Frostpunk

Frostpunk

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Carlowitz Apr 5, 2020 @ 3:43pm
last autumn problems
i really like the game dont get me wrong but i feel like the last autumn scenario is a bit ♥♥♥♥. the idea is great and i love the new mechanics. however its ridiculous how much ♥♥♥♥ it thrown in your face. the amount of problems you have to deal with just within the first ten days are a bit too much. i dont mind a challenging game but in this scenario i feel like theres no challenge. it just feels like the entire univers is suddenly against you and the slightes thing upsets everyone so theyre motivation just drops down zero(i had middle motivation and then just a random crow flies by, there was nothing i could do against it, and suddenly everyone just thought it was an omen and that they are all going to die and theyre motivation dropped down to zero) like what the hell is that ♥♥♥♥♥♥♥♥. at least give me an option to kill the crow or something. i just feels a bit too much when i play that scenario and i dont feel like im the one in charge. THe workers just complain about everything and immediatly start to stop working if i dont meet all of theyre conditions.

so yeah. i like the idea but its just ridiculous...
anyone feel the same or am i the only one?
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Showing 1-5 of 5 comments
Bobywan Apr 5, 2020 @ 5:46pm 
The Last Autumn is the easiest scenario.
You know how many sicks you'll have because it depends on how many people are working on unsafe environment while in other scenario, you don't control the weather.
amordron Apr 5, 2020 @ 6:02pm 
As boby said the last autumn is hands down the easiest. That being said it can be a bit harder at first till you pick it up.

Motivation you can keep full even on the highest diff right until the snow falls. Once the snow falls yes you will lose it which is fine. Motivation is made to at some point no longer be kept maxed so getting worked up about not being able to make no sense as your not meant to keep it max only keep it high as long as possible. If done right you can keep it high for a vary vary long time and even if you don't its fine. In fact some builds such as using eng and convicts don't care about motivation at all to the point of getting a larger production boost with no motivation (over the entire base) than builders with max motivation.

The last autumn tosses next to no problems at you that you don't cause in the first 10 days. There is no reason what so ever to rush the gen most problems do not start untill you start the gen. While you should NOT be starting to make the gen till other things are in order. As such if you are having a ton of problems all at once in the first 10 days its since YOU are biting of more than you can chew by starting the task that is NOT a priority right away. Until you have your needs taken care of there is no reason what so ever to make the gen. The deadlines are super lose with extreme using the SAME deadlines so on lower diffs you are giving a TON of extra time to set stuff up first. By the time your working on the gen you should have every other need completely solved. And as such the new issues the gen tosses at you are hardly overwhelming.




The owl dose NOT just drop your motivation to 0 in fact NOTHING dose here. Your post would have more value if you accurately told what happens not making things up to support your claims. By making tings up you make your feedback quite easy to dismiss. As said it is quite possible to keep motivation high all game till snow. Even than it NEVER just drops to 0 its always a rather slow drop that gives you quite a bit of time to deal with the loss. Even after snow you can keep it full if using a build that aims for that not all builds do as keeping it high is not always worth.

You had lots you could do to deal with the owl. Placing a public house to restore motivation, providing hearty meals and many other options. Of course you cant stop superstition from droping motivation that is true to real life. You deal with motivation loss via x event by giving motivation elsewhere.


Yes workers complain about everything. Welcome to the real world. That is exactly what people do. They complain about anything if they think they will get anything out of it. We support the workers by constantly giving them more food also only showing them that them striking = more food so ya why would they not do so again. Frostpunk is not made to be a place you can work workers to death without them kicking back it is made to be a SIM. In the base game people are more willing to deal with stuff as they got no choice its the end of the world. In a last autumn that is NOT the case. The workers do NOT know the world is ending nor do they know the gen is key to there survival (in fact its not as they wont get to stay by the gen even). The workers are only contractors there for a pay stub. As such they will do what ever they can to maximize there benefit no different than the real world.
Last edited by amordron; Apr 5, 2020 @ 6:12pm
Carlowitz Apr 6, 2020 @ 4:18am 
Originally posted by amordron:
As boby said the last autumn is hands down the easiest. That being said it can be a bit harder at first till you pick it up.

Motivation you can keep full even on the highest diff right until the snow falls. Once the snow falls yes you will lose it which is fine. Motivation is made to at some point no longer be kept maxed so getting worked up about not being able to make no sense as your not meant to keep it max only keep it high as long as possible. If done right you can keep it high for a vary vary long time and even if you don't its fine. In fact some builds such as using eng and convicts don't care about motivation at all to the point of getting a larger production boost with no motivation (over the entire base) than builders with max motivation.

The last autumn tosses next to no problems at you that you don't cause in the first 10 days. There is no reason what so ever to rush the gen most problems do not start untill you start the gen. While you should NOT be starting to make the gen till other things are in order. As such if you are having a ton of problems all at once in the first 10 days its since YOU are biting of more than you can chew by starting the task that is NOT a priority right away. Until you have your needs taken care of there is no reason what so ever to make the gen. The deadlines are super lose with extreme using the SAME deadlines so on lower diffs you are giving a TON of extra time to set stuff up first. By the time your working on the gen you should have every other need completely solved. And as such the new issues the gen tosses at you are hardly overwhelming.




The owl dose NOT just drop your motivation to 0 in fact NOTHING dose here. Your post would have more value if you accurately told what happens not making things up to support your claims. By making tings up you make your feedback quite easy to dismiss. As said it is quite possible to keep motivation high all game till snow. Even than it NEVER just drops to 0 its always a rather slow drop that gives you quite a bit of time to deal with the loss. Even after snow you can keep it full if using a build that aims for that not all builds do as keeping it high is not always worth.

You had lots you could do to deal with the owl. Placing a public house to restore motivation, providing hearty meals and many other options. Of course you cant stop superstition from droping motivation that is true to real life. You deal with motivation loss via x event by giving motivation elsewhere.


Yes workers complain about everything. Welcome to the real world. That is exactly what people do. They complain about anything if they think they will get anything out of it. We support the workers by constantly giving them more food also only showing them that them striking = more food so ya why would they not do so again. Frostpunk is not made to be a place you can work workers to death without them kicking back it is made to be a SIM. In the base game people are more willing to deal with stuff as they got no choice its the end of the world. In a last autumn that is NOT the case. The workers do NOT know the world is ending nor do they know the gen is key to there survival (in fact its not as they wont get to stay by the gen even). The workers are only contractors there for a pay stub. As such they will do what ever they can to maximize there benefit no different than the real world.

well i never said i rushed the gen. but there are certain deadlines to keep in mind and i always started at a point where i had good ressources. so yeah disagree with you on that since they started even before i worked on the generator.

also I dont mean the owl i mean a crow. it came and yes it did just drop my motivation down to zero so dont just accuse me of making things up or i dont need your opinion lol. and yeah its true that you raise motivation where it dropps elsewhere but srsly a ♥♥♥♥♥♥♥ crow? thats a pretty stupid reason.

and no in the real world striking works completely different than in this game. they are not being worked to death. i had high security and ♥♥♥♥ but they just strike whenever they want thats not how things work in real life lol. and back in the past it sure didnt work like that since they were no organisations supporting them. i mean they took that job for the good money but complain about the stupidest reasons and then immediatly strike. realisticly these workers really depend on the job and wouldnt take the risk of getting fired through a strike(of course that option isnt given here) so yeah thats not realistic.

but still if you find it easy thats great. wether it acutally is or not can be discussed but thats not my problem. mys problem is with the unrealistic and stupid problems you have to deal with. just feels unrealistic...
amordron Apr 6, 2020 @ 10:08am 
Originally posted by Carlowitz:

well i never said i rushed the gen. but there are certain deadlines to keep in mind and i always started at a point where i had good ressources. so yeah disagree with you on that since they started even before i worked on the generator.

also I dont mean the owl i mean a crow. it came and yes it did just drop my motivation down to zero so dont just accuse me of making things up or i dont need your opinion lol. and yeah its true that you raise motivation where it dropps elsewhere but srsly a ♥♥♥♥♥♥♥ crow? thats a pretty stupid reason.

and no in the real world striking works completely different than in this game. they are not being worked to death. i had high security and ♥♥♥♥ but they just strike whenever they want thats not how things work in real life lol. and back in the past it sure didnt work like that since they were no organisations supporting them. i mean they took that job for the good money but complain about the stupidest reasons and then immediatly strike. realisticly these workers really depend on the job and wouldnt take the risk of getting fired through a strike(of course that option isnt given here) so yeah thats not realistic.

but still if you find it easy thats great. wether it acutally is or not can be discussed but thats not my problem. mys problem is with the unrealistic and stupid problems you have to deal with. just feels unrealistic...


Pre making the gen the only problems you have to face are:

Lack of food/ houseinh

Motivation dose not matter pre making the gen as pre making the gen deadline dose not matter. Even so pre making the gen keeping motivation up is easy as all hell as at this point there is nothing at all that is reducing it and the few effects that can reduce it pre the gen are one time things not negative mods.

Collecting resources.

As such no there is not to much to do. As collecting resources pre making the gen you are looking at only needing a hand full of supplies to setup the docks. The wood needed to make housing is next to nothing and never need to upgrade them. You don't have to worry about the cold and homeless only produces 3 sick a day so even them being homeless is a non factor vs the base game.

Food is done by just placing a forester than its a non factor all game thou you can make it more effective by using fishermen later this means food is EASY again vs the base game which needs quite a number of hunters to have a chance.

So no its not anything near to much to deal with pre making the gen. In fact you have FAR FAR less to deal with than the base game. If you want to claim there is to mcuh to deal with you should be pointing out what exactly beyond the base game there is there on top of what you already need to deal with. As it stands pre making the gen there is only LESS stuff from the base game. With you not needing to scout (there is nothing in last autumn that makes you scout its entirely your choice), Able to solve food with a fraction of the effort, able to solve housing with a fraction of the effort, Able to solve sick via just placing houses and you will not see ANY more sick at all till workin on the gen as only source of sick is homeless and from the gen so VASTLY easier than base game. Even the sick you get 3 if your entire pop is homeless is far less than base game where 5-8 sick from the starting pop is common on night one for sick. You don't have to deal with bad weather. The ONLY new thing last autumn adds is motivation which is completly a non factor pre making the gen with it only going up (outside the almost none existent daily drop at this point).

So you can disagree that there is to much going on all you want pre making the gen but the fact is there is not. There is FAR FAR FAR less than the base game going on. Which everything you need to do being easier than the base game to handle. If you have to much going on its since you bit of to much and started working on the gen pre being ready to. There is no reason to work on the gen till housing, food, healthcare and a basic resource network is already in place. As such once you start making the gen it is only resource management and the gen to work on you hardly even need to look at housing after as since only making tents there cheap to add as needed. One medpost is all you need for medcare all game thou swaping to a infirmary is a good idea you only ever need one making healthcare easy all game. Food same thing that forester you used to start food is all you need for the entire game thou swaping to fishermen is a better idea as more labor effective. This means you are not needing to hardly think of the three major needs most of the game as you handle them pre gen. Making the gen building phase almost entirely resources and gen management. ITs not bad at all to manage moving workers back and forth to the gen.



The crow event is the same as the owl event and NO is dose NOT drop your motivation to zero its a reduction to your current. It ONLY drops you to zero if your motivation was already vary low. That is NOT it droping you to zero to drop you to zero it would mean the crow SET motivation to zero so no matter how much you had you end up at zero NOTHING in last autumn dose this. The crow like the owl is nothing more than a fixed amount of motivation loss that is canceled by having other sources of motivation. No the crow reason is not a stupid reason at all. IN fact its a vary realistic one. Superstitions have long been a major cause for concern with projects. Company's that toss away people beliefs as "hogwash" and do nothing about them are only asking for problems with there workers. Guess what motivation being down is a normal cause of peoples superstitions telling them not to do something. So its a vary realistic and logical loss of motivation which was all it was a LOSS of motivation NOT setting your motivation to zero, large diff.


Way to show your knowledge or lack of it. You claimed there where no "organizations" supporting the workers and managing if they strike or so forth. You do know this organization is called a union. Unions in the UK started as early as 1840 the game takes place in 1888. The biggest one being known as the knights of labor highly active around 1850-1890 which the game DOSE fall into. So yes there was vary much the concept of strikes and groups supporting them.

https://en.wikipedia.org/wiki/Knights_of_Labor


IT vary much is realistic to the times. The company had to move them quite a long ways to work and build the gen this is similar to the collony constructions done in the 1800s. Which guess what the knights of labor mentioned above was involved with. Unlike the people you are talking about in Britain itself that are easy to replace the people on the other side of the world that could speak and be used in collony construction was NOT easily replaced. Many of these collonys often tried to maximize there benefits. Strikes have been happening since 1100 BC Where in eqypt engineers striked vs the ruler due to unpaid wages, rather than killing them pay was given. More relevant to this case in collony development and the industrial revolution being one of historys biggest times for strikes and where the concept of workers rights started to be developed. Guess what this is 1833 where talking about the time this GAME is placed around. So yes back in the past they would strike and did quite often. While they did have organizations to support them. Learn your history if you want to claim something is not accurate.

As the people making the gen are not replaceable ya they are going to maximize there interests with strikes. Just like today many people will strike for no good reason if they think they can get something out of it. Prime example teachers in my area just striked last year after strikeing the year before both times for more pay and time off. First time getting pay 2nd time getting more time of where they will now be changing the school year to end class 5 min early every day to give them more time off. When they are already rather decently paid salery wise and have the most vacation days of government workers. You thinking you are treating them well means ♥♥♥♥. If the worker thinks they can get more they will take more. The fact we can only get so many more workers in per week and the deadline that they know makes the workers know you cant replace them and as such prime time to strike and get stuff out of you. There chance of getting fired due to the strike is near 0. So ya there is nothing to stop them from striking. The worst you could do is send them home and your not going to send home 100 people when you need to get the gen built. They might not know why the gen is being made but they have heard rumors and as such at least know the gen needs to be done via the corporations mind.

In fact frostpunk's striking is vary realistic and dose happen relative to the conditions they are working in. My best game only had one strike all game which was the scripted one you cant stop. As such no you did not make great work conditions you left something out. If you truly did everything you could they would not be striking there are ways in the workers tree that allow you to stop strikes entirely or break them up quite well when they do happen. If you went with eng well ya more strikes are going to happen as your abusing the workers.
Last edited by amordron; Apr 6, 2020 @ 10:34am
Panfilo Apr 10, 2020 @ 9:21pm 
The generator accidents are scripted. By memorizing their trigger, you can plan ahead to ensure the most ideal outcome. While you always want to keep conditions as safe as possible to minimize injuries/strikes, you absolutely want to have the safety maximized right before these triggers. If you don't, you're trading human lives for time, time for human lives, or both.

As such, be mindful of when you activate your 'boost' ability once unlocked. You don't want to trigger the accident before getting safety improved. The cool down means you either want to use them right at the start or during the last 80/90% of progress.

It's also prudent to generate a lot of food because there are some handy abilities that cost food. In my case, I chose extra rations for sick so I could get the sick people back to work ASAP, evening service and motivational speech which keep motivation high. Food bribes can break strikes that happen at terribly inopportune times (like when you're one item short for the next part or 99% done with a section) You're constantly fighting motivation loss so I feel motivation is a bigger priority. The +30% to productivity for high motivation can offset a lot of the safety procedures that slow things down.
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Date Posted: Apr 5, 2020 @ 3:43pm
Posts: 5