Frostpunk

Frostpunk

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The worst decision...
I've got myself into the most difficult position. I've saved my game just before this... problem. The Londoners are intent on stealing. I send out the Faith Keepers. The Faith Keepers fail. (Rinse and repeat if they succeed.) One of the Faith Keepers is killed (6 reloads, no other outcome.) It leads to a set of choices that force me to sign the Public Pennance Law or take a big discontent hit. If I sign the Public Penance Law I take a big discontent hit.

Reload... I ignore the Londoners who are stealing. I take a small discontent hit. The people demand action (multiple reloads, no other outcome.) I am faced with either sign the Public Pennance Law or take a big discontent hit. If I sign the Public Pennance Law I take a big discontent hit.

If I ignore the Public Pennance Law and let it time out I take a big discontent hit. It feels a lot like a whole set of wrong answers that force a big discontent hit no matter what. Where is my 'I'm no zealot' answer?

Banishment seems to be the only 'middle road' option but it still carries that single death in an otherwise perfect playthrough. There is an achievement for 'no deaths' suely there is a way through without all the negative outcomes?

I'm going Law and Order on my next playthrough. I'm now expecting another tough set of choices!
Loving the game so far! :)
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Showing 1-7 of 7 comments
tommynocker001 May 13, 2018 @ 6:28am 
I keep wanting to watch City of Vice (https://www.imdb.com/title/tt1044196/) because it fits so well with the themes in this game. Our City desperately needs a police force, except we can't have one because we chose the faith tree. Now someone must die to force you into a zealot! :)
vindicator May 13, 2018 @ 8:04am 
If public penance is equivalent to prison on order side then do so. On order side citizens demand only prison to stop thieves and you can avoid guard death by letting londoners steal on 3rd attempt and build prison after citizen demand.
MacBeth May 13, 2018 @ 10:08am 
I always choose law!
youtube.com/watch?v=3l-4ue1Qy0w
tommynocker001 May 13, 2018 @ 10:56am 
I managed to get the dissent back down with prayer and midnight marches. I decided fagellation was not my thing and never used it. It's amazing that two Londoners can carry 170 crates of food (mostly soup). Must've taken them all night! :)

It would be nice to see a little realism. When you have 7 Londoners vs. 400+ faithful, I'm suprised there were so many faithful beatings and Keeper hangings without someone noticing.

That end storm... wow! The whole game is just the right measure of pace and tension. Didn't quite starve, mass freezing at the end. I'd play that again. :)
poppindancers May 13, 2018 @ 11:24am 
My worst decision is buying this game, what a train wreck.
dagawdfadda May 13, 2018 @ 10:39pm 
There are lots of ways to manage discontent... one early tooltip is that you dont have to follow/respond to every request.. in trying to get golden path (still havent gotten it) i didnt even bother getting faith keepers, just let them steal the food but build a pub and do the moonshine law. plus the house of worship specials will knock that discontent right down. hope is really the primary force to drive down the londoners influence.. on the more difficult playthrough i saved a few of the hope raising laws (ie pub, fighting arena, cemetary) and then just banged out the laws one after the other.

someone correct me if im wrong but each law you sign increases the cooldown.. so it makes sense to only take the ones you need early (child shelters/labour, 24hr shift/extended shift)
Beanzoboy May 13, 2018 @ 11:15pm 
Originally posted by dagawdfadda:
There are lots of ways to manage discontent... one early tooltip is that you dont have to follow/respond to every request.. in trying to get golden path (still havent gotten it) i didnt even bother getting faith keepers, just let them steal the food but build a pub and do the moonshine law. plus the house of worship specials will knock that discontent right down. hope is really the primary force to drive down the londoners influence.. on the more difficult playthrough i saved a few of the hope raising laws (ie pub, fighting arena, cemetary) and then just banged out the laws one after the other.

someone correct me if im wrong but each law you sign increases the cooldown.. so it makes sense to only take the ones you need early (child shelters/labour, 24hr shift/extended shift)
The cooldowns depend on the "rank" of the law you sign. The lower the rank of the law, the less time it takes. All of the really low rank laws take the same amount of time and the high ranked laws take the same amount of time.
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Showing 1-7 of 7 comments
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Date Posted: May 13, 2018 @ 6:01am
Posts: 7