Frostpunk

Frostpunk

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Tips for "completing On The Edge on 100%"?
Ok, guys, I succesfully finished this scenario, but I didn't manage to fully help all 3 other settlements in their developments and the safe routes.

I only manage to fully help the food settlement + safe route and the prisoners' camp (without safe route).

I did this on normal. And I tried to not waste resources on unnecessary technology. But still didn't manage that. I am not new player in frostpunk, I wouln't consider myself pro, but I am not definitely noob and still I struggle there on normal (I had easy time in other scenarios on this difficulty).

So what to do better next time?
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Showing 1-8 of 8 comments
Upgrading the 3 settlements depends on a huge amount of wood and steel. You can produce your own steel but you generally want to use favor from both Hot Springs and especially Children's Mine to give you more steel. For Shipwreck you want to use their favor to give you more wood.

If you max out Shipwreck early on they'll give you all the wood you need. Depending on difficulty and the food law you end up with you might occasionally need to ask Hotsprings for more food. I used most of my favor with them to ask for steel.

Focus on Hotsprings and Shipwreck first, especially the safe routes to both since they're your only reliable source of food and wood. Also, when you get the techs you need to win, stop researching entirely and destroy your workshops. No point wasting wood and steel on tech you don't need.

Also keep in mind that if you get all 3 settlements upgraded all you need to save New London is 250 steel and 5 steam cores. No need to stockpile anything else. You can upgrade your tents to bunkhouses or even houses if you want but I would wait until after you at least have your safe routes set up with both Hotsprings and Shipwreck because that takes so much wood and steel. Rely on a coal mine and braziers to heat your tents initially.
Originally posted by Hochmeister:
So what to do better next time?
Whenever an ally's favor is at average: ask for stuff: wood, steel, food it wont change their alignement if you bother them everyday.
Aside from constantly asking for resources from other settlements, Emergency Shift will only result in 1 death ever if you give them extra rations, though somehow this event to give them extra rations never fires in OTE, but you do only have 1 death ever from it. If you're not on a no-death run, then use it constantly as your discontent level allows.

Originally posted by erneiz:
Aside from constantly asking for resources from other settlements, Emergency Shift will only result in 1 death ever if you give them extra rations, though somehow this event to give them extra rations never fires in OTE, but you do only have 1 death ever from it. If you're not on a no-death run, then use it constantly as your discontent level allows.
Use it on the warehouse so that the death is a worker and then you can use it from time to time on workshop^to speed up research but mostly warehouse.
Another option how to munchkin the scenario is to postpone going to Hot Springs and just keep asking New London for wood while sending them steel and cores. With Emergency Shifts, it is entirely possible to go for month(s) like this, using "Send us wood" as a favor whenever Favor level reaches average.
This will let you develop your tech as much as you need - Fully isolated houses and healthcare and all the tech in the Warehouse tech.

THEN, and only then, you should go for Hot Spring, establish the outpost and then immediately rush to Shipwreck Camp to secure a source of wood. Keep asking Shipwreck Camp for wood to have enough. Your priority is boosting the output of Shipwreck Camp, because the whole scenario depends on wood from them.

This should make developing all the settlements easier.

There seems to be a glitch of sorts where at some point they stop asking for additional stuff even though they don't have the tick mark of "Fully upgraded"; later, the "Fully upgraded" symbol will pop up out of nowhere.
How to 100% relates to one of the reasons I gave this expansion a bad review.

Unlike the other ones where planning and focus will get you an ideal win (see winterhome, that one is absolutely rewarding and exciting as you pursue a "best" ending), this DLC is all about the clicky clicky.

Essentially to win you need to have already lost to really metagame it because you need to know exactly where to go to rush all three colonies and trigger events. As Alcator said, you can mostly just grind it indefinitely with requests.

Beyond that though first step is to hold off on kitchen. Never build it first day. Let your people get hungry first few days and then build. that will give you an advantage.

Then it is all about clicky clicky clicky. Every day click the frames. Every day make use of that favor, every day get the resources. Clickclickclickclick. You cannot establish infrastructure and proceed on to the next step, it is weeks of clickfarming like it is some mobile game. Never changing, never expanding.
Noice. So OTE is actualy OTC, on the click, yeah.
I did all the "complete everything" achievements on Easy and I have absolutely no qualms about it. This scenario is really hard to max out on anything else.
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Date Posted: Aug 28, 2020 @ 2:35pm
Posts: 8