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I bet your cookhouses are spending a big chunk of the day not working actually.
Thanks for the reply. I have built lots of resource depots but not set them to food yet since I never get close to capacity. Raw food builds up to about 600 when the hunters start returning but the 7 cookhouses turn this to rations pretty quick so it's almost immediately back to <10 again once it's just the Hothouses producing. I could set the depots to food in advance but I normally only do it when they are close to capping...
edit: I changed my resource depots to raw food and rations to triple the capacity. I sped the game up for a day and 50 more people went hungry and 10 people died from starving..
You should need 3 cookhouses thou but you got that.
My question is what’s the massive drop in food use on 36 to the 37 was there mass deaths or did some reason everyone stop eating as shouldent be a massive drop otherwise unless buged.
Hi thanks for the reply and info. I had about 30 hungry initially, but each day this is going up by about 30. So I am not producing enough it seems. This screenshot was taken on day 36, so day 37 is showing the graph dropping the usage from 3305 to 629. But it does this each day, so it never drops to 629 but stays at whatever I am producing.
My only thought is I need to stockpile 3336 for a weeks worth of food for the storm. I am producing 3305 a day and about 30 were going hungry a day. Is it possible the game is taking the weekly figure now instead of the daily figure? 3336 - 3305 = 31 hungry a day so works out about right. I am working my Hothouses on 24hr shifts now but still not enough :(
Not being able to stockpile is the issue to me as at that production level 1400 raw that’s over 3000 rations a day more than enough to feed the entire pop even if everyone is starving.
We are talking about pre storm I assume thou as food production stops once storm starts and would explain not being able to stockpile:
If people aren't eating for some reason you might try waiting til end of shift and manually removing ALL of your workers from ALL worksites to make sure they all know they're in freetime mode and they can go eat. At max tech level, all you really need is 2 industrial hothouses to permanently keep everyone fed. Stockpiling could require more depending on how much time you have and whether you're using a food outpost or not.
One further caveat is that if people are starving, they will eat raw food the instant it appears so if you're in that situation you may want to put 5 workers in a cookhouse and put them on a 24 hour shift long enough to guarantee that you have enough rations to feed people so they aren't eating raw food.
Unfortunately Outposts are 100% bugged (judging by the bug threads on it), so each time I got 100 food from the Outpost the team disappears. So I had to dismantle the Outpost and rebuild it after each trip so it didn't really add much extra. Every time I built up raw food it got converted to food rations and just disappeared every day.
After my "Normal" difficulty play-through where I stockpiled 3000 food, I realise what I had built on "Hard" should have been sufficient to quickly stockpile the required food. But it never seemed enough. I assumed it was something to do with the difficulty since each colonist seems to eat 5-6 rations a day even when 95% weren't even hungry. I guess my colonists were greedy that led to their ultimate doom!
I've submitted a report and supporting information to the developer bug report email address to see if that helps for the future. Not that I really fancy trying again after that untimely failure :(
Good to know. From what I can tell the Outpost bug was fixed 2 years ago but has come back since the latest DLC release. I'm finding Frostpunk very addictive but the Outpost bug alone is quite frustrating. Perhaps it's time to move on to the next scenario. Thanks for the help :)
So it's possible like the Outpost bug this was fixed 2 years ago but reintroduced in the recent DLC. The devs asked for my save files and will look into it with all the information provided. Thanks for the help and suggestions. Hopefully this will get fixed, but I have at least learnt a bit more about the normal food mechanics in the process!