Frostpunk

Frostpunk

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TwoTonTuna Nov 24, 2018 @ 4:06pm
Suggestions to Make Endless Mode More Endless
Loving the new mode so far! Yet the game does feel a bit stale once you hit full self-sufficiency and have researched all the tech you need to research. Here are a couple of suggestions to hopefully spice up end-game Endless:

1) Creating Outposts/Settlements - you have the option to send a set number of people (50/100) when you find an abandoned generator. You don't have direct control over this place and they are just icons on the map, but you can export resources to this new outpost/settlement until it becomes self-sufficient on its own. You thus create your own neighboring cities that you trade with.

2) Time Skipping - once you hit certain resource income goals (i.e. generate 100% more resources than your population consumes,) you will unlock the ability to skip time--turning days into weeks. Adults create children every 9 months, infants turn into children after 6 years, children turn into adults after 6 more years. This will work in tandem with outposts/settlements which specialize in trading their own specialized resources.

3) Endless Research - once all tech options are researched, you will unlock the ability to research and build new generators--opening the way to create new outposts/settlements. Once this research is done, workshops can be directed to one of three imperatives: social innovation, technological innovation, and medical innovation. Social innovation regularly raises hope and decreases discontent with each completed stage of research. Tech innovation grants a temporary productivity boost to resource generation by your city and its outposts/settlements. Medical innovation improves the lifespan, fertility, and cold resistance of your citizens.
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Showing 1-7 of 7 comments
grapplehoeker Nov 24, 2018 @ 4:11pm 
I'm getting a strong sense of deja vu from this....
believor in Prawn Nov 24, 2018 @ 6:03pm 
Originally posted by Kodesh:
cold resistance of your citizens.
i could see this going wrong
"researches 6 times"
people dont even need to have the gen on because on their own they can live comfortable in -60 dergees plus houses that give 4 insulation

TwoTonTuna Nov 24, 2018 @ 10:30pm 
Originally posted by Trazer got guns:
Originally posted by Kodesh:
cold resistance of your citizens.
i could see this going wrong
"researches 6 times"
people dont even need to have the gen on because on their own they can live comfortable in -60 dergees plus houses that give 4 insulation
maybe endless mode could see winter seasons becoming progressively colder with diseases popping up, especially as the years pass by.
LitD-JV Nov 25, 2018 @ 12:26am 
Yeah i'm past 70 days/375 people and all i'm doing is clicking "carry on". 25.000 fuels and i still can't build resource depot fast enough to stock it. The random hazard and storm aren't even a nuisance anymore, i just have to activate "overdrive" and that's it. Not even a single person sick. I'm bored really.
ggektor Nov 25, 2018 @ 12:55am 
Cool suggestions, i want them too
Eyeless Pilot Nov 25, 2018 @ 1:22am 
They could make the storms get progressively worse. Imagine a storm that hits -200 degrees for two days. It has the potential to then not be endless thoguh... Storms could be impossible to live through. Unless you had all this extra research to do. I found beyond day 60 all I was doing was rebuilding into a decorated and pleasant city to live in.
xmeninblackx Nov 25, 2018 @ 1:52am 
Agree with your Suggestions.

Day 80 and no more people are found. It was "one real day" to have all in place and get bored. If there are much more people coming to the town, the ressources "could" be the problem. I have 682 People and only 10 are working, because i'm 100% automate controlled. Much more place to buidl more houses but no people. Please find additional thinks to push growing the town.
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Showing 1-7 of 7 comments
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Date Posted: Nov 24, 2018 @ 4:06pm
Posts: 7