Frostpunk

Frostpunk

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Entropy Wins Sep 29, 2018 @ 3:46am
Full Winterhome evac on Extreme?
I just did my second play of the new Winterhome scenario. Got 464 people on the dread though was missing about 3000 steel for the final deck. Is it possible to somehow build the final deck on Extreme? I rushed Advanced Steelworks, had shrines next to them, did a bunch of emergency shifts and changed the coal outpost to the steel area. Not sure how to boost steel more, certainly not by 3k.
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Aturchomicz Sep 29, 2018 @ 3:50am 
Originally posted by Entropy Wins:
I just did my second play of the new Winterhome scenario. Got 464 people on the dread though was missing about 3000 steel for the final deck. Is it possible to somehow build the final deck on Extreme? I rushed Advanced Steelworks, had shrines next to them, did a bunch of emergency shifts and changed the coal outpost to the steel area. Not sure how to boost steel more, certainly not by 3k.
Are you maxemazing the time before the chain of events happens?
Entropy Wins Sep 29, 2018 @ 3:54am 
I did max the time before new events happened yes. And I mimized metal spending by not building houses (else I would have gotten 500 people evac). Plus "unbuilding"(?) nearly everything in the final days to get resources back.

Was quite slow on the outpost swap (researched extra scouts in the hope this would give me an extra outpost team), could do that perhaps 7 days sooner or so. That is only 1400 metal though.
Last edited by Entropy Wins; Sep 29, 2018 @ 3:56am
Panterich Sep 29, 2018 @ 4:17am 
Are you signing emergency and extended shifts?

EDIT: oh and btw order purpose path allows more productivity
Last edited by Panterich; Sep 29, 2018 @ 4:18am
Entropy Wins Sep 29, 2018 @ 4:39pm 
Did someone manage to build the final deck?

I did do emergency shifts. Did not go for extended shifts.Emergency shifts is the first thing I get in the Adaptation tree. Though that is after two or three picks in Purpose to deal with low hope.
Panterich Sep 29, 2018 @ 11:01pm 
You can sign extended shift before laws from purpose and still get enough hope.
Entropy Wins Sep 29, 2018 @ 11:04pm 
Did you try that? And did you get all decks complete?
Panterich Sep 29, 2018 @ 11:37pm 
About signing extended shift and passing hope quest - yes, i did that myself, although i`m not 100% sure that was on extreme and not on hard.
About getting all decks - no, i haven`t tried. Lost my game progress while checking out problems with saves, so i can only start first scenario. Maybe i will try later.
erneiz Sep 30, 2018 @ 2:07am 
The absolute deadline is around day 25-26. Steel Outpost gives you 200 steel per day. Advanced steel works with extended shift produces 200 steel per day so thats 400. With 600 steel/day, you need at least 17 day to achieve 10000 steel. Using emergency shift will net you an extra 130 steel per steel works and you can only use this once every 2 days, so that's a total of additional 130 steel/day if you constatntly use emergency shift, which cuts the days required to about 14 days. But you don't start with 0 steel, there's a bunch lying around at game start, and this doesn't factor the steel you generate before you have Advanced Steelworks. And there's also the Purpose production bonus laws. I don't really know the exact number, but all those will further shorten the required number of days you need to keep steel production at max capacity. But, let's just say that after all those are considered, you need about 12 days of maximum output, that means you should be able to just barely achieve 10000 steel if you start and keep max production by day 13 (or day 12 to account for the train travel time).
Last edited by erneiz; Sep 30, 2018 @ 2:07am
Panterich Sep 30, 2018 @ 2:30am 
Foreman ability gives quite a boost. But i doubt you can get both extended shifts and order path (and get 50% hope in the same game).
Plus you can assign automatons at night to steelworks (and dismantle them later to get all invested steel back).
priitm Sep 30, 2018 @ 9:22am 
finished extreme difficulty with full evac with 1k+ steal still in stock, lunching 20h before explosion what i coluld have extended with core if needed...
got factory at day 6 and over next fiew days builded 2 automations for stealworks and got advanced stealworks arund day 12 (kind of late). later added speed buffs for atutomations.
other than that foreman buff whenever avaiable + agitator.
other things:
build 3 medbeys right away (added 2 more second day) to get those initial sick into tretment and none dies. makes easy to get hope in time.
science was slow at start with just one workshop so it was: faster gatering, then advanced goaltumper then factory. over time added like 6 workshops as i got extra enginers.
radical thretment then overcrowding and after that order up to agitator and foreman.
extended shift i got very late at game so didnt use it match to matter.
also had hauses for last 200 people, not sure if its needed or not...
btw. if you dont wanna kill anyone never take enginers out of medbay if someone sick still inside - they die, even if there is room in other madbays next by. kinda annoying.

Last edited by priitm; Sep 30, 2018 @ 10:02am
Entropy Wins Oct 2, 2018 @ 5:27am 
@priitm cool! well done! Do you have a recording on YouTube or some such?
You really need Order to get rank 5 deck comfortably, but that means your early game has to be NEARLY PERFECT, as order mitigates Hope loss much less effectively than Faith.

Foreman really, really, really, really, really, really (x1000 more really) gives you overkill resources. And Agitators are much more effecient than shrines, as people have to leave work for a couple hours to pray at a shrine.
Entropy Wins Oct 2, 2018 @ 9:34pm 
I am confoose. What is "Order"? Is it a synonym for the "Adaptation" tech tree?

And what are Agitators and Foreman?
Panterich Oct 2, 2018 @ 10:01pm 
Originally posted by Entropy Wins:
I am confoose. What is "Order"? Is it a synonym for the "Adaptation" tech tree?

And what are Agitators and Foreman?
There are 2 branches in Purpose laws tree: Order and Faith. Agitators and Foreman are laws from Order branch.
Entropy Wins Oct 3, 2018 @ 2:06am 
WAT. Ok, I had no idea there where two paths for Purpose laws :D With this knowledge I will surely be able to build 6 decks if I play again.
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Date Posted: Sep 29, 2018 @ 3:46am
Posts: 20