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Me too.
This is pretty much the concept of a deadline. It didn't finish in time. That's it.
Maybe I didn't explain it well, let me put it like this:
I fulfill the first part of the promise (warm cold houses) by turning the heating up.
Then I say to myself, well I can't maintain this level of heating because of coal issues, oh I know I'll upgrade a tent so I can turn down the heating later.
Whoops, promise broken as soon as the tent starts upgrading.
I don't see how that's the "concept of a deadline."
We need a warning so I don't have to exit the game and restart a day earlier just because I clicked that.
Also, Warnings for buildings. Didn't build a carehouse because I was busy and everyone got pissed.
Upgrading housing, promise broken. A temp drop for more than a split second, and you didn't crank up the gen? Promise broken.
I thought I was turning off a redundant steam hub. NOPE PROMISE BROKEN YOU'RE A TERRIBLE LEADER NOW THERE'S A MUTINY
This way you can upgrade homes meanwhile having your generator running. It is a tough lesson to learn tho, and I never accept it if there's a temperature drop incoming (that's like a recipe for disaster).
So the only way to prevent a failure is to save scum? Screw that. That's not interesting or challenging - it's bad design.
I guess I get that it's technically breaking the promise because I agreed to keep 37 homes comfortable and that particular house was one of the 37, but there should be some common sense to it. No homeless people, no chilly homes? = No broken promise.
I just don't bother anymore. They only ask once or twice in a run then never again. These requests are also usually several WEEKS apart. Funny enough, this doesn't pop up in extreme difficulty as far as I know, only hard and below. This makes the pop up kinda pointless other than to annoy us