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As for if the dlc is a rip of its not. Its worth the money if you like frostpunk. Is it as great as last autumn no but non the less it was worth the money for a frostpunk fan. For 5 dollars (30%) more you get much more content and yes last autumn is more value for your dollar. On the edge is still worth the buy thou as at only 14 bucks less as part of seasonpass it is comparable to buying a cheap book its not much money and you will get more entertainment out of it than a cheap book or pay per view movie.
Issue #1 - they come only together with random hazards, i.e. you can't enable settlements without enabling random hazards too. So if you're like me and are not fond of that mechanic - you're out of luck.
Issue #2 - endless version of settlements is just butchered version of settlements from the scenario - you can still upgrade them but it is meaningless and unbalanced because they still ask for a ton of steam cores but unlike the scenario you can't produce them en-masse, and as such not worth it.
Issue #3 - settlements as they are right now are just free resources to cheese your game, nothing deeper than that. If you like your game easy, Serenity is a better mode for than.
Issue #4 - narrative for settlements on endless is disgusting. I got three events in a row where I had to decide whether a steam core goes to settlement A, settlement B or to myself instead. With roughly the same verbage. Then I got three events in the row from children's mine, all about them being unhappy with not being treated like adults - three same events, with words being played around a bit. I mean, what gives?
No, this dlc is about to sink into Mostly Negative for a reason, too lazy, too rushed, too cheap. Don't bother.
that sounds horrible and from gameplay i have seen it seems like the truth sadly
I won't buy it not because of those reasons though but because it costs 12€+
i could buy a good indie game for that instead
or wait for some games to go on sale
thanks for your input! much appreciated
Come on, there is nothing wrong with someone not spending their hard-earned money left and right on things that are not worth it. You can't call people out because of them not willing to indulge the greedy and manipulative devs.
Some pull the COVID argument telling that we need to be more understanding for the devs and lower our expectations, but somehow forget that everyone is in the same boat and it's not an excuse for pushing out poorly made content asking for a full price.
Frostpunk is essentially a glorified indie game. It's not an AAA, never been. It was intended to be a bit larger scale than This War of Mine - a rather small niche game - but not by much.
It is the popularity of Frostpunk that pushed its status and caused AAA expectations. But end of the day, it's not unlike those 5 "meh" titles you speak of.
End of the day, we expect quality of our games. Small games or large games, ambitious ones or not so. We expect decent gameplay, we except quality assurance, we except narrative that makes sence.
On the Edge's production quality is nonexistent. Some said it plays like it was made in a week before release.
Almost everything was bluntly and mindless ported from New Home, with no care to adjust it, balance it or polish it. Adaptation laws, tech tree, even people chatter who still sometimes refer to you as the Captain.
Asking those 12 Euros for 3 new buildings? Which are basically depot and telegraph from Last Autumn with random factor added? And which they didn't even bother to make adapted Order/Faith version of for the endless mode?
Narrative for endless is literally a couple events that are repeating themselves with words shuffled around ad nauseum.
This is an example of a blatant cashgrab. That can't be forgiven. Can't be redeemed. The whole ingenious design is "let's cut content from base game and call that a feature".
Yep! Just shows that some gamers are more demanding than others. Some are easily impressed and others are not. Some have expectations and others are content with what they get. But with Steam reviews being what they are, it's safe to say the majority didn't like it.
Yep! I got my money's worth from Last Autumn alone, so that's not an issue for me. Same time, I won't go around trash talking someone who can't just purchase everything that appears on Steam this days. Everyone suffered hard because of the events, all got families to feed and bills to pay. So it is reasonable to be expecting quality of our entertainment when we pay for it.
For me personally however this was about missed opportunity. That THIS turned out to be the ending to the story while it could be so much more.
Also I didn't like the fact how it was promoted like it was 10 times better than what we actually got. I can relate to and understand the people's issues and support them regardless of their content being poor right now, but how can I support them if they are dishonest to their playerbase..
If Pfizer jacked up the price by 600% this year because... reasons... of a 30 year old medicine that you might have a stroke if you suddenly stopped, and it's forcing you to take a second job or watch your kids go hungry, well, yeah that's more of an unjust cash grab that I can get behind.
I'm not willing to spend the 12€ for this DLC (for any frostpunk DLC for that matter) because sure they add a scenario and a new map but they don't add more depth to the game really
I hoped that the settlements would add more stuff to do in general since this game, although being unique and interesting, never really caught me. By doing the same thing over and over you will win over and over. There is no real challenge other than the ones you set yourself or the random hazards that randomly make the game a bit harder
I like the game, don't get me wrong. But a DLC that adds 1 new mechanic and 1 new scenario and one new map... sure that took time and effort to make but gameplay wise that's nothing if you were hoping for more depths and challenges
Thanks for trying to help me out. Don't be toxic just because someone does not agree with you.
Have a nice day!
IMHO, that is why Frostpunk is more of a "puzzle game" rather than a city builder. You play, you fail, you try something new, you fail again... until eventually you figure it out and the scenario is solved. And once you figure it out, that's it. Why play any more?
"Serenity mode" really opened my eyes to this. If you remove the challenge, and just make the game a city builder, this game sucks. It's not a place to "get creative". That's why, IMHO, On the Edge is a good dlc. The Scenario provided a new challenge to figure out. That's where Frostpunk shines. But as good as the game is, once you've beat it, that's it. It just doesn't have that same replayability as most city builders.
Yep, always been like that. As Frostpunk is not a dedicated city builder, it is weak when it tries to present itself in that capacity. Its strong suit is society management, conflict resolution.
Problem is, triage, sawdust and child labour are meaningless outside of context - outside of situations where you'd be able to justify them somehow, or, plainly - outside of difficulty that is hard enough for you.
Therefore Serenity is just about building stuff hence it's purely for relaxation and offers nothing substantial.
However, that being said, I can't get why you consider OTE "a good dlc". Au contraire, it is the weakest and simplest puzzle so far.
Just compare it to New Home. You can open with child labour, or you can open with 24 hours on piles and manage discontent later. You can go hunting for immediate gain or try to rush hothouses before you starve. You can pick Faith tree for more help with hardship at hand or you can go Order for better discontent management and resource production. Also, you could go mines for coal, or thumpers, or klins, or even an outpost. You could build automatons or focus on manual labour.
That was a rich puzzle, having two very important characteristics of a good puzzle:
A) It was solvable in more way than one
B) If offered replayability and encouraged experiments
Now, Last Autumn. Same rich puzzle. Boosting safety or exploiting convicts? More docks or more fishing? Bother with motivation or not? Going perfect gen or doing a shoddy work? Again, multiple viable solutions and replayability.
Now, let's have a look at the glorious puzzle of OTE.
On any difficulty other than extreme/survival it presents no challenge, at all, period.
On extreme/survival it presents a SINGLE challenge of early food shortage. This challenge can only be overcome in a SINGLE way: don't get more people before hot springs + try to get soup or better yet sawdust from new london ASAP.
Once you reach hot springs this challenge goes away, and the scenario presents no other challenges until the very end, turning the experience into yawnfest.
There is no laws puzzle because early one you have effectively no control over it and the scenario has no new laws at all.
There is no economy puzzle because we're limited in what we can produce and what we can build. It will always be piles into sawmills + warehouse + coal mine into steam mine into ideally adv mine.
Automatons not an option either.
Because of that, one playthrough of OTE won't be in any way different from another, hence there is zero replayability and no point of comign back to it after achievements.
I still beleive it suffers from weak game design - creating a puzzle and rather then giving more tools and options reducing them instead.
As far as I can tell, building up settlements on endless actually does nothing beneficial to you aswell, most options dont affect loyalty and since you dont build safe routes to them its not like you turn them into an outpost style situation where they send you regular shipments, you just sink resources to check a box to say you have done it. It really is a paper thin copy and paste.
We get it bro, you go out all the time listening to bands and drinking at bars and have loads of money. Want to tell us how many girls you get too?
Your points and comparisons are nonsensical. If you go to a bar and order a pint of beer but the glass comes only a third full and is warm, or you go to a restaurant and order a burger and when it comes the meat is just a slice of ham are you going to have that attitude of 'oh well, but my goals in life is to look chill and cool so nvm'.
What if someone then asks you if you recommend the bar/restaurant, any sane person will say its not worth it, beer is warm and burgers are lame. You however suggest you'd promote the place and say 'do it, I dont see why you wont like it.'
People have standards man and thats not a bad thing.