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Was quite slow on the outpost swap (researched extra scouts in the hope this would give me an extra outpost team), could do that perhaps 7 days sooner or so. That is only 1400 metal though.
EDIT: oh and btw order purpose path allows more productivity
I did do emergency shifts. Did not go for extended shifts.Emergency shifts is the first thing I get in the Adaptation tree. Though that is after two or three picks in Purpose to deal with low hope.
About getting all decks - no, i haven`t tried. Lost my game progress while checking out problems with saves, so i can only start first scenario. Maybe i will try later.
Plus you can assign automatons at night to steelworks (and dismantle them later to get all invested steel back).
got factory at day 6 and over next fiew days builded 2 automations for stealworks and got advanced stealworks arund day 12 (kind of late). later added speed buffs for atutomations.
other than that foreman buff whenever avaiable + agitator.
other things:
build 3 medbeys right away (added 2 more second day) to get those initial sick into tretment and none dies. makes easy to get hope in time.
science was slow at start with just one workshop so it was: faster gatering, then advanced goaltumper then factory. over time added like 6 workshops as i got extra enginers.
radical thretment then overcrowding and after that order up to agitator and foreman.
extended shift i got very late at game so didnt use it match to matter.
also had hauses for last 200 people, not sure if its needed or not...
btw. if you dont wanna kill anyone never take enginers out of medbay if someone sick still inside - they die, even if there is room in other madbays next by. kinda annoying.
Foreman really, really, really, really, really, really (x1000 more really) gives you overkill resources. And Agitators are much more effecient than shrines, as people have to leave work for a couple hours to pray at a shrine.
And what are Agitators and Foreman?