Frostpunk

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Rumpus Jun 12, 2020 @ 8:27pm
Immediate Death on Scout Disbanding?
Hi all,
I'm about to hit the final storm on A New Home, and I (was) on track for Savior this time around. However, I have a scout team that as soon as I disband it, one of the team members dies "due to lack of treatment". I have multiple infirmaries and houses of healing, most of which have no patients in them.

If I just leave the team in the Beacon, they all die when the storm starts.

Is this a bug? Does anybody know a workaround?
Last edited by Rumpus; Jun 12, 2020 @ 8:27pm
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Showing 1-13 of 13 comments
amordron Jun 12, 2020 @ 9:16pm 
If there in the beacon they die when the storm starts pritty sure even if they don’t as it’s part of the mission will result in a loss.

They died due to lack of treatment since you picked sick people to become scouts that was near dead. Becoming scouts dose not cure there sick status only pauses it no different than entering a carehouse. As such once disbanded they need treatment and if they only had 10 secs left for example when they became scouts that’s how long you got to get them there. This is the drawback of making sick people scouts to help in the early game. Intentfully or not (many vets do this intentfully).

You can attempt placing a inf or house of healing right beside the beacon and entrance of the canyon( should be one there already on extreme or survivor to stop deaths from refugees so good habit to always have on any diff.) while maki sure beds at that location when disbanding the scouts to increase the odds of getting there in time.

This is not a bug but a intended interaction. If it was not there and scouts was cured of sickness on creation or given extra time would be easy to game it to make sick not matter via making only sick people free making scouts and disbanding to cure or give more time.
Last edited by amordron; Jun 12, 2020 @ 9:19pm
Rumpus Jun 12, 2020 @ 9:22pm 
Huh, I hadn't considered that. Savior specifies that nobody can die from "cold, sickness, hunger, or overwork". So story-related ones (like losing scouts in certain encounters) don't count against you. I guess I'll try just leaving them in the beacon and see if the achievement pops when the storm ends.
Rumpus Jun 13, 2020 @ 7:09pm 
Well, that didn't work. Not sure if it was scout team dying in the beacon, the scout team that got eaten by bears early on, or the people I sent to shore up the mines, but no Savior on that run.
On to the next one!
Last edited by Rumpus; Jun 13, 2020 @ 7:10pm
amordron Jun 13, 2020 @ 9:58pm 
Originally posted by Rumpus:
Well, that didn't work. Not sure if it was scout team dying in the beacon, the scout team that got eaten by bears early on, or the people I sent to shore up the mines, but no Savior on that run.
On to the next one!

Can’t recall but think you also need to save everyone as part of savour so if you don’t scout everywhere to get everyone would also cause it as they die to cold via TV e storm. Can’t remember for sure thou been awhile since did that one.

Also some story events most def count as the death reason still falls into one of those 4. The scout from winterholm if not there pre 14 for example if i remember right dies due to lack of treatment and as such need to be there pre 14.
Last edited by amordron; Jun 13, 2020 @ 10:01pm
Rumpus Jun 14, 2020 @ 5:11pm 
No, I rescued everybody off the map. The three groups (well, four: bears, beacon, mine repair 1 and mine repair 2) are the only ones who didn't make it.

Not a huge deal, but that's one of the last achievements left in A New Home, so it's kind of a bummer.
Last edited by Rumpus; Jun 14, 2020 @ 5:11pm
amordron Jun 14, 2020 @ 5:33pm 
Originally posted by Rumpus:
No, I rescued everybody off the map. The three groups (well, four: bears, beacon, mine repair 1 and mine repair 2) are the only ones who didn't make it.

Not a huge deal, but that's one of the last achievements left in A New Home, so it's kind of a bummer.

Bears is an event that results in rescuing people. As such if they dint make it may of not rescued everyone but donno if rescuing everyone is even a factor havent done that achiv in awhile.

You really should be doing iron savoir vs savoir thou as you will get both at the same time that only diff it requires hard vs any diff.

Found a thread saying they skiped tesla city and the bears and got it so don't need to get those groups. He mentioned that the only diff between runs for him was going to the bears and having scouts die resulted in a failed run vs skiping them entirely was fine. Old thread so possible changes happened thou changing that prob with achievements hard to test the exact triggers so lots of missinfo.

He also mentioned he refused everyone he could to keep the pop as small as possible so that would confirm don't need to save everyone unlike golden path. Which the achievements text dose support but many achievements are missing details.

One thing I do see people mention a lot thou is no londoneers cant leave you need to keep them all. Also give the man food to find his daughter.

Honestly I would not be using mines when going for a achievement that is based on deaths or at least replacing them pre storm to prevent the deaths why risk a death failing it when you can prevent them easy. Thou the death should be a story death and not count why risk it.

gl with next attempt.
Last edited by amordron; Jun 14, 2020 @ 5:37pm
Darkstrong Jun 16, 2020 @ 5:03am 
The issue you have is most likely, you have a gravely ill person in the scouting team. As soon as you disband the team, the person starts moving to the infirmary and dies on the way. You have a chance if you find where the person is spawning when you disband the scouts, and build an infirmary right near that spot, so maybe they'll be able to make it before they die
Rumpus Jun 16, 2020 @ 10:10pm 
I assumed they would pop at the Beacon, and built a House of Healing right next to it. It didn't make a difference. And it was my original scout team, so going back to when they were formed would have been nearly a full playthrough, anyway.
amordron Jun 16, 2020 @ 10:44pm 
Originally posted by Rumpus:
I assumed they would pop at the Beacon, and built a House of Healing right next to it. It didn't make a difference. And it was my original scout team, so going back to when they were formed would have been nearly a full playthrough, anyway.

The enter from the caynon entrance like any refuges not the beacon. The beacon only works as a command center of sorts.
Una Jun 17, 2020 @ 6:25am 
I know this is too late for that game you were playing a few days ago, but just so you know for the future: you can turn the building off. The scouts aren't disbanded; they just go hang out at home until you turn the building back on again. So you shouldn't have and insta-death from being sick. Nor should they die from being in the unheated beacon building. Presumably their houses are somewhat warmer. I guess it's kind of like being furloughed.
amordron Jun 17, 2020 @ 6:58am 
Originally posted by Yvette:
I know this is too late for that game you were playing a few days ago, but just so you know for the future: you can turn the building off. The scouts aren't disbanded; they just go hang out at home until you turn the building back on again. So you shouldn't have and insta-death from being sick. Nor should they die from being in the unheated beacon building. Presumably their houses are somewhat warmer. I guess it's kind of like being furloughed.

The will likely kill them for the same reasoning as disbanning, Thou not sure.

Once turned of they head back to there houses and as such back in the city as such there sick time starts to count. Scouts sick time is paused when they are out of the city due to being no med care there so would be unfair to the player to have them die out there. Same for food they don't eat from your food supply when out there they do the moment they reenter the city. When there outside waiting to be sent someone they are not yet in the city.

It is worth a try thou if he ever faces the same issue thou.
Una Jun 17, 2020 @ 7:15am 
"It is worth a try thou if he ever faces the same issue thou."

Yes, I figured it couldn't hurt to try. I'm not sure since I never had "sick" scouts. But since they're still in a scout team they might be in a kind of limbo regarding their illness level if they haven't been formally disbanded.
VisT Jan 9, 2023 @ 9:55am 
Had the same bad, but won.
After disbanding scouts are spawning at thier homes. So 2 steps:
1. Disband scout team. Find out homes for graverly ill scouts.
2. Load AutoSave. Build infirmary right near thier homes. Disband scout team. Dismantle free houses and then scout's homes.
In such case they'll have the shortest way from disbanding to infirmary.
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Date Posted: Jun 12, 2020 @ 8:27pm
Posts: 13