Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for further deaths, if you use a buildings emergency shift too often without a couple days break. Between them, the casualties begin the grow.
My advice? Keep a mental note of what buildings have been overworked recently. Just leave those alone for 2-3 days after the cooldown finishes.
And of cause: If you get the message that they want a break, you should do that. Otherwise there is a great chance that someone dies.
IIRC you can't even use extended shifts at all if you want the golden path achievement, regardless of whether it causes a death or not.
Thanks, I'll keep that in mind when I go for that one. Although at this point I'm just trying to get The Savior and nothing I had read had indicated you could lose someone to extended shifts. My cemetery that play through had exactly one body in it.
Yes it’s been know for awhile
It’s not just resting a couple hours thou it’s the script that kills them looks at 2 hours after the shift is triggered till at most 6 hours after it was triggered that at most 4 hour window(least for the first death). As such so long as no workers they don’t die. Removing them at 12 won’t help you unless that time matches the window above as it’s not based on time of day but when the shift was triggered. Also when used on resource piles won’t kill due to overwork.
You can agrue that’s an expoilt. Comes down to how you view it as the devs never called it one. To me it’s not as your giving them a break which prevents overwork.
It’s not needed to be done thou to win without deaths on the highest settings.
As for the missinfo about golden path you most def can use extended shifts when doing golden path. I used it on myn. So long as there is no death. There is no perk in the adaption tree that kills golden path just for taking only increases the liklyhood of failing it. Eg 24 hour shifts can fail it if they cause a death. Radical treatment can fail it if it causes an amp and you don’t sign prosthetics quick enough. It’s the faith and order trees your limited in only. Even child labor people often claim you can’t use outright untrue as used for myn.