and it's not worth it asking for them instead of workers.
General Idea Oct 3, 2021 @ 8:07am 
Workers are a priority to fill the vacant jobs and you can initially build gathering posts at the docks to collect the incoming resources. However, once you have come close to filling those jobs there's nothing to stop you requesting steam cores and building the advanced reloading stations for max. dock collection efficiency. It will cost you 3 steam cores x3 advanced reloading stations at each dock. There's enough time to accumulate them, especially if you have been lucky with your foragers.
maldorf Oct 3, 2021 @ 2:11pm 
Originally posted by General Idea:
Workers are a priority to fill the vacant jobs and you can initially build gathering posts at the docks to collect the incoming resources. However, once you have come close to filling those jobs there's nothing to stop you requesting steam cores and building the advanced reloading stations for max. dock collection efficiency. It will cost you 3 steam cores x3 advanced reloading stations at each dock. There's enough time to accumulate them, especially if you have been lucky with your foragers.
Ive got 3 docks and 1 reloading station at each now. I plan on upgrading those later. I had gathering posts at first.
yezhanquan Oct 3, 2021 @ 8:03pm 
Originally posted by Bobywan:
I would not use reloading stations in the last autumn, you will need these steam cores for more important buildings and it's not worth it asking for them instead of workers.

I disagree. Gathering resources and building generator parts are the most important parts of the scenario; actual construction of the generator can be sped up later once these first 2 are settled.
maldorf Oct 3, 2021 @ 10:01pm 
Originally posted by yezhanquan:
Originally posted by Bobywan:
I would not use reloading stations in the last autumn, you will need these steam cores for more important buildings and it's not worth it asking for them instead of workers.

I disagree. Gathering resources and building generator parts are the most important parts of the scenario; actual construction of the generator can be sped up later once these first 2 are settled.
Yeah, im using some steam reloading stations now. Making those parts that speed up generator development requires steel. I also researched making them more efficiently and can save metal. I think it give me 20% development with one go too. really nice.
General Idea Oct 4, 2021 @ 7:43am 
Originally posted by maldorf:
Originally posted by General Idea:
Workers are a priority to fill the vacant jobs and you can initially build gathering posts at the docks to collect the incoming resources. However, once you have come close to filling those jobs there's nothing to stop you requesting steam cores and building the advanced reloading stations for max. dock collection efficiency. It will cost you 3 steam cores x3 advanced reloading stations at each dock. There's enough time to accumulate them, especially if you have been lucky with your foragers.
Ive got 3 docks and 1 reloading station at each now. I plan on upgrading those later. I had gathering posts at first.

I do a similar thing to you but only build two docks (one dedicated to steel prioritised and the second initially to steel but then switched to wood/coal alternating between them as and when those resources are required) and two fishing harbours.

So I get the advanced reloading stations as quick as possible on the dedicated steel dock and then slowly do the same for the secondary dock, 18 steam cores in total. Once I have enough stored steel/wood/coal I then dismantle the docks and have four advanced fishing harbours just for the fun of collect raw food before the sea freezes over.
maldorf Oct 4, 2021 @ 8:19am 
Originally posted by General Idea:
Originally posted by maldorf:
Ive got 3 docks and 1 reloading station at each now. I plan on upgrading those later. I had gathering posts at first.

I do a similar thing to you but only build two docks (one dedicated to steel prioritised and the second initially to steel but then switched to wood/coal alternating between them as and when those resources are required) and two fishing harbours.

So I get the advanced reloading stations as quick as possible on the dedicated steel dock and then slowly do the same for the secondary dock, 18 steam cores in total. Once I have enough stored steel/wood/coal I then dismantle the docks and have four advanced fishing harbours just for the fun of collect raw food before the sea freezes over.
Ok. I have two for steel and just one for fish. Ive been hauling in each day the 80 raw food from the wild, so food has been fine. Ive got some steam reloading stations now with the metal. I still have some wood to harvest from the trees, but its almost gone. When that happens I will have to change to wood on a dock. One dock for coal later on too I suppose. Right now Im just gathering that huge pile. At first I had a dock for coal too.

How long does that pile last if you have up two or more of the cooling stations? Ive got 4 gathering stations set on it now and it seems like it might last forever. I need to do the math on it.

So food becomes a problem later on? RIght now I am building the pipe going down the shaft, so I guess I have a long way to go. I am 20 hours ahead of schedule, so guess I am doing ok. This is my first playthrough.
Bobywan Oct 4, 2021 @ 8:29am 
At some point fishing harbour wont work, but you may be able to finish the scenario before that. I think it's around day 24, dont remember exactly.
Yojo0o Oct 4, 2021 @ 8:53am 
Unlike outposts in New Home, the forager stations in Last Autumn do eventually run out. Make sure to plan for that loss of food production.
maldorf Oct 4, 2021 @ 5:20pm 
Originally posted by Yojo0o:
Unlike outposts in New Home, the forager stations in Last Autumn do eventually run out. Make sure to plan for that loss of food production.
Yeah, I depleted one already. I dont see how I can survive if the fishing harbor shuts down later. Im using soup now to stretch it out. Maybe Im having too many workers already? How many workers is it possible to sustain and still finish the game? It seems like I still need more. I keep sending for more each day.
yezhanquan Oct 4, 2021 @ 5:49pm 
It's part of the scenario: the sea freezes over at around day 37.
Yojo0o Oct 4, 2021 @ 5:50pm 
I go with two harbors on 24-hour shifts and stockpile as much food as I can, and I actually make minimal use of the foraging stations until later on in order to keep some food supply available.
maldorf Oct 4, 2021 @ 9:07pm 
Im doing well. 10 days ahead of schedule and I am about 35% of the way done with the last thermal hull. I think the generator is done after that. Its the second cold wave but the whole screen is still showing red and orange. Ive just about researched all of the heating science too. Having 3 workshops open most of the game has been a game changer IMO.
Bobywan Oct 5, 2021 @ 2:21am 
Originally posted by maldorf:
Im doing well. 10 days ahead of schedule and I am about 35% of the way done with the last thermal hull. I think the generator is done after that. Its the second cold wave but the whole screen is still showing red and orange. Ive just about researched all of the heating science too. Having 3 workshops open most of the game has been a game changer IMO.
Once you're done, there are optional researchs to improve the gen for an achievement.
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Date Posted: Oct 2, 2021 @ 5:37pm
Posts: 20